Document more field effects

This commit is contained in:
GriffinR
2021-04-05 10:32:33 -04:00
parent f90026826a
commit 553fe6239a
4 changed files with 108 additions and 78 deletions
+6 -6
View File
@@ -863,7 +863,7 @@ static void PlayerAvatarTransition_Surfing(struct ObjectEvent *objEvent)
gFieldEffectArguments[2] = gPlayerAvatar.objectEventId;
spriteId = FieldEffectStart(FLDEFF_SURF_BLOB);
objEvent->fieldEffectSpriteId = spriteId;
SetSurfBobState(spriteId, 1);
SetSurfBlob_BobState(spriteId, BOB_PLAYER_AND_MON);
}
static void PlayerAvatarTransition_Underwater(struct ObjectEvent *objEvent)
@@ -871,7 +871,7 @@ static void PlayerAvatarTransition_Underwater(struct ObjectEvent *objEvent)
ObjectEventSetGraphicsId(objEvent, GetPlayerAvatarGraphicsIdByStateId(PLAYER_AVATAR_STATE_UNDERWATER));
ObjectEventTurn(objEvent, objEvent->movementDirection);
SetPlayerAvatarStateMask(PLAYER_AVATAR_FLAG_UNDERWATER);
objEvent->fieldEffectSpriteId = sub_8155800(objEvent->spriteId);
objEvent->fieldEffectSpriteId = StartUnderwaterSurfBlobBobbing(objEvent->spriteId);
}
static void PlayerAvatarTransition_ReturnToField(struct ObjectEvent *objEvent)
@@ -1646,7 +1646,7 @@ static void Task_StopSurfingInit(u8 taskId)
if (!ObjectEventClearHeldMovementIfFinished(playerObjEvent))
return;
}
SetSurfBobState(playerObjEvent->fieldEffectSpriteId, 2);
SetSurfBlob_BobState(playerObjEvent->fieldEffectSpriteId, BOB_JUST_MON);
ObjectEventSetHeldMovement(playerObjEvent, GetJumpSpecialMovementAction((u8)gTasks[taskId].data[0]));
gTasks[taskId].func = Task_WaitStopSurfing;
}
@@ -1932,7 +1932,7 @@ static bool8 Fishing_StartEncounter(struct Task *task)
ObjectEventSetGraphicsId(playerObjEvent, task->tPlayerGfxId);
ObjectEventTurn(playerObjEvent, playerObjEvent->movementDirection);
if (gPlayerAvatar.flags & PLAYER_AVATAR_FLAG_SURFING)
SetSurfBobWhileFishingState(gObjectEvents[gPlayerAvatar.objectEventId].fieldEffectSpriteId, 0, 0);
SetSurfBlob_PlayerOffset(gObjectEvents[gPlayerAvatar.objectEventId].fieldEffectSpriteId, FALSE, 0);
gSprites[gPlayerAvatar.spriteId].pos2.x = 0;
gSprites[gPlayerAvatar.spriteId].pos2.y = 0;
ClearDialogWindowAndFrame(0, TRUE);
@@ -1989,7 +1989,7 @@ static bool8 Fishing_PutRodAway(struct Task *task)
ObjectEventSetGraphicsId(playerObjEvent, task->tPlayerGfxId);
ObjectEventTurn(playerObjEvent, playerObjEvent->movementDirection);
if (gPlayerAvatar.flags & PLAYER_AVATAR_FLAG_SURFING)
SetSurfBobWhileFishingState(gObjectEvents[gPlayerAvatar.objectEventId].fieldEffectSpriteId, 0, 0);
SetSurfBlob_PlayerOffset(gObjectEvents[gPlayerAvatar.objectEventId].fieldEffectSpriteId, FALSE, 0);
gSprites[gPlayerAvatar.spriteId].pos2.x = 0;
gSprites[gPlayerAvatar.spriteId].pos2.y = 0;
task->tStep++;
@@ -2048,7 +2048,7 @@ static void AlignFishingAnimationFrames(void)
if (animType == 10 || animType == 11)
playerSprite->pos2.y = 8;
if (gPlayerAvatar.flags & PLAYER_AVATAR_FLAG_SURFING)
SetSurfBobWhileFishingState(gObjectEvents[gPlayerAvatar.objectEventId].fieldEffectSpriteId, 1, playerSprite->pos2.y);
SetSurfBlob_PlayerOffset(gObjectEvents[gPlayerAvatar.objectEventId].fieldEffectSpriteId, TRUE, playerSprite->pos2.y);
}
void SetSpinStartFacingDir(u8 direction)