Removed trailing spaces in the most relevant files

Command used for the job:
egrep -rl ' $' --include *.c --include *.h --include  *.s --include  *.inc --include  *.txt *  | xargs sed -i 's/\s\+$//g'

Credits to Grant Murphy from Stack Overflow.
This commit is contained in:
LOuroboros
2021-08-24 19:59:32 -03:00
parent 63e6b914e4
commit 554210c5e3
466 changed files with 26928 additions and 26928 deletions
+29 -29
View File
@@ -13,7 +13,7 @@ static void SpriteCB_DestroySprite(struct Sprite *sprite);
// The below data for smokescreen starts and ends with some data that belongs to battle_gfx_sfx_util.c
const u8 gBattlePalaceNatureToMoveTarget[NUM_NATURES] =
const u8 gBattlePalaceNatureToMoveTarget[NUM_NATURES] =
{
[NATURE_HARDY] = PALACE_TARGET_STRONGER,
[NATURE_LONELY] = PALACE_TARGET_STRONGER,
@@ -21,7 +21,7 @@ const u8 gBattlePalaceNatureToMoveTarget[NUM_NATURES] =
[NATURE_ADAMANT] = PALACE_TARGET_STRONGER,
[NATURE_NAUGHTY] = PALACE_TARGET_WEAKER,
[NATURE_BOLD] = PALACE_TARGET_WEAKER,
[NATURE_DOCILE] = PALACE_TARGET_RANDOM,
[NATURE_DOCILE] = PALACE_TARGET_RANDOM,
[NATURE_RELAXED] = PALACE_TARGET_STRONGER,
[NATURE_IMPISH] = PALACE_TARGET_STRONGER,
[NATURE_LAX] = PALACE_TARGET_STRONGER,
@@ -29,7 +29,7 @@ const u8 gBattlePalaceNatureToMoveTarget[NUM_NATURES] =
[NATURE_HASTY] = PALACE_TARGET_WEAKER,
[NATURE_SERIOUS] = PALACE_TARGET_WEAKER,
[NATURE_JOLLY] = PALACE_TARGET_STRONGER,
[NATURE_NAIVE] = PALACE_TARGET_RANDOM,
[NATURE_NAIVE] = PALACE_TARGET_RANDOM,
[NATURE_MODEST] = PALACE_TARGET_WEAKER,
[NATURE_MILD] = PALACE_TARGET_STRONGER,
[NATURE_QUIET] = PALACE_TARGET_WEAKER,
@@ -54,7 +54,7 @@ static const struct CompressedSpritePalette sSmokescreenImpactSpritePalette =
static const struct OamData sOamData_SmokescreenImpact =
{
.y = 0,
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.mosaic = 0,
@@ -71,33 +71,33 @@ static const struct OamData sOamData_SmokescreenImpact =
static const union AnimCmd sAnim_SmokescreenImpact_0[] =
{
ANIMCMD_FRAME(0, 4),
ANIMCMD_FRAME(4, 4),
ANIMCMD_FRAME(8, 4),
ANIMCMD_FRAME(0, 4),
ANIMCMD_FRAME(4, 4),
ANIMCMD_FRAME(8, 4),
ANIMCMD_END
};
static const union AnimCmd sAnim_SmokescreenImpact_1[] =
{
ANIMCMD_FRAME(0, 4, .hFlip = TRUE),
ANIMCMD_FRAME(4, 4, .hFlip = TRUE),
ANIMCMD_FRAME(8, 4, .hFlip = TRUE),
ANIMCMD_FRAME(0, 4, .hFlip = TRUE),
ANIMCMD_FRAME(4, 4, .hFlip = TRUE),
ANIMCMD_FRAME(8, 4, .hFlip = TRUE),
ANIMCMD_END
};
static const union AnimCmd sAnim_SmokescreenImpact_2[] =
{
ANIMCMD_FRAME(0, 4, .vFlip = TRUE),
ANIMCMD_FRAME(4, 4, .vFlip = TRUE),
ANIMCMD_FRAME(8, 4, .vFlip = TRUE),
ANIMCMD_FRAME(0, 4, .vFlip = TRUE),
ANIMCMD_FRAME(4, 4, .vFlip = TRUE),
ANIMCMD_FRAME(8, 4, .vFlip = TRUE),
ANIMCMD_END
};
static const union AnimCmd sAnim_SmokescreenImpact_3[] =
{
ANIMCMD_FRAME(0, 4, .hFlip = TRUE, .vFlip = TRUE),
ANIMCMD_FRAME(4, 4, .hFlip = TRUE, .vFlip = TRUE),
ANIMCMD_FRAME(8, 4, .hFlip = TRUE, .vFlip = TRUE),
ANIMCMD_FRAME(0, 4, .hFlip = TRUE, .vFlip = TRUE),
ANIMCMD_FRAME(4, 4, .hFlip = TRUE, .vFlip = TRUE),
ANIMCMD_FRAME(8, 4, .hFlip = TRUE, .vFlip = TRUE),
ANIMCMD_END
};
@@ -111,12 +111,12 @@ static const union AnimCmd *const sAnims_SmokescreenImpact[] =
static const struct SpriteTemplate sSmokescreenImpactSpriteTemplate =
{
.tileTag = 55019,
.paletteTag = 55019,
.oam = &sOamData_SmokescreenImpact,
.anims = sAnims_SmokescreenImpact,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.tileTag = 55019,
.paletteTag = 55019,
.oam = &sOamData_SmokescreenImpact,
.anims = sAnims_SmokescreenImpact,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCB_DestroySprite
};
@@ -127,7 +127,7 @@ const struct CompressedSpriteSheet gSpriteSheet_EnemyShadow =
static const struct OamData sOamData_EnemyShadow =
{
.y = 0,
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.mosaic = 0,
@@ -144,12 +144,12 @@ static const struct OamData sOamData_EnemyShadow =
const struct SpriteTemplate gSpriteTemplate_EnemyShadow =
{
.tileTag = 55129,
.paletteTag = 55039,
.oam = &sOamData_EnemyShadow,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.tileTag = 55129,
.paletteTag = 55039,
.oam = &sOamData_EnemyShadow,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCB_SetInvisible
};