improve call_if macros

This commit is contained in:
Melody
2018-12-21 21:32:45 -05:00
parent ac2e4adf2d
commit 55005f1588
175 changed files with 1245 additions and 1400 deletions
@@ -19,8 +19,7 @@ ShoalCave_LowTideEntranceRoom_EventScript_236DD9:: @ 8236DD9
lock
faceplayer
dodailyevents
checkflag FLAG_SYS_SHOAL_ITEM
call_if 1, ShoalCave_LowTideEntranceRoom_EventScript_236ED9
call_if_set FLAG_SYS_SHOAL_ITEM, ShoalCave_LowTideEntranceRoom_EventScript_236ED9
checkitem ITEM_SHOAL_SALT, 4
compare VAR_RESULT, 0
goto_if_eq ShoalCave_LowTideEntranceRoom_EventScript_236E9B
@@ -32,7 +31,7 @@ ShoalCave_LowTideEntranceRoom_EventScript_236DD9:: @ 8236DD9
goto_if_eq ShoalCave_LowTideEntranceRoom_EventScript_236ECF
checkitemspace ITEM_SHELL_BELL, 1
compare VAR_RESULT, 0
call_if 1, ShoalCave_LowTideEntranceRoom_EventScript_236E69
call_if_eq ShoalCave_LowTideEntranceRoom_EventScript_236E69
compare VAR_RESULT, 2
goto_if_eq ShoalCave_LowTideEntranceRoom_EventScript_236E91
msgbox ShoalCave_LowTideEntranceRoom_Text_2A7FAC, MSGBOX_DEFAULT