improve call_if macros

This commit is contained in:
Melody
2018-12-21 21:32:45 -05:00
parent ac2e4adf2d
commit 55005f1588
175 changed files with 1245 additions and 1400 deletions
@@ -5,9 +5,8 @@ Route104_MrBrineysHouse_MapScripts:: @ 8229D2E
Route104_MrBrineysHouse_MapScript1_229D34: @ 8229D34
setflag FLAG_LANDMARK_MR_BRINEY_HOUSE
compare VAR_0x4090, 1
call_if 1, Route104_MrBrineysHouse_EventScript_229D50
checkflag FLAG_0x0BC
call_if 1, Route104_MrBrineysHouse_EventScript_229D4C
call_if_eq Route104_MrBrineysHouse_EventScript_229D50
call_if_set FLAG_0x0BC, Route104_MrBrineysHouse_EventScript_229D4C
end
Route104_MrBrineysHouse_EventScript_229D4C:: @ 8229D4C
@@ -24,8 +23,7 @@ Route104_MrBrineysHouse_EventScript_229D50:: @ 8229D50
Route104_MrBrineysHouse_EventScript_229D67:: @ 8229D67
lock
faceplayer
checkflag FLAG_0x093
call_if 0, Route104_MrBrineysHouse_EventScript_229D8A
call_if_unset FLAG_0x093, Route104_MrBrineysHouse_EventScript_229D8A
goto_if_unset FLAG_0x0BD, Route104_MrBrineysHouse_EventScript_229DE1
goto_if_unset FLAG_0x095, Route104_MrBrineysHouse_EventScript_229DFA
goto Route104_MrBrineysHouse_EventScript_229DAE