improve call_if macros

This commit is contained in:
Melody
2018-12-21 21:32:45 -05:00
parent ac2e4adf2d
commit 55005f1588
175 changed files with 1245 additions and 1400 deletions
@@ -4,8 +4,7 @@ Route114_FossilManiacsTunnel_MapScripts:: @ 822AF28
.byte 0
Route114_FossilManiacsTunnel_MapScript1_22AF33: @ 822AF33
checkflag FLAG_SYS_GAME_CLEAR
call_if 1, Route114_FossilManiacsTunnel_EventScript_22AF3D
call_if_set FLAG_SYS_GAME_CLEAR, Route114_FossilManiacsTunnel_EventScript_22AF3D
end
Route114_FossilManiacsTunnel_EventScript_22AF3D:: @ 822AF3D
@@ -14,8 +13,7 @@ Route114_FossilManiacsTunnel_EventScript_22AF3D:: @ 822AF3D
return
Route114_FossilManiacsTunnel_MapScript1_22AF49: @ 822AF49
checkflag FLAG_SYS_GAME_CLEAR
call_if 0, Route114_FossilManiacsTunnel_EventScript_22AF53
call_if_unset FLAG_SYS_GAME_CLEAR, Route114_FossilManiacsTunnel_EventScript_22AF53
end
Route114_FossilManiacsTunnel_EventScript_22AF53:: @ 822AF53