Removed trailing spaces in the most relevant files
Command used for the job: egrep -rl ' $' --include *.c --include *.h --include *.s --include *.inc --include *.txt * | xargs sed -i 's/\s\+$//g' Credits to Grant Murphy from Stack Overflow.
This commit is contained in:
@@ -53,7 +53,7 @@
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special CallApprenticeFunction
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.endm
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@ Always returns TRUE. No side effect. May have been for debug or dummied for some other reason
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@ Always returns TRUE. No side effect. May have been for debug or dummied for some other reason
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.macro apprentice_shouldcheckgone
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setvar VAR_0x8004, APPRENTICE_FUNC_CHECK_GONE
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special CallApprenticeFunction
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@@ -109,7 +109,7 @@
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special CallApprenticeFunction
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.endm
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@ Set which mon the Apprentice should lead with
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@ Set which mon the Apprentice should lead with
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.macro apprentice_setleadmon monId:req
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copyvar VAR_0x8005, \monId
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setvar VAR_0x8004, APPRENTICE_FUNC_SET_LEAD_MON
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@@ -141,7 +141,7 @@
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special CallApprenticeFunction
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.endm
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@ Always returns TRUE. No side effect. May have been for debug or dummied for some other reason
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@ Always returns TRUE. No side effect. May have been for debug or dummied for some other reason
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.macro apprentice_shouldleave
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setvar VAR_0x8004, APPRENTICE_FUNC_SHOULD_LEAVE
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special CallApprenticeFunction
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@@ -88,7 +88,7 @@
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.endm
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@ Return the FACTORY_STYLE_* dependent on what types of moves the opponents team has, or FACTORY_NUM_STYLES if multiple styles tie for the same amount of moves
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.macro factory_getopponentstyle
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.macro factory_getopponentstyle
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setvar VAR_0x8004, BATTLE_FACTORY_FUNC_GET_OPPONENT_STYLE
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special CallBattleFactoryFunction
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.endm
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@@ -31,7 +31,7 @@
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special CallBattlePalaceFunction
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.endm
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@ Buffer the opponents intro speech to gStringVar4. Also used by Battle Arena and Factory
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@ Buffer the opponents intro speech to gStringVar4. Also used by Battle Arena and Factory
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.macro palace_getopponentintro
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setvar VAR_0x8004, BATTLE_PALACE_FUNC_GET_OPPONENT_INTRO
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special CallBattlePalaceFunction
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@@ -1,7 +1,7 @@
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@ Initialize the Battle Pyramid challenge
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.macro pyramid_init
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setvar VAR_0x8004, BATTLE_PYRAMID_FUNC_INIT
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special CallBattlePyramidFunction
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special CallBattlePyramidFunction
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.endm
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@ Get the value of some PYRAMID_DATA_*. See GetBattlePyramidData for the data types that can be retrieved
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@@ -59,7 +59,7 @@
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@ Set the facility trainers to gBattleFrontierTrainers
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.macro pyramid_settrainers
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setvar VAR_0x8004, BATTLE_PYRAMID_FUNC_SET_TRAINERS
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special CallBattlePyramidFunction
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special CallBattlePyramidFunction
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.endm
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@ Show the post-battle hint text
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@@ -68,11 +68,11 @@
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special CallBattlePyramidFunction
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.endm
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@ VAR_RESULT is 1 if player is on a Pyramid floor, 2 if on the Pyramid peak, 0 otherwise
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@ VAR_RESULT is 1 if player is on a Pyramid floor, 2 if on the Pyramid peak, 0 otherwise
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.macro pyramid_inchallenge
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setvar VAR_0x8004, BATTLE_PYRAMID_FUNC_IS_IN
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special CallBattlePyramidFunction
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.endm
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.endm
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@ Update the light around the player. 2 different modes, for setting or incrementing light. See PYRAMID_LIGHT_*
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.macro pyramid_updatelight radius:req, mode:req, sound=0xFFFF
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@@ -83,7 +83,7 @@
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setvar VAR_0x8007, \sound
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.endif
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special CallBattlePyramidFunction
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.endm
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.endm
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@ Reset the held items to what they were at the start of the challenge
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.macro pyramid_clearhelditems
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@@ -100,5 +100,5 @@
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@ Reset sketched moves and update the party order in the saveblock
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.macro pyramid_resetparty
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setvar VAR_0x8004, BATTLE_PYRAMID_FUNC_RESTORE_PARTY
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special CallBattlePyramidFunction
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special CallBattlePyramidFunction
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.endm
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@@ -26,7 +26,7 @@
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special CallVerdanturfTentFunction
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.endm
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@ Buffers the opponents intro speech to STR_VAR_4. Despite being a Verdanturf Tent function, it serves the same purpose for all 3 tents.
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@ Buffers the opponents intro speech to STR_VAR_4. Despite being a Verdanturf Tent function, it serves the same purpose for all 3 tents.
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.macro battletent_getopponentintro
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setvar VAR_0x8004, VERDANTURF_TENT_FUNC_GET_OPPONENT_INTRO
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special CallVerdanturfTentFunction
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@@ -36,7 +36,7 @@
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.macro verdanturftent_save challengeStatus:req
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setvar VAR_0x8004, VERDANTURF_TENT_FUNC_SAVE
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setvar VAR_0x8005, \challengeStatus
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special CallVerdanturfTentFunction
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special CallVerdanturfTentFunction
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.endm
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@ Set the prize item as randomly selected from a list. Randomness unnecessary, as the list is only 1 item
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@@ -49,7 +49,7 @@
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.macro verdanturftent_giveprize
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setvar VAR_0x8004, VERDANTURF_TENT_FUNC_GIVE_PRIZE
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special CallVerdanturfTentFunction
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.endm
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.endm
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@ Fallarbor Tent
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@@ -79,7 +79,7 @@
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setvar VAR_0x8004, FALLARBOR_TENT_FUNC_SAVE
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setvar VAR_0x8005, \challengeStatus
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special CallFallarborTentFunction
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.endm
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.endm
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@ Set the prize item as randomly selected from a list. Randomness unnecessary, as the list is only 1 item
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.macro fallarbortent_setrandomprize
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@@ -97,7 +97,7 @@
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.macro fallarbortent_getopponentname
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setvar VAR_0x8004, FALLARBOR_TENT_FUNC_GET_OPPONENT_NAME
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special CallFallarborTentFunction
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.endm
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.endm
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@ Slateport Tent
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@@ -127,15 +127,15 @@
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setvar VAR_0x8004, SLATEPORT_TENT_FUNC_SAVE
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setvar VAR_0x8005, \challengeStatus
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special CallSlateportTentFunction
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.endm
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.endm
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@ Set the prize item as randomly selected from a list. Randomness unnecessary, as the list is only 1 item
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@ Set the prize item as randomly selected from a list. Randomness unnecessary, as the list is only 1 item
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.macro slateporttent_setrandomprize
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setvar VAR_0x8004, SLATEPORT_TENT_FUNC_SET_RANDOM_PRIZE
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special CallSlateportTentFunction
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.endm
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@ Give the current prize item. FALSE if no room for prize
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@ Give the current prize item. FALSE if no room for prize
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.macro slateporttent_giveprize
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setvar VAR_0x8004, SLATEPORT_TENT_FUNC_GIVE_PRIZE
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special CallSlateportTentFunction
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@@ -157,7 +157,7 @@
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.macro slateporttent_generateopponentmons
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setvar VAR_0x8004, SLATEPORT_TENT_FUNC_GENERATE_OPPONENT_MONS
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special CallSlateportTentFunction
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.endm
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.endm
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@ Slateport Tent's version of factory_generaterentalmons
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.macro slateporttent_generaterentalmons
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+30
-30
@@ -274,8 +274,8 @@
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.2byte \functionId
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.endm
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@ Blocks script execution until a command or ASM code manually unblocks it. Generally used with specific
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@ commands and specials. If this command runs, and a subsequent command or piece of ASM does not unblock
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@ Blocks script execution until a command or ASM code manually unblocks it. Generally used with specific
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@ commands and specials. If this command runs, and a subsequent command or piece of ASM does not unblock
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@ state, the script will remain blocked indefinitely (essentially a hang).
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.macro waitstate
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.byte 0x27
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@@ -317,7 +317,7 @@
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.byte 0x2d
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.endm
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@ Sets the values of variables 0x8000, 0x8001, and 0x8002 to the current hour, minute, and second. In FRLG,
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@ Sets the values of variables 0x8000, 0x8001, and 0x8002 to the current hour, minute, and second. In FRLG,
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@ this command sets those variables to zero.
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.macro gettime
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.byte 0x2e
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@@ -382,7 +382,7 @@
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.byte \speed
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.endm
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@ Sends the player to Warp warp on Map bank.map. If the specified warp is 0xFF,
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@ Sends the player to Warp warp on Map bank.map. If the specified warp is 0xFF,
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@ then the player will instead be sent to (X, Y) on the map.
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.macro warp map:req, warp:req, X:req, Y:req
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.byte 0x39
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@@ -434,7 +434,7 @@
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.2byte \Y
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.endm
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@ Sets the warp destination that a warp to Warp 127 on Map 127.127 will connect to.
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@ Sets the warp destination that a warp to Warp 127 on Map 127.127 will connect to.
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@ Useful when a map has warps that need to go to script-controlled locations (i.e. elevators).
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.macro setdynamicwarp map:req, warp:req, X:req, Y:req
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.byte 0x3f
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@@ -474,7 +474,7 @@
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.byte 0x43
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.endm
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@ Attempts to add quantity of item index to the player's Bag. If the player has enough room, the item will be added and
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@ Attempts to add quantity of item index to the player's Bag. If the player has enough room, the item will be added and
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@ VAR_RESULT will be set to TRUE; otherwise, VAR_RESULT is set to FALSE.
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.macro additem index:req, quantity=1
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.byte 0x44
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@@ -489,7 +489,7 @@
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.2byte \quantity
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.endm
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@ Checks if the player has enough space in their Bag to hold quantity more of item index. Sets VAR_RESULT to
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@ Checks if the player has enough space in their Bag to hold quantity more of item index. Sets VAR_RESULT to
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@ TRUE if there is room, or FALSE is there is no room.
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.macro checkitemspace index:req, quantity:req
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.byte 0x46
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@@ -505,7 +505,7 @@
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.2byte \quantity
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.endm
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@ Checks which Bag pocket the specified item belongs in, and writes the pocket value (POCKET_*) to VAR_RESULT.
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@ Checks which Bag pocket the specified item belongs in, and writes the pocket value (POCKET_*) to VAR_RESULT.
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@ This script is used to show the name of the proper Bag pocket when the player receives an item via callstd (simplified to giveitem in XSE).
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.macro checkitemtype index:req
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.byte 0x48
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@@ -544,7 +544,7 @@
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.2byte \decoration
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.endm
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@ Checks if the player has enough space in their PC to hold decoration. Sets VAR_RESULT to TRUE if there is room, or
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@ Checks if the player has enough space in their PC to hold decoration. Sets VAR_RESULT to TRUE if there is room, or
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@ FALSE is there is no room. In FireRed, this command is a nop. (The argument is read, but not used for anything.)
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.macro checkdecorspace decoration:req
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.byte 0x4e
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@@ -567,9 +567,9 @@
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.endif
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.endm
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@ Blocks script execution until the movements being applied to the specified (index) Object finish.
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@ If the specified Object is 0x0000, then the command will block script execution until all Objects
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@ affected by applymovement finish their movements. If the specified Object is not currently being
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@ Blocks script execution until the movements being applied to the specified (index) Object finish.
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@ If the specified Object is 0x0000, then the command will block script execution until all Objects
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@ affected by applymovement finish their movements. If the specified Object is not currently being
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@ manipulated with applymovement, then this command does nothing.
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@ If no map is specified, then the current map is used.
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.macro waitmovement index:req, map
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@@ -583,8 +583,8 @@
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.endif
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.endm
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@ Attempts to hide the specified (index) Object on the specified (map_group, map_num) map,
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@ by setting its visibility flag if it has a valid one. If the Object does not have a valid
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@ Attempts to hide the specified (index) Object on the specified (map_group, map_num) map,
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@ by setting its visibility flag if it has a valid one. If the Object does not have a valid
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@ visibility flag, this command does nothing.
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@ If no map is specified, then the current map is used.
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.macro removeobject index:req, map
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@@ -598,7 +598,7 @@
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.endif
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.endm
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@ Unsets the specified (index) Object's visibility flag on the specified (map_group, map_num) map if it has a valid one.
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@ Unsets the specified (index) Object's visibility flag on the specified (map_group, map_num) map if it has a valid one.
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@ If the Object does not have a valid visibility flag, this command does nothing.
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@ If no map is specified, then the current map is used.
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.macro addobject index:req, map
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@@ -740,7 +740,7 @@
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.endm
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@ Starts a trainer battle using the battle information stored in RAM (usually by trainerbattle, which actually calls this
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@ Starts a trainer battle using the battle information stored in RAM (usually by trainerbattle, which actually calls this
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@ command behind-the-scenes), and blocks script execution until the battle finishes.
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.macro trainerbattlebegin
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.byte 0x5d
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@@ -781,7 +781,7 @@
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.2byte \y
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.endm
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@ Copies a live object event's xy position to its template, so that if the sprite goes off screen,
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@ Copies a live object event's xy position to its template, so that if the sprite goes off screen,
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@ it'll still be there when it comes back on screen.
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.macro copyobjectxytoperm index:req
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.byte 0x64
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@@ -794,14 +794,14 @@
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.byte \byte
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.endm
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@ If a standard message box (or its text) is being drawn on-screen, this command blocks script execution until the
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@ If a standard message box (or its text) is being drawn on-screen, this command blocks script execution until the
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@ box and its text have been fully drawn.
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.macro waitmessage
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.byte 0x66
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.endm
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@ Starts displaying a standard message box containing the specified text. If text is a pointer, then the string at
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@ that offset will be loaded and used. If text is script bank 0, then the value of script bank 0 will be treated as
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@ Starts displaying a standard message box containing the specified text. If text is a pointer, then the string at
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@ that offset will be loaded and used. If text is script bank 0, then the value of script bank 0 will be treated as
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@ a pointer to the text. (You can use loadpointer to place a string pointer in a script bank.)
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.macro message text:req
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.byte 0x67
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@@ -846,7 +846,7 @@
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.byte \y
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.endm
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@ Displays a multichoice box from which the user can choose a selection, and blocks script execution until a selection is made.
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@ Displays a multichoice box from which the user can choose a selection, and blocks script execution until a selection is made.
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@ Lists of options are predefined (sMultichoiceLists) and the one to be used is specified with multichoiceId.
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@ If ignoreBPress is set to a non-zero value, then the user will not be allowed to back out of the multichoice with the B button.
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.macro multichoice x:req, y:req, multichoiceId:req, ignoreBPress:req
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@@ -859,7 +859,7 @@
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@ Displays a multichoice box from which the user can choose a selection, and blocks script execution until a selection is made.
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@ Lists of options are predefined (sMultichoiceLists) and the one to be used is specified with multichoiceId.
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@ The default argument determines the initial position of the cursor when the box is first opened; it is zero-indexed, and if it is too large, it is treated as 0x00.
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@ The default argument determines the initial position of the cursor when the box is first opened; it is zero-indexed, and if it is too large, it is treated as 0x00.
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@ If ignoreBPress is set to a non-zero value, then the user will not be allowed to back out of the multichoice with the B button.
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.macro multichoicedefault x:req, y:req, multichoiceId:req, default:req, ignoreBPress:req
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.byte 0x70
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@@ -925,8 +925,8 @@
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.byte \winnerId
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.endm
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@ Displays the string at pointer as braille text in a standard message box. The string must be formatted to use braille
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@ characters and needs to provide six extra starting characters that are skipped (in RS, these characters determined the
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@ Displays the string at pointer as braille text in a standard message box. The string must be formatted to use braille
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@ characters and needs to provide six extra starting characters that are skipped (in RS, these characters determined the
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@ box's size and position, but in Emerald these are calculated automatically).
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.macro braillemessage text:req
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.byte 0x78
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@@ -996,7 +996,7 @@
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.2byte \slot
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.endm
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@ Writes the name of the item at index item to the specified buffer. If the specified index is larger than
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@ Writes the name of the item at index item to the specified buffer. If the specified index is larger than
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@ the number of items in the game (0x176), the name of item 0 ("????????") is buffered instead.
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.macro bufferitemname out:req, item:req
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.byte 0x80
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@@ -1112,7 +1112,7 @@
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.byte \check
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.endm
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@ If check is 0x00, this command will check if the player has money >= value; VAR_RESULT is set to TRUE if the player
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@ If check is 0x00, this command will check if the player has money >= value; VAR_RESULT is set to TRUE if the player
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@ has enough money, or FALSE if they do not.
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.macro checkmoney value:req, check:req
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.byte 0x92
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@@ -1446,7 +1446,7 @@
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.2byte \box
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.endm
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@ Sets the color of the text in standard message boxes. 0x00 produces blue (male) text, 0x01 produces red (female) text,
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@ Sets the color of the text in standard message boxes. 0x00 produces blue (male) text, 0x01 produces red (female) text,
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@ 0xFF resets the color to the default for the current OW's gender, and all other values produce black text.
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@ Used only in FireRed/LeafGreen, does nothing in Emerald.
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.macro textcolor color:req
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@@ -1454,7 +1454,7 @@
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.byte \color
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.endm
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@ The exact purpose of this command is unknown, but it is related to the blue help-text box that appears on the bottom
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@ The exact purpose of this command is unknown, but it is related to the blue help-text box that appears on the bottom
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@ of the screen when the Main Menu is opened.
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@ Used only in FireRed/LeafGreen, does nothing in Emerald.
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.macro loadhelp pointer:req
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@@ -1643,7 +1643,7 @@
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.macro goto_if_lt dest:req @ LESS THAN
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goto_if 0, \dest
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.endm
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.endm
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.macro goto_if_eq dest:req @ EQUAL
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goto_if 1, \dest
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@@ -1677,7 +1677,7 @@
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.macro call_if_lt dest:req @ LESS THAN
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call_if 0, \dest
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.endm
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.endm
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.macro call_if_eq dest:req @ EQUAL
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call_if 1, \dest
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|
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Reference in New Issue
Block a user