Removed trailing spaces in the most relevant files
Command used for the job: egrep -rl ' $' --include *.c --include *.h --include *.s --include *.inc --include *.txt * | xargs sed -i 's/\s\+$//g' Credits to Grant Murphy from Stack Overflow.
This commit is contained in:
@@ -13,7 +13,7 @@ static void SpriteCB_DestroySprite(struct Sprite *sprite);
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// The below data for smokescreen starts and ends with some data that belongs to battle_gfx_sfx_util.c
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const u8 gBattlePalaceNatureToMoveTarget[NUM_NATURES] =
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const u8 gBattlePalaceNatureToMoveTarget[NUM_NATURES] =
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{
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[NATURE_HARDY] = PALACE_TARGET_STRONGER,
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[NATURE_LONELY] = PALACE_TARGET_STRONGER,
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@@ -21,7 +21,7 @@ const u8 gBattlePalaceNatureToMoveTarget[NUM_NATURES] =
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[NATURE_ADAMANT] = PALACE_TARGET_STRONGER,
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[NATURE_NAUGHTY] = PALACE_TARGET_WEAKER,
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[NATURE_BOLD] = PALACE_TARGET_WEAKER,
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[NATURE_DOCILE] = PALACE_TARGET_RANDOM,
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[NATURE_DOCILE] = PALACE_TARGET_RANDOM,
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[NATURE_RELAXED] = PALACE_TARGET_STRONGER,
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[NATURE_IMPISH] = PALACE_TARGET_STRONGER,
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[NATURE_LAX] = PALACE_TARGET_STRONGER,
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@@ -29,7 +29,7 @@ const u8 gBattlePalaceNatureToMoveTarget[NUM_NATURES] =
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[NATURE_HASTY] = PALACE_TARGET_WEAKER,
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[NATURE_SERIOUS] = PALACE_TARGET_WEAKER,
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[NATURE_JOLLY] = PALACE_TARGET_STRONGER,
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[NATURE_NAIVE] = PALACE_TARGET_RANDOM,
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[NATURE_NAIVE] = PALACE_TARGET_RANDOM,
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[NATURE_MODEST] = PALACE_TARGET_WEAKER,
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[NATURE_MILD] = PALACE_TARGET_STRONGER,
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[NATURE_QUIET] = PALACE_TARGET_WEAKER,
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@@ -54,7 +54,7 @@ static const struct CompressedSpritePalette sSmokescreenImpactSpritePalette =
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static const struct OamData sOamData_SmokescreenImpact =
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{
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.y = 0,
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.y = 0,
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.affineMode = ST_OAM_AFFINE_OFF,
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.objMode = ST_OAM_OBJ_NORMAL,
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.mosaic = 0,
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@@ -71,33 +71,33 @@ static const struct OamData sOamData_SmokescreenImpact =
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static const union AnimCmd sAnim_SmokescreenImpact_0[] =
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{
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ANIMCMD_FRAME(0, 4),
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ANIMCMD_FRAME(4, 4),
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ANIMCMD_FRAME(8, 4),
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ANIMCMD_FRAME(0, 4),
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ANIMCMD_FRAME(4, 4),
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ANIMCMD_FRAME(8, 4),
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ANIMCMD_END
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};
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static const union AnimCmd sAnim_SmokescreenImpact_1[] =
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{
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ANIMCMD_FRAME(0, 4, .hFlip = TRUE),
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ANIMCMD_FRAME(4, 4, .hFlip = TRUE),
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ANIMCMD_FRAME(8, 4, .hFlip = TRUE),
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ANIMCMD_FRAME(0, 4, .hFlip = TRUE),
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ANIMCMD_FRAME(4, 4, .hFlip = TRUE),
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ANIMCMD_FRAME(8, 4, .hFlip = TRUE),
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ANIMCMD_END
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};
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static const union AnimCmd sAnim_SmokescreenImpact_2[] =
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{
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ANIMCMD_FRAME(0, 4, .vFlip = TRUE),
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ANIMCMD_FRAME(4, 4, .vFlip = TRUE),
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ANIMCMD_FRAME(8, 4, .vFlip = TRUE),
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ANIMCMD_FRAME(0, 4, .vFlip = TRUE),
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ANIMCMD_FRAME(4, 4, .vFlip = TRUE),
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ANIMCMD_FRAME(8, 4, .vFlip = TRUE),
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ANIMCMD_END
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};
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static const union AnimCmd sAnim_SmokescreenImpact_3[] =
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{
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ANIMCMD_FRAME(0, 4, .hFlip = TRUE, .vFlip = TRUE),
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ANIMCMD_FRAME(4, 4, .hFlip = TRUE, .vFlip = TRUE),
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ANIMCMD_FRAME(8, 4, .hFlip = TRUE, .vFlip = TRUE),
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ANIMCMD_FRAME(0, 4, .hFlip = TRUE, .vFlip = TRUE),
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ANIMCMD_FRAME(4, 4, .hFlip = TRUE, .vFlip = TRUE),
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ANIMCMD_FRAME(8, 4, .hFlip = TRUE, .vFlip = TRUE),
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ANIMCMD_END
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};
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@@ -111,12 +111,12 @@ static const union AnimCmd *const sAnims_SmokescreenImpact[] =
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static const struct SpriteTemplate sSmokescreenImpactSpriteTemplate =
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{
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.tileTag = 55019,
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.paletteTag = 55019,
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.oam = &sOamData_SmokescreenImpact,
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.anims = sAnims_SmokescreenImpact,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.tileTag = 55019,
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.paletteTag = 55019,
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.oam = &sOamData_SmokescreenImpact,
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.anims = sAnims_SmokescreenImpact,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = SpriteCB_DestroySprite
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};
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@@ -127,7 +127,7 @@ const struct CompressedSpriteSheet gSpriteSheet_EnemyShadow =
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static const struct OamData sOamData_EnemyShadow =
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{
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.y = 0,
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.y = 0,
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.affineMode = ST_OAM_AFFINE_OFF,
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.objMode = ST_OAM_OBJ_NORMAL,
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.mosaic = 0,
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@@ -144,12 +144,12 @@ static const struct OamData sOamData_EnemyShadow =
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const struct SpriteTemplate gSpriteTemplate_EnemyShadow =
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{
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.tileTag = 55129,
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.paletteTag = 55039,
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.oam = &sOamData_EnemyShadow,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.tileTag = 55129,
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.paletteTag = 55039,
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.oam = &sOamData_EnemyShadow,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = SpriteCB_SetInvisible
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};
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