improve call_if macros

This commit is contained in:
Melody
2018-12-21 21:32:45 -05:00
parent ac2e4adf2d
commit 55005f1588
175 changed files with 1245 additions and 1400 deletions
@@ -4,9 +4,9 @@ Route110_SeasideCyclingRoadSouthEntrance_MapScripts:: @ 826EBA1
Route110_SeasideCyclingRoadSouthEntrance_MapScript1_26EBA7: @ 826EBA7
compare VAR_CYCLING_CHALLENGE_STATE, 3
call_if 1, Route110_SeasideCyclingRoadSouthEntrance_EventScript_26EBBE
call_if_eq Route110_SeasideCyclingRoadSouthEntrance_EventScript_26EBBE
compare VAR_CYCLING_CHALLENGE_STATE, 2
call_if 1, Route110_SeasideCyclingRoadSouthEntrance_EventScript_26EBBE
call_if_eq Route110_SeasideCyclingRoadSouthEntrance_EventScript_26EBBE
end
Route110_SeasideCyclingRoadSouthEntrance_EventScript_26EBBE:: @ 826EBBE
@@ -24,7 +24,7 @@ Route110_SeasideCyclingRoadSouthEntrance_EventScript_26EBD0:: @ 826EBD0
lockall
specialvar VAR_RESULT, GetPlayerAvatarBike
compare VAR_RESULT, 2
call_if 1, Route110_SeasideCyclingRoadSouthEntrance_EventScript_26EBF6
call_if_eq Route110_SeasideCyclingRoadSouthEntrance_EventScript_26EBF6
compare VAR_RESULT, 0
goto_if_eq Route110_SeasideCyclingRoadSouthEntrance_EventScript_26EBFC
setflag FLAG_SYS_CYCLING_ROAD