rename coords to size in struct MonCoords
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+10
-10
@@ -72,10 +72,10 @@ static const struct UCoords8 sBattlerCoords[][4] =
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// One entry for each of the four Castform forms.
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const struct MonCoords gCastformFrontSpriteCoords[] =
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{
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{ 0x44, 17 }, // NORMAL
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{ 0x66, 9 }, // SUN
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{ 0x46, 9 }, // RAIN
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{ 0x86, 8 }, // HAIL
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{ .size = 0x44, .y_offset = 17 }, // NORMAL
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{ .size = 0x66, .y_offset = 9 }, // SUN
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{ .size = 0x46, .y_offset = 9 }, // RAIN
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{ .size = 0x86, .y_offset = 8 }, // HAIL
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};
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static const u8 sCastformElevations[] =
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@@ -2216,17 +2216,17 @@ s16 GetBattlerSpriteCoordAttr(u8 battlerId, u8 attr)
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switch (attr)
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{
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case BATTLER_COORD_ATTR_HEIGHT:
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return (coords->coords & 0xf) * 8;
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return (coords->size & 0xf) * 8;
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case BATTLER_COORD_ATTR_WIDTH:
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return (coords->coords >> 4) * 8;
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return (coords->size >> 4) * 8;
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case BATTLER_COORD_ATTR_LEFT:
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return GetBattlerSpriteCoord(battlerId, BATTLER_COORD_X_2) - ((coords->coords >> 4) * 4);
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return GetBattlerSpriteCoord(battlerId, BATTLER_COORD_X_2) - ((coords->size >> 4) * 4);
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case BATTLER_COORD_ATTR_RIGHT:
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return GetBattlerSpriteCoord(battlerId, BATTLER_COORD_X_2) + ((coords->coords >> 4) * 4);
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return GetBattlerSpriteCoord(battlerId, BATTLER_COORD_X_2) + ((coords->size >> 4) * 4);
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case BATTLER_COORD_ATTR_TOP:
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return GetBattlerSpriteCoord(battlerId, BATTLER_COORD_Y_PIC_OFFSET) - ((coords->coords & 0xf) * 4);
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return GetBattlerSpriteCoord(battlerId, BATTLER_COORD_Y_PIC_OFFSET) - ((coords->size & 0xf) * 4);
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case BATTLER_COORD_ATTR_BOTTOM:
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return GetBattlerSpriteCoord(battlerId, BATTLER_COORD_Y_PIC_OFFSET) + ((coords->coords & 0xf) * 4);
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return GetBattlerSpriteCoord(battlerId, BATTLER_COORD_Y_PIC_OFFSET) + ((coords->size & 0xf) * 4);
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case BATTLER_COORD_ATTR_RAW_BOTTOM:
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ret = GetBattlerSpriteCoord(battlerId, BATTLER_COORD_Y) + 31;
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return ret - coords->y_offset;
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