improve call_if macros

This commit is contained in:
Melody
2018-12-21 21:32:45 -05:00
parent ac2e4adf2d
commit 55005f1588
175 changed files with 1245 additions and 1400 deletions
@@ -4,7 +4,7 @@ Route119_WeatherInstitute_1F_MapScripts:: @ 826FA86
Route119_WeatherInstitute_1F_MapScript1_26FA8C: @ 826FA8C
compare VAR_WEATHER_INSTITUTE_STATE, 0
call_if 1, Route119_WeatherInstitute_1F_EventScript_26FA98
call_if_eq Route119_WeatherInstitute_1F_EventScript_26FA98
end
Route119_WeatherInstitute_1F_EventScript_26FA98:: @ 826FA98
@@ -32,10 +32,8 @@ Route119_WeatherInstitute_1F_EventScript_26FAC8:: @ 826FAC8
faceplayer
goto_if_unset FLAG_SYS_GAME_CLEAR, Route119_WeatherInstitute_1F_EventScript_26FB05
setvar VAR_0x8004, 0
checkflag FLAG_0x1BE
call_if 1, Route119_WeatherInstitute_1F_EventScript_26FAFF
checkflag FLAG_0x1BF
call_if 1, Route119_WeatherInstitute_1F_EventScript_26FAFF
call_if_set FLAG_0x1BE, Route119_WeatherInstitute_1F_EventScript_26FAFF
call_if_set FLAG_0x1BF, Route119_WeatherInstitute_1F_EventScript_26FAFF
compare VAR_0x8004, 2
goto_if_eq Route119_WeatherInstitute_1F_EventScript_26FB05
msgbox Route119_WeatherInstitute_1F_Text_26FDE8, MSGBOX_DEFAULT