Change array count of pointer value to array count of the first element
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@@ -34,7 +34,7 @@ struct BgConfig2
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u32 unk_3:18;
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void* tilemap;
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s32 bg_x; // Maybe unsigned, but game treats it as if it is signed a lot
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s32 bg_x; // Maybe unsigned, but game treats it as if it is signed a LOT.
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s32 bg_y; // Same for this variable.
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};
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