Document more field effects
This commit is contained in:
@@ -1,16 +1,22 @@
|
||||
#ifndef GUARD_FIELD_EFFECT_HELPERS_H
|
||||
#define GUARD_FIELD_EFFECT_HELPERS_H
|
||||
|
||||
// Exported type declarations
|
||||
// States for bobbing up and down while surfing
|
||||
enum {
|
||||
// No bobbing
|
||||
BOB_NONE,
|
||||
// Both the surf blob/mon should bob up and down
|
||||
BOB_PLAYER_AND_MON,
|
||||
// Only the surf blob/mon should bob up and down
|
||||
// For when the player has jumped/flown off
|
||||
BOB_JUST_MON,
|
||||
};
|
||||
|
||||
// Exported RAM declarations
|
||||
|
||||
// Exported ROM declarations
|
||||
u8 CreateWarpArrowSprite(void);
|
||||
u8 sub_8155800(u8 oldSpriteId);
|
||||
void SetSurfBobState(u8 spriteId, u8 value);
|
||||
void SetSurfBobWhileFlyingOutState(u8 spriteId, u8 value);
|
||||
void SetSurfBobWhileFishingState(u8 spriteId, u8 value, s16 data1);
|
||||
u8 StartUnderwaterSurfBlobBobbing(u8 oldSpriteId);
|
||||
void SetSurfBlob_BobState(u8 spriteId, u8 state);
|
||||
void SetSurfBlob_DontSyncAnim(u8 spriteId, bool8 dontSync);
|
||||
void SetSurfBlob_PlayerOffset(u8 spriteId, bool8 hasOffset, s16 offset);
|
||||
bool8 sub_8155DA0(struct ObjectEvent *);
|
||||
void sub_8155D78(struct ObjectEvent *);
|
||||
void StartAshFieldEffect(s16, s16, u16, s16);
|
||||
|
||||
Reference in New Issue
Block a user