improve call_if macros

This commit is contained in:
Melody
2018-12-21 21:32:45 -05:00
parent ac2e4adf2d
commit 55005f1588
175 changed files with 1245 additions and 1400 deletions
@@ -23,11 +23,11 @@ SootopolisCity_MysteryEventsHouse_B1F_EventScript_227E68:: @ 8227E68
special DoSpecialTrainerBattle
waitstate
compare VAR_RESULT, 3
call_if 1, SootopolisCity_MysteryEventsHouse_B1F_EventScript_227ECF
call_if_eq SootopolisCity_MysteryEventsHouse_B1F_EventScript_227ECF
compare VAR_RESULT, 1
call_if 1, SootopolisCity_MysteryEventsHouse_B1F_EventScript_227EDD
call_if_eq SootopolisCity_MysteryEventsHouse_B1F_EventScript_227EDD
compare VAR_RESULT, 2
call_if 1, SootopolisCity_MysteryEventsHouse_B1F_EventScript_227EE8
call_if_eq SootopolisCity_MysteryEventsHouse_B1F_EventScript_227EE8
closemessage
special HealPlayerParty
applymovement EVENT_OBJ_ID_PLAYER, SootopolisCity_MysteryEventsHouse_B1F_Movement_227EF9