Removed trailing spaces in the most relevant files

Command used for the job:
egrep -rl ' $' --include *.c --include *.h --include  *.s --include  *.inc --include  *.txt *  | xargs sed -i 's/\s\+$//g'

Credits to Grant Murphy from Stack Overflow.
This commit is contained in:
LOuroboros
2021-08-24 19:59:32 -03:00
parent 63e6b914e4
commit 554210c5e3
466 changed files with 26928 additions and 26928 deletions

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@@ -118,7 +118,7 @@
#define MOVE_POINTS_ACCURATE 9
#define MOVE_POINTS_POWERFUL 10 // Most of the moves that are >= 100 power
#define MOVE_POINTS_POPULAR 11 // Group seems arbitrary. All using it are TM/HMs, but its only 11/58
#define MOVE_POINTS_LUCK 12
#define MOVE_POINTS_LUCK 12
#define MOVE_POINTS_STRONG 13 // Most of the moves that are >= 90 power
#define MOVE_POINTS_LOW_PP 14
#define MOVE_POINTS_EFFECT 15 // Moves with additional effects

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@@ -2,7 +2,7 @@
#define GUARD_CONSTANTS_BATTLE_FRONTIER_TRAINERS_H
#define FRONTIER_TRAINER_BRADY 0
#define FRONTIER_TRAINER_CONNER 1
#define FRONTIER_TRAINER_CONNER 1
#define FRONTIER_TRAINER_BRADLEY 2
#define FRONTIER_TRAINER_CYBIL 3
#define FRONTIER_TRAINER_RODETTE 4

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@@ -23,7 +23,7 @@
#define OBJ_POSITIONS_UNIFORM 0
#define OBJ_POSITIONS_IN_AND_NEAR_ENTRANCE 1
#define OBJ_POSITIONS_IN_AND_NEAR_EXIT 2
#define OBJ_POSITIONS_NEAR_ENTRANCE 3
#define OBJ_POSITIONS_NEAR_ENTRANCE 3
#define OBJ_POSITIONS_NEAR_EXIT 4
// Functions IDs for sBattlePyramidFunctions / CallBattlePyramidFunction

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@@ -1,7 +1,7 @@
#ifndef GUARD_FIELD_EFFECT_CONSTANTS_H
#define GUARD_FIELD_EFFECT_CONSTANTS_H
#define FLDEFF_EXCLAMATION_MARK_ICON 0
#define FLDEFF_EXCLAMATION_MARK_ICON 0
#define FLDEFF_USE_CUT_ON_GRASS 1
#define FLDEFF_USE_CUT_ON_TREE 2
#define FLDEFF_SHADOW 3

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@@ -337,7 +337,7 @@
#define FLAG_BEAT_MAGMA_GRUNT_JAGGED_PASS 0x139
#define FLAG_RECEIVED_AURORA_TICKET 0x13A
#define FLAG_RECEIVED_MYSTIC_TICKET 0x13B
#define FLAG_RECEIVED_OLD_SEA_MAP 0x13C
#define FLAG_RECEIVED_OLD_SEA_MAP 0x13C
#define FLAG_UNUSED_MYSTERY_GIFT_0x13D 0x13D
#define FLAG_UNUSED_MYSTERY_GIFT_0x13E 0x13E
#define FLAG_UNUSED_MYSTERY_GIFT_0x13F 0x13F
@@ -1135,18 +1135,18 @@
#define FLAG_ITEM_VICTORY_ROAD_B2F_FULL_HEAL 0x440
#define FLAG_ITEM_MT_PYRE_6F_TM_30 0x441
#define FLAG_ITEM_SEAFLOOR_CAVERN_ROOM_9_TM_26 0x442
#define FLAG_ITEM_FIERY_PATH_TM06 0x443
#define FLAG_ITEM_ROUTE_124_RED_SHARD 0x444
#define FLAG_ITEM_ROUTE_124_BLUE_SHARD 0x445
#define FLAG_ITEM_SAFARI_ZONE_NORTH_WEST_TM_22 0x446
#define FLAG_ITEM_ABANDONED_SHIP_ROOMS_1F_HARBOR_MAIL 0x447
#define FLAG_ITEM_ABANDONED_SHIP_ROOMS_B1F_ESCAPE_ROPE 0x448
#define FLAG_ITEM_ABANDONED_SHIP_ROOMS_2_B1F_DIVE_BALL 0x449
#define FLAG_ITEM_ABANDONED_SHIP_ROOMS_B1F_TM_13 0x44A
#define FLAG_ITEM_ABANDONED_SHIP_ROOMS_2_1F_REVIVE 0x44B
#define FLAG_ITEM_ABANDONED_SHIP_CAPTAINS_OFFICE_STORAGE_KEY 0x44C
#define FLAG_ITEM_ABANDONED_SHIP_HIDDEN_FLOOR_ROOM_3_WATER_STONE 0x44D
#define FLAG_ITEM_ABANDONED_SHIP_HIDDEN_FLOOR_ROOM_1_TM_18 0x44E
#define FLAG_ITEM_FIERY_PATH_TM06 0x443
#define FLAG_ITEM_ROUTE_124_RED_SHARD 0x444
#define FLAG_ITEM_ROUTE_124_BLUE_SHARD 0x445
#define FLAG_ITEM_SAFARI_ZONE_NORTH_WEST_TM_22 0x446
#define FLAG_ITEM_ABANDONED_SHIP_ROOMS_1F_HARBOR_MAIL 0x447
#define FLAG_ITEM_ABANDONED_SHIP_ROOMS_B1F_ESCAPE_ROPE 0x448
#define FLAG_ITEM_ABANDONED_SHIP_ROOMS_2_B1F_DIVE_BALL 0x449
#define FLAG_ITEM_ABANDONED_SHIP_ROOMS_B1F_TM_13 0x44A
#define FLAG_ITEM_ABANDONED_SHIP_ROOMS_2_1F_REVIVE 0x44B
#define FLAG_ITEM_ABANDONED_SHIP_CAPTAINS_OFFICE_STORAGE_KEY 0x44C
#define FLAG_ITEM_ABANDONED_SHIP_HIDDEN_FLOOR_ROOM_3_WATER_STONE 0x44D
#define FLAG_ITEM_ABANDONED_SHIP_HIDDEN_FLOOR_ROOM_1_TM_18 0x44E
#define FLAG_ITEM_ROUTE_121_CARBOS 0x44F
#define FLAG_ITEM_ROUTE_123_ULTRA_BALL 0x450
#define FLAG_ITEM_ROUTE_126_GREEN_SHARD 0x451

View File

@@ -23,7 +23,7 @@
#define ITEM3_POISON 0x10
#define ITEM3_SLEEP 0x20
#define ITEM3_LEVEL_UP 0x40
#define ITEM3_GUARD_SPEC 0x80 // Works the same way as the move Mist.
#define ITEM3_GUARD_SPEC 0x80 // Works the same way as the move Mist.
#define ITEM3_STATUS_ALL (ITEM3_CONFUSION | ITEM3_PARALYSIS | ITEM3_FREEZE | ITEM3_BURN | ITEM3_POISON | ITEM3_SLEEP)

View File

@@ -10,7 +10,7 @@
#define LILYCOVE_LADY_STATE_COMPLETED 1
#define LILYCOVE_LADY_STATE_PRIZE 2
#define LILYCOVE_LADY_GIFT_THRESHOLD 5
#define LILYCOVE_LADY_GIFT_THRESHOLD 5
#define QUIZ_AUTHOR_PLAYER 0
#define QUIZ_AUTHOR_OTHER_PLAYER 1
@@ -20,7 +20,7 @@
#define QUIZ_AUTHOR_NAME_LADY 0
#define QUIZ_AUTHOR_NAME_PLAYER 1
#define QUIZ_AUTHOR_NAME_OTHER_PLAYER 2
#define QUIZ_QUESTION_LEN 9
// Constants for how many good Pokéblocks the Contest Lady was given

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@@ -9,7 +9,7 @@
They are numbered in the order that they will be called when entering a map (from a warp or camera transition).
NOTE: These descriptions are just of what they generally do, not what they always or have to do
3. ON_LOAD: Run after the layout is loaded (but not drawn yet).
3. ON_LOAD: Run after the layout is loaded (but not drawn yet).
Almost exclusively used to set metatiles on the map before it's first drawn
6. ON_FRAME_TABLE: Run every frame after the map has faded in, before player input is processed.

View File

@@ -16,7 +16,7 @@
#define METATILE_General_MuddySlope_Frame2 0x0EA
#define METATILE_General_MuddySlope_Frame3 0x0EB
#define METATILE_General_SandPit_Center 0x121
#define METATILE_General_Door 0x021
#define METATILE_General_Door 0x021
#define METATILE_General_Door_PokeMart 0x041
#define METATILE_General_Door_PokeCenter 0x061
#define METATILE_General_Door_Gym 0x1CD
@@ -35,7 +35,7 @@
#define METATILE_General_SecretBase_VineLeft 0x036
#define METATILE_General_SecretBase_VineRight 0x037
#define METATILE_General_RedCaveIndent 0x1A0
#define METATILE_General_RedCaveOpen 0x1A1
#define METATILE_General_RedCaveOpen 0x1A1
#define METATILE_General_YellowCaveIndent 0x1A8
#define METATILE_General_YellowCaveOpen 0x1A9
#define METATILE_General_BlueCaveIndent 0x1B0

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@@ -49,14 +49,14 @@
#define PARTY_LAYOUT_COUNT 4
#define KEEP_PARTY_LAYOUT 0xFF
#define PARTY_MENU_TYPE_FIELD 0
#define PARTY_MENU_TYPE_IN_BATTLE 1
#define PARTY_MENU_TYPE_CONTEST 2
#define PARTY_MENU_TYPE_CHOOSE_MON 3
#define PARTY_MENU_TYPE_FIELD 0
#define PARTY_MENU_TYPE_IN_BATTLE 1
#define PARTY_MENU_TYPE_CONTEST 2
#define PARTY_MENU_TYPE_CHOOSE_MON 3
#define PARTY_MENU_TYPE_CHOOSE_HALF 4 // multi battles, eReader battles, and some battle facilities
#define PARTY_MENU_TYPE_MULTI_SHOWCASE 5
#define PARTY_MENU_TYPE_DAYCARE 6
#define PARTY_MENU_TYPE_MOVE_RELEARNER 7
#define PARTY_MENU_TYPE_DAYCARE 6
#define PARTY_MENU_TYPE_MOVE_RELEARNER 7
#define PARTY_MENU_TYPE_UNION_ROOM_REGISTER 8 // trading board
#define PARTY_MENU_TYPE_UNION_ROOM_TRADE 9 // trading board
#define PARTY_MENU_TYPE_SPIN_TRADE 10 // Unused beta for Gen IV's Spin Trade
@@ -68,7 +68,7 @@
#define PARTY_ACTION_CANT_SWITCH 2
#define PARTY_ACTION_USE_ITEM 3
#define PARTY_ACTION_ABILITY_PREVENTS 4
#define PARTY_ACTION_GIVE_ITEM 5
#define PARTY_ACTION_GIVE_ITEM 5
#define PARTY_ACTION_GIVE_PC_ITEM 6 // Unused. Not possible to give non-mail items directly from PC
#define PARTY_ACTION_GIVE_MAILBOX_MAIL 7
#define PARTY_ACTION_SWITCH 8
@@ -83,7 +83,7 @@
#define PARTY_MSG_CHOOSE_MON 0
#define PARTY_MSG_CHOOSE_MON_OR_CANCEL 1
#define PARTY_MSG_CHOOSE_MON_AND_CONFIRM 2
#define PARTY_MSG_MOVE_TO_WHERE 3
#define PARTY_MSG_MOVE_TO_WHERE 3
#define PARTY_MSG_TEACH_WHICH_MON 4
#define PARTY_MSG_USE_ON_WHICH_MON 5
#define PARTY_MSG_GIVE_TO_WHICH_MON 6

View File

@@ -225,7 +225,7 @@
// 1 bit each in the Pokémon struct. Gen 4 hard-codes
// each of these to the given name. In Gen 3 they're
// used to get an index into giftRibbons in the save block,
// which can have a value 0-64 (0 is 'no ribbon') that
// which can have a value 0-64 (0 is 'no ribbon') that
// corresponds to one of the special ribbons listed
// in gGiftRibbonDescriptionPointers. Most of these were
// never distributed

View File

@@ -65,7 +65,7 @@
#define MULTI_RIGHTLEFT 54
#define MULTI_GAME_CORNER_TMS 55
#define MULTI_SSTIDAL_SLATEPORT_NO_BF 56
#define MULTI_FLOORS 57
#define MULTI_FLOORS 57
#define MULTI_SHARDS_R 58
#define MULTI_SHARDS_Y 59
#define MULTI_SHARDS_RY 60
@@ -82,9 +82,9 @@
#define MULTI_SHARDS_YBG 71
#define MULTI_SHARDS_RYBG 72
#define MULTI_TOURNEY_WITH_RECORD 73
#define MULTI_CABLE_CLUB_NO_RECORD_MIX 74
#define MULTI_CABLE_CLUB_NO_RECORD_MIX 74
#define MULTI_WIRELESS_NO_RECORD_BERRY 75
#define MULTI_CABLE_CLUB_WITH_RECORD_MIX 76
#define MULTI_CABLE_CLUB_WITH_RECORD_MIX 76
#define MULTI_WIRELESS_NO_BERRY 77
#define MULTI_WIRELESS_NO_RECORD 78
#define MULTI_WIRELESS_ALL_SERVICES 79

View File

@@ -267,7 +267,7 @@
#define SE_RG_HELP_ERROR 259 // SE_RG_HELP_NG
#define SE_RG_DEOXYS_MOVE 260 // SE_RG_DEOMOV
#define SE_RG_POKE_JUMP_SUCCESS 261 // SE_RG_EXCELLENT
#define SE_RG_POKE_JUMP_FAILURE 262 // SE_RG_NAWAMISS
#define SE_RG_POKE_JUMP_FAILURE 262 // SE_RG_NAWAMISS
// New Emerald SFX
#define SE_POKENAV_CALL 263 // SE_TOREEYE
#define SE_POKENAV_HANG_UP 264 // SE_TOREOFF

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@@ -35,7 +35,7 @@
// TVGROUP_RECORD_MIX
#define TVGROUP_RECORD_MIX_START 21
#define TVSHOW_POKEMON_TODAY_CAUGHT 21
#define TVSHOW_POKEMON_TODAY_CAUGHT 21
#define TVSHOW_SMART_SHOPPER 22
#define TVSHOW_POKEMON_TODAY_FAILED 23
#define TVSHOW_FISHING_ADVICE 24

View File

@@ -149,7 +149,7 @@
#define VAR_LITTLEROOT_HOUSES_STATE_MAY 0x4082
#define VAR_UNUSED_0x4083 0x4083 // Unused Var
#define VAR_BIRCH_LAB_STATE 0x4084
#define VAR_PETALBURG_GYM_STATE 0x4085 // 0-1: Wally tutorial, 2-6: 0-4 badges, 7: Defeated Norman, 8: Rematch Norman
#define VAR_PETALBURG_GYM_STATE 0x4085 // 0-1: Wally tutorial, 2-6: 0-4 badges, 7: Defeated Norman, 8: Rematch Norman
#define VAR_CONTEST_HALL_STATE 0x4086
#define VAR_CABLE_CLUB_STATE 0x4087
#define VAR_CONTEST_TYPE 0x4088

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@@ -16,7 +16,7 @@
#define WEATHER_DROUGHT 12
#define WEATHER_DOWNPOUR 13
#define WEATHER_UNDERWATER_BUBBLES 14
#define WEATHER_ABNORMAL 15 // The alternating weather during Groudon/Kyogre conflict
#define WEATHER_ABNORMAL 15 // The alternating weather during Groudon/Kyogre conflict
#define WEATHER_ROUTE119_CYCLE 20
#define WEATHER_ROUTE123_CYCLE 21

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@@ -240,48 +240,48 @@ extern const u8 gTVWhatsNo1InHoennTodayText05[];
extern const u8 gTVWhatsNo1InHoennTodayText06[];
extern const u8 gTVWhatsNo1InHoennTodayText07[];
extern const u8 gTVWhatsNo1InHoennTodayText08[];
extern const u8 TVSecretBaseSecrets_Text_Intro[];
extern const u8 TVSecretBaseSecrets_Text_Intro[];
extern const u8 TVSecretBaseSecrets_Text_WhatWillPlayerDoNext1[];
extern const u8 TVSecretBaseSecrets_Text_WhatWillPlayerDoNext2[];
extern const u8 TVSecretBaseSecrets_Text_TookXStepsBeforeLeaving[];
extern const u8 TVSecretBaseSecrets_Text_BaseFailedToInterestPlayer[];
extern const u8 TVSecretBaseSecrets_Text_PlayerEnjoyedBase[];
extern const u8 TVSecretBaseSecrets_Text_BaseFailedToInterestPlayer[];
extern const u8 TVSecretBaseSecrets_Text_PlayerEnjoyedBase[];
extern const u8 TVSecretBaseSecrets_Text_PlayerHugeFanOfBase[];
extern const u8 TVSecretBaseSecrets_Text_Outro[];
extern const u8 TVSecretBaseSecrets_Text_StoppedMoving1[];
extern const u8 TVSecretBaseSecrets_Text_StoppedMoving2[];
extern const u8 TVSecretBaseSecrets_Text_UsedChair[];
extern const u8 TVSecretBaseSecrets_Text_UsedBalloon[];
extern const u8 TVSecretBaseSecrets_Text_UsedTent[];
extern const u8 TVSecretBaseSecrets_Text_UsedPlant[];
extern const u8 TVSecretBaseSecrets_Text_UsedGoldShield[];
extern const u8 TVSecretBaseSecrets_Text_UsedSilverShield[];
extern const u8 TVSecretBaseSecrets_Text_UsedGlassOrnament[];
extern const u8 TVSecretBaseSecrets_Text_UsedTV[];
extern const u8 TVSecretBaseSecrets_Text_UsedMudBall[];
extern const u8 TVSecretBaseSecrets_Text_UsedBag[];
extern const u8 TVSecretBaseSecrets_Text_UsedCushion[];
extern const u8 TVSecretBaseSecrets_Text_HitCushion[];
extern const u8 TVSecretBaseSecrets_Text_HuggedCushion[];
extern const u8 TVSecretBaseSecrets_Text_BattledWon[];
extern const u8 TVSecretBaseSecrets_Text_BattledLost[];
extern const u8 TVSecretBaseSecrets_Text_DeclinedBattle[];
extern const u8 TVSecretBaseSecrets_Text_UsedPoster[];
extern const u8 TVSecretBaseSecrets_Text_UsedNoteMat[];
extern const u8 TVSecretBaseSecrets_Text_BattledDraw[];
extern const u8 TVSecretBaseSecrets_Text_UsedSpinMat[];
extern const u8 TVSecretBaseSecrets_Text_UsedSandOrnament[];
extern const u8 TVSecretBaseSecrets_Text_UsedDesk[];
extern const u8 TVSecretBaseSecrets_Text_UsedBrick[];
extern const u8 TVSecretBaseSecrets_Text_UsedSolidBoard[];
extern const u8 TVSecretBaseSecrets_Text_UsedFence[];
extern const u8 TVSecretBaseSecrets_Text_UsedGlitterMat[];
extern const u8 TVSecretBaseSecrets_Text_UsedTire[];
extern const u8 TVSecretBaseSecrets_Text_UsedStand[];
extern const u8 TVSecretBaseSecrets_Text_Outro[];
extern const u8 TVSecretBaseSecrets_Text_StoppedMoving1[];
extern const u8 TVSecretBaseSecrets_Text_StoppedMoving2[];
extern const u8 TVSecretBaseSecrets_Text_UsedChair[];
extern const u8 TVSecretBaseSecrets_Text_UsedBalloon[];
extern const u8 TVSecretBaseSecrets_Text_UsedTent[];
extern const u8 TVSecretBaseSecrets_Text_UsedPlant[];
extern const u8 TVSecretBaseSecrets_Text_UsedGoldShield[];
extern const u8 TVSecretBaseSecrets_Text_UsedSilverShield[];
extern const u8 TVSecretBaseSecrets_Text_UsedGlassOrnament[];
extern const u8 TVSecretBaseSecrets_Text_UsedTV[];
extern const u8 TVSecretBaseSecrets_Text_UsedMudBall[];
extern const u8 TVSecretBaseSecrets_Text_UsedBag[];
extern const u8 TVSecretBaseSecrets_Text_UsedCushion[];
extern const u8 TVSecretBaseSecrets_Text_HitCushion[];
extern const u8 TVSecretBaseSecrets_Text_HuggedCushion[];
extern const u8 TVSecretBaseSecrets_Text_BattledWon[];
extern const u8 TVSecretBaseSecrets_Text_BattledLost[];
extern const u8 TVSecretBaseSecrets_Text_DeclinedBattle[];
extern const u8 TVSecretBaseSecrets_Text_UsedPoster[];
extern const u8 TVSecretBaseSecrets_Text_UsedNoteMat[];
extern const u8 TVSecretBaseSecrets_Text_BattledDraw[];
extern const u8 TVSecretBaseSecrets_Text_UsedSpinMat[];
extern const u8 TVSecretBaseSecrets_Text_UsedSandOrnament[];
extern const u8 TVSecretBaseSecrets_Text_UsedDesk[];
extern const u8 TVSecretBaseSecrets_Text_UsedBrick[];
extern const u8 TVSecretBaseSecrets_Text_UsedSolidBoard[];
extern const u8 TVSecretBaseSecrets_Text_UsedFence[];
extern const u8 TVSecretBaseSecrets_Text_UsedGlitterMat[];
extern const u8 TVSecretBaseSecrets_Text_UsedTire[];
extern const u8 TVSecretBaseSecrets_Text_UsedStand[];
extern const u8 TVSecretBaseSecrets_Text_BrokeDoor[];
extern const u8 TVSecretBaseSecrets_Text_UsedDoll[];
extern const u8 TVSecretBaseSecrets_Text_UsedSlide[];
extern const u8 TVSecretBaseSecrets_Text_UsedSlideButDidntGoDown[];
extern const u8 TVSecretBaseSecrets_Text_UsedDoll[];
extern const u8 TVSecretBaseSecrets_Text_UsedSlide[];
extern const u8 TVSecretBaseSecrets_Text_UsedSlideButDidntGoDown[];
extern const u8 TVSecretBaseSecrets_Text_UsedJumpMat[];
extern const u8 gTVSafariFanClubText00[];
extern const u8 gTVSafariFanClubText01[];

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@@ -146,7 +146,7 @@ struct MapHeader
/* 0x1A */ bool8 allowCycling:1;
bool8 allowEscaping:1; // Escape Rope and Dig
bool8 allowRunning:1;
bool8 showMapName:5; // the last 4 bits are unused
bool8 showMapName:5; // the last 4 bits are unused
// but the 5 bit sized bitfield is required to match
/* 0x1B */ u8 battleType;
};

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@@ -312,7 +312,7 @@ struct BattleTowerEReaderTrainer
/*0xB8*/ u32 checksum;
};
// For displaying party information on the player's Battle Dome tourney page
// For displaying party information on the player's Battle Dome tourney page
struct DomeMonData
{
u16 moves[MAX_MON_MOVES];
@@ -436,7 +436,7 @@ struct PlayersApprentice
/*0xB1*/ u8 questionsAnswered:4;
/*0xB1*/ u8 leadMonId:2;
/*0xB2*/ u8 party:3;
/*0xB2*/ u8 saveId:2;
/*0xB2*/ u8 saveId:2;
/*0xB3*/ u8 unused;
/*0xB4*/ u8 speciesIds[MULTI_PARTY_SIZE];
/*0xB8*/ struct ApprenticeQuestion questions[APPRENTICE_MAX_QUESTIONS];

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@@ -30,12 +30,12 @@
Calculate the number of the transferable DMA count based on this 42 cycles and the access cycles of the destination and source.
For example, if both the CPU internal RAM --> VRAM have a one cycle access, then a 21 count DMA can occur.
If RFU is used outside of these restrictions, problems, such as the loss of data caused by the failure of the AGB, as a clock slave,
If RFU is used outside of these restrictions, problems, such as the loss of data caused by the failure of the AGB, as a clock slave,
to notify that data has been received from the RFU, will occur.
When this problem occurs, the REQ callback will send a REQ_commandID=ID_CLOCK_SLAVE_MS_CHANGE_ERROR_BY_DMA_REQ notification.
(When using Link Manager, the LMAN call back will send a LMAN_msg=LMAN_MSG_CLOCK_SLAVE_MS_CHANGE_ERROR_BY_DMA notification.)
*/
// REQ-COMMAND (STWI) ID CODE LIST
@@ -137,7 +137,7 @@
// Definition Data Returned by Return Values for Library Functions
// *******************************************************
// The function doesn't have return value.
// The function doesn't have return value.
// Value of u8 *status for rfu_REQ_pollConnectParent (Connection Trial Status)
// #define CP_STATUS_DONE 0x00 // Connection successful
// #define CP_STATUS_IN_PROCESS 0x01 // Connecting
@@ -145,7 +145,7 @@
// #define CP_STATUS_DISCONNECTED 0x03 // Disconnected by parent device while connecting
// #define CP_STATUS_UNKNOWN 0xff // Cannot read status due to REQ-API execution error
// The function doesn't exist.
// The function doesn't exist.
// Value of u8 *status argument for rfu_REQ_pollRecoveryConnect (Link Restore Status)
// #define RC_STATUS_DONE 0x00 // Connection restore successful
// #define RC_STATUS_FAILED 0x01 // Connection restore failure (meaningless to try anymore)
@@ -324,7 +324,7 @@ struct STWIStatus
vu8 sending;
};
// This struct is used as u8 array in SDK.
// This struct is used as u8 array in SDK.
struct RfuIntrStruct
{
union RfuPacket rxPacketAlloc;
@@ -475,7 +475,7 @@ extern struct RfuSlotStatusUNI *gRfuSlotStatusUNI[RFU_CHILD_MAX];
// librfu_sio32id
s32 AgbRFU_checkID(u8 maxTries);
// Arguments with "bm..." specify slots of the form (0x01 << slot number) that are the object of a function operation.
// Arguments with "bm..." specify slots of the form (0x01 << slot number) that are the object of a function operation.
// librfu_rfu
// API Initialization and Initial Settings

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@@ -75,7 +75,7 @@
#define LINKCMD_SEND_BLOCK_REQ 0xCCCC
#define LINKCMD_START_TRADE 0xCCDD
#define LINKCMD_CONFIRM_FINISH_TRADE 0xDCBA
#define LINKCMD_SET_MONS_TO_TRADE 0xDDDD
#define LINKCMD_SET_MONS_TO_TRADE 0xDDDD
#define LINKCMD_PLAYER_CANCEL_TRADE 0xDDEE
#define LINKCMD_REQUEST_CANCEL 0xEEAA
#define LINKCMD_BOTH_CANCEL_TRADE 0xEEBB
@@ -92,7 +92,7 @@
#define LINKTYPE_DOUBLE_BATTLE 0x2244
#define LINKTYPE_MULTI_BATTLE 0x2255
#define LINKTYPE_BATTLE_TOWER_50 0x2266
#define LINKTYPE_BATTLE_TOWER_OPEN 0x2277
#define LINKTYPE_BATTLE_TOWER_OPEN 0x2277
#define LINKTYPE_BATTLE_TOWER 0x2288
#define LINKTYPE_RECORD_MIX_BEFORE 0x3311
#define LINKTYPE_RECORD_MIX_AFTER 0x3322

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@@ -15,7 +15,7 @@
// These two are a hack to stop user input until link stuff can be
// resolved.
#define LINK_KEY_CODE_HANDLE_RECV_QUEUE 0x1B
#define LINK_KEY_CODE_HANDLE_RECV_QUEUE 0x1B
#define LINK_KEY_CODE_HANDLE_SEND_QUEUE 0x1C
#define LINK_KEY_CODE_EXIT_SEAT 0x1D
#define LINK_KEY_CODE_UNK_8 0x1E

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@@ -21,7 +21,7 @@ enum
enum {
BALL_AFFINE_ANIM_0,
BALL_ROTATE_RIGHT,
BALL_ROTATE_LEFT,
BALL_ROTATE_LEFT,
BALL_AFFINE_ANIM_3,
BALL_AFFINE_ANIM_4
};

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@@ -6,8 +6,8 @@
#define IN_BOX_COLUMNS 6 // Number of columns, 5 Pokémon per column
#define IN_BOX_COUNT (IN_BOX_ROWS * IN_BOX_COLUMNS)
/*
COLUMNS
/*
COLUMNS
ROWS 0 1 2 3 4 5
6 7 8 9 10 11
12 13 14 15 16 17

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@@ -1607,10 +1607,10 @@ extern const u8 BattleFrontier_BattleTowerMultiPartnerRoom_Text_BirdKeeperMon1[]
extern const u8 BattleFrontier_BattleTowerMultiPartnerRoom_Text_BirdKeeperMon2Ask[];
extern const u8 BattleFrontier_BattleTowerMultiPartnerRoom_Text_BirdKeeperAccept[];
extern const u8 BattleFrontier_BattleTowerMultiPartnerRoom_Text_BirdKeeperReject[];
extern const u8 BattleFrontier_BattleTowerMultiPartnerRoom_Text_NinjaBoyIntro[];
extern const u8 BattleFrontier_BattleTowerMultiPartnerRoom_Text_NinjaBoyIntro[];
extern const u8 BattleFrontier_BattleTowerMultiPartnerRoom_Text_NinjaBoyMon1[];
extern const u8 BattleFrontier_BattleTowerMultiPartnerRoom_Text_NinjaBoyMon2Ask[];
extern const u8 BattleFrontier_BattleTowerMultiPartnerRoom_Text_NinjaBoyAccept[];
extern const u8 BattleFrontier_BattleTowerMultiPartnerRoom_Text_NinjaBoyAccept[];
extern const u8 BattleFrontier_BattleTowerMultiPartnerRoom_Text_NinjaBoyReject[];
extern const u8 BattleFrontier_BattleTowerMultiPartnerRoom_Text_ParasolLadyIntro[];
extern const u8 BattleFrontier_BattleTowerMultiPartnerRoom_Text_ParasolLadyMon1[];
@@ -1620,8 +1620,8 @@ extern const u8 BattleFrontier_BattleTowerMultiPartnerRoom_Text_ParasolLadyRejec
extern const u8 BattleFrontier_BattleTowerMultiPartnerRoom_Text_BugManiacIntro[];
extern const u8 BattleFrontier_BattleTowerMultiPartnerRoom_Text_BugManiacMon1[];
extern const u8 BattleFrontier_BattleTowerMultiPartnerRoom_Text_BugManiacMon2Ask[];
extern const u8 BattleFrontier_BattleTowerMultiPartnerRoom_Text_BugManiacAccept[];
extern const u8 BattleFrontier_BattleTowerMultiPartnerRoom_Text_BugManiacReject[];
extern const u8 BattleFrontier_BattleTowerMultiPartnerRoom_Text_BugManiacAccept[];
extern const u8 BattleFrontier_BattleTowerMultiPartnerRoom_Text_BugManiacReject[];
extern const u8 BattleFrontier_BattleTowerMultiPartnerRoom_Text_SailorIntro[];
extern const u8 BattleFrontier_BattleTowerMultiPartnerRoom_Text_SailorMon1[];
extern const u8 BattleFrontier_BattleTowerMultiPartnerRoom_Text_SailorMon2Ask[];
@@ -1634,13 +1634,13 @@ extern const u8 BattleFrontier_BattleTowerMultiPartnerRoom_Text_CollectorAccept[
extern const u8 BattleFrontier_BattleTowerMultiPartnerRoom_Text_CollectorReject[];
extern const u8 BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnRangerMIntro[];
extern const u8 BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnRangerMMon1[];
extern const u8 BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnRangerMMon2Ask[];
extern const u8 BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnRangerMMon2Ask[];
extern const u8 BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnRangerMAccept[];
extern const u8 BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnRangerMReject[];
extern const u8 BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnRangerFIntro[];
extern const u8 BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnRangerFMon1[];
extern const u8 BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnRangerFMon2Ask[];
extern const u8 BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnRangerFAccept[];
extern const u8 BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnRangerFAccept[];
extern const u8 BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnRangerFReject[];
extern const u8 BattleFrontier_BattleTowerMultiPartnerRoom_Text_AromaLadyIntro[];
extern const u8 BattleFrontier_BattleTowerMultiPartnerRoom_Text_AromaLadyMon1[];
@@ -1649,20 +1649,20 @@ extern const u8 BattleFrontier_BattleTowerMultiPartnerRoom_Text_AromaLadyAccept[
extern const u8 BattleFrontier_BattleTowerMultiPartnerRoom_Text_AromaLadyReject[];
extern const u8 BattleFrontier_BattleTowerMultiPartnerRoom_Text_RuinManiacIntro[];
extern const u8 BattleFrontier_BattleTowerMultiPartnerRoom_Text_RuinManiacMon1[];
extern const u8 BattleFrontier_BattleTowerMultiPartnerRoom_Text_RuinManiacMon2Ask[];
extern const u8 BattleFrontier_BattleTowerMultiPartnerRoom_Text_RuinManiacMon2Ask[];
extern const u8 BattleFrontier_BattleTowerMultiPartnerRoom_Text_RuinManiacAccept[];
extern const u8 BattleFrontier_BattleTowerMultiPartnerRoom_Text_RuinManiacReject[];
extern const u8 BattleFrontier_BattleTowerMultiPartnerRoom_Text_CoolTrainerMIntro[];
extern const u8 BattleFrontier_BattleTowerMultiPartnerRoom_Text_CoolTrainerMIntro[];
extern const u8 BattleFrontier_BattleTowerMultiPartnerRoom_Text_CoolTrainerMMon1[];
extern const u8 BattleFrontier_BattleTowerMultiPartnerRoom_Text_CoolTrainerMMon2Ask[];
extern const u8 BattleFrontier_BattleTowerMultiPartnerRoom_Text_CoolTrainerMAccept[];
extern const u8 BattleFrontier_BattleTowerMultiPartnerRoom_Text_CoolTrainerMReject[];
extern const u8 BattleFrontier_BattleTowerMultiPartnerRoom_Text_CoolTrainerFIntro[];
extern const u8 BattleFrontier_BattleTowerMultiPartnerRoom_Text_CoolTrainerFMon1[];
extern const u8 BattleFrontier_BattleTowerMultiPartnerRoom_Text_CoolTrainerMReject[];
extern const u8 BattleFrontier_BattleTowerMultiPartnerRoom_Text_CoolTrainerFIntro[];
extern const u8 BattleFrontier_BattleTowerMultiPartnerRoom_Text_CoolTrainerFMon1[];
extern const u8 BattleFrontier_BattleTowerMultiPartnerRoom_Text_CoolTrainerFMon2Ask[];
extern const u8 BattleFrontier_BattleTowerMultiPartnerRoom_Text_CoolTrainerFAccept[];
extern const u8 BattleFrontier_BattleTowerMultiPartnerRoom_Text_CoolTrainerFReject[];
extern const u8 BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokemaniacIntro[];
extern const u8 BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokemaniacIntro[];
extern const u8 BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokemaniacMon1[];
extern const u8 BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokemaniacMon2Ask[];
extern const u8 BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokemaniacAccept[];
@@ -1673,28 +1673,28 @@ extern const u8 BattleFrontier_BattleTowerMultiPartnerRoom_Text_KindlerMon2Ask[]
extern const u8 BattleFrontier_BattleTowerMultiPartnerRoom_Text_KindlerAccept[];
extern const u8 BattleFrontier_BattleTowerMultiPartnerRoom_Text_KindlerReject[];
extern const u8 BattleFrontier_BattleTowerMultiPartnerRoom_Text_CamperIntro[];
extern const u8 BattleFrontier_BattleTowerMultiPartnerRoom_Text_CamperMon1[];
extern const u8 BattleFrontier_BattleTowerMultiPartnerRoom_Text_CamperMon2Ask[];
extern const u8 BattleFrontier_BattleTowerMultiPartnerRoom_Text_CamperAccept[];
extern const u8 BattleFrontier_BattleTowerMultiPartnerRoom_Text_CamperReject[];
extern const u8 BattleFrontier_BattleTowerMultiPartnerRoom_Text_PicnickerIntro[];
extern const u8 BattleFrontier_BattleTowerMultiPartnerRoom_Text_PicnickerMon1[];
extern const u8 BattleFrontier_BattleTowerMultiPartnerRoom_Text_CamperMon1[];
extern const u8 BattleFrontier_BattleTowerMultiPartnerRoom_Text_CamperMon2Ask[];
extern const u8 BattleFrontier_BattleTowerMultiPartnerRoom_Text_CamperAccept[];
extern const u8 BattleFrontier_BattleTowerMultiPartnerRoom_Text_CamperReject[];
extern const u8 BattleFrontier_BattleTowerMultiPartnerRoom_Text_PicnickerIntro[];
extern const u8 BattleFrontier_BattleTowerMultiPartnerRoom_Text_PicnickerMon1[];
extern const u8 BattleFrontier_BattleTowerMultiPartnerRoom_Text_PicnickerMon2Ask[];
extern const u8 BattleFrontier_BattleTowerMultiPartnerRoom_Text_PicnickerAccept[];
extern const u8 BattleFrontier_BattleTowerMultiPartnerRoom_Text_PicnickerAccept[];
extern const u8 BattleFrontier_BattleTowerMultiPartnerRoom_Text_PicnickerReject[];
extern const u8 BattleFrontier_BattleTowerMultiPartnerRoom_Text_PsychicMIntro[];
extern const u8 BattleFrontier_BattleTowerMultiPartnerRoom_Text_PsychicMIntro[];
extern const u8 BattleFrontier_BattleTowerMultiPartnerRoom_Text_PsychicMMon1[];
extern const u8 BattleFrontier_BattleTowerMultiPartnerRoom_Text_PsychicMMon2Ask[];
extern const u8 BattleFrontier_BattleTowerMultiPartnerRoom_Text_PsychicMMon2Ask[];
extern const u8 BattleFrontier_BattleTowerMultiPartnerRoom_Text_PsychicMAccept[];
extern const u8 BattleFrontier_BattleTowerMultiPartnerRoom_Text_PsychicMReject[];
extern const u8 BattleFrontier_BattleTowerMultiPartnerRoom_Text_PsychicFIntro[];
extern const u8 BattleFrontier_BattleTowerMultiPartnerRoom_Text_PsychicFMon1[];
extern const u8 BattleFrontier_BattleTowerMultiPartnerRoom_Text_PsychicMReject[];
extern const u8 BattleFrontier_BattleTowerMultiPartnerRoom_Text_PsychicFIntro[];
extern const u8 BattleFrontier_BattleTowerMultiPartnerRoom_Text_PsychicFMon1[];
extern const u8 BattleFrontier_BattleTowerMultiPartnerRoom_Text_PsychicFMon2Ask[];
extern const u8 BattleFrontier_BattleTowerMultiPartnerRoom_Text_PsychicFAccept[];
extern const u8 BattleFrontier_BattleTowerMultiPartnerRoom_Text_PsychicFAccept[];
extern const u8 BattleFrontier_BattleTowerMultiPartnerRoom_Text_PsychicFReject[];
extern const u8 BattleFrontier_BattleTowerMultiPartnerRoom_Text_SchoolKidFIntro[];
extern const u8 BattleFrontier_BattleTowerMultiPartnerRoom_Text_SchoolKidFMon1[];
extern const u8 BattleFrontier_BattleTowerMultiPartnerRoom_Text_SchoolKidFMon2Ask[];
extern const u8 BattleFrontier_BattleTowerMultiPartnerRoom_Text_SchoolKidFMon1[];
extern const u8 BattleFrontier_BattleTowerMultiPartnerRoom_Text_SchoolKidFMon2Ask[];
extern const u8 BattleFrontier_BattleTowerMultiPartnerRoom_Text_SchoolKidFAccept[];
extern const u8 BattleFrontier_BattleTowerMultiPartnerRoom_Text_SchoolKidFReject[];
extern const u8 BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnBreederFIntro[];
@@ -1706,27 +1706,27 @@ extern const u8 BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokefanFIntro[];
extern const u8 BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokefanFMon1[];
extern const u8 BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokefanFMon2Ask[];
extern const u8 BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokefanFAccept[];
extern const u8 BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokefanFReject[];
extern const u8 BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokefanFReject[];
extern const u8 BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerFIntro[];
extern const u8 BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerFMon1[];
extern const u8 BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerFMon1[];
extern const u8 BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerFMon2Ask[];
extern const u8 BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerFAccept[];
extern const u8 BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerFReject[];
extern const u8 BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmingTriathleteMIntro[];
extern const u8 BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerFReject[];
extern const u8 BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmingTriathleteMIntro[];
extern const u8 BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmingTriathleteMMon1[];
extern const u8 BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmingTriathleteMMon2Ask[];
extern const u8 BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmingTriathleteMAccept[];
extern const u8 BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmingTriathleteMAccept[];
extern const u8 BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmingTriathleteMReject[];
extern const u8 BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmingTriathleteFIntro[];
extern const u8 BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmingTriathleteFMon1[];
extern const u8 BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmingTriathleteFIntro[];
extern const u8 BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmingTriathleteFMon1[];
extern const u8 BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmingTriathleteFMon2Ask[];
extern const u8 BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmingTriathleteFAccept[];
extern const u8 BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmingTriathleteFReject[];
extern const u8 BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerMIntro[];
extern const u8 BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerMMon1[];
extern const u8 BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerMMon2Ask[];
extern const u8 BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerMMon2Ask[];
extern const u8 BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerMAccept[];
extern const u8 BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerMReject[];
extern const u8 BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerMReject[];
// Battle Dome.
extern const u8 BattleDome_Text_Potential1[];

View File

@@ -23,19 +23,19 @@ struct TrHillRoomTrainers
struct TrHillDisplay
{
// Metatile data. Add 0x200 to the values in this array to get metatiles.
// Metatile data. Add 0x200 to the values in this array to get metatiles.
// This data then overwrites the metatiles in the map starting at (0,5)
u8 metatileData[0x100];
// Collision data. One bit for each tile in column-major order,
u8 metatileData[0x100];
// Collision data. One bit for each tile in column-major order,
// so every array entry is one row. 1 = impassable, 0 = passable
u16 collisionData[16];
// Trainer coordinates, starting at (0,6). Format is 0bYYYYXXXX.
u8 coords[2];
// Trainer facing directions. Same as (DIR_* - 1).
// Trainer facing directions. Same as (DIR_* - 1).
// Effectively an array of nibbles, one for each trainer.
u8 direction;
// Trainer sight ranges. Effectively an array of nibbles, one for each trainer.
u8 range;
u8 range;
};
struct TrHillFloor