Removed trailing spaces in the most relevant files

Command used for the job:
egrep -rl ' $' --include *.c --include *.h --include  *.s --include  *.inc --include  *.txt *  | xargs sed -i 's/\s\+$//g'

Credits to Grant Murphy from Stack Overflow.
This commit is contained in:
LOuroboros
2021-08-24 19:59:32 -03:00
parent 63e6b914e4
commit 554210c5e3
466 changed files with 26928 additions and 26928 deletions
+290 -290
View File
@@ -86,219 +86,219 @@ static const u16 sVariableDmgMoves[] =
static const u16 sPoints_MoveEffect[NUM_BATTLE_MOVE_EFFECTS] =
{
[EFFECT_HIT] = 1,
[EFFECT_SLEEP] = 1,
[EFFECT_POISON_HIT] = 1,
[EFFECT_ABSORB] = 4,
[EFFECT_BURN_HIT] = 1,
[EFFECT_FREEZE_HIT] = 1,
[EFFECT_PARALYZE_HIT] = 1,
[EFFECT_EXPLOSION] = 0,
[EFFECT_DREAM_EATER] = 5,
[EFFECT_MIRROR_MOVE] = 1,
[EFFECT_ATTACK_UP] = 1,
[EFFECT_DEFENSE_UP] = 1,
[EFFECT_SPEED_UP] = 1,
[EFFECT_SPECIAL_ATTACK_UP] = 1,
[EFFECT_SPECIAL_DEFENSE_UP] = 1,
[EFFECT_HIT] = 1,
[EFFECT_SLEEP] = 1,
[EFFECT_POISON_HIT] = 1,
[EFFECT_ABSORB] = 4,
[EFFECT_BURN_HIT] = 1,
[EFFECT_FREEZE_HIT] = 1,
[EFFECT_PARALYZE_HIT] = 1,
[EFFECT_EXPLOSION] = 0,
[EFFECT_DREAM_EATER] = 5,
[EFFECT_MIRROR_MOVE] = 1,
[EFFECT_ATTACK_UP] = 1,
[EFFECT_DEFENSE_UP] = 1,
[EFFECT_SPEED_UP] = 1,
[EFFECT_SPECIAL_ATTACK_UP] = 1,
[EFFECT_SPECIAL_DEFENSE_UP] = 1,
[EFFECT_ACCURACY_UP] = 1,
[EFFECT_EVASION_UP] = 1,
[EFFECT_ALWAYS_HIT] = 2,
[EFFECT_ATTACK_DOWN] = 1,
[EFFECT_DEFENSE_DOWN] = 1,
[EFFECT_SPEED_DOWN] = 1,
[EFFECT_SPECIAL_ATTACK_DOWN] = 1,
[EFFECT_SPECIAL_DEFENSE_DOWN] = 1,
[EFFECT_ACCURACY_DOWN] = 1,
[EFFECT_EVASION_DOWN] = 1,
[EFFECT_HAZE] = 5,
[EFFECT_BIDE] = 5,
[EFFECT_RAMPAGE] = 4,
[EFFECT_ROAR] = 5,
[EFFECT_MULTI_HIT] = 1,
[EFFECT_CONVERSION] = 3,
[EFFECT_EVASION_UP] = 1,
[EFFECT_ALWAYS_HIT] = 2,
[EFFECT_ATTACK_DOWN] = 1,
[EFFECT_DEFENSE_DOWN] = 1,
[EFFECT_SPEED_DOWN] = 1,
[EFFECT_SPECIAL_ATTACK_DOWN] = 1,
[EFFECT_SPECIAL_DEFENSE_DOWN] = 1,
[EFFECT_ACCURACY_DOWN] = 1,
[EFFECT_EVASION_DOWN] = 1,
[EFFECT_HAZE] = 5,
[EFFECT_BIDE] = 5,
[EFFECT_RAMPAGE] = 4,
[EFFECT_ROAR] = 5,
[EFFECT_MULTI_HIT] = 1,
[EFFECT_CONVERSION] = 3,
[EFFECT_FLINCH_HIT] = 1,
[EFFECT_RESTORE_HP] = 3,
[EFFECT_TOXIC] = 5,
[EFFECT_PAY_DAY] = 1,
[EFFECT_LIGHT_SCREEN] = 7,
[EFFECT_TRI_ATTACK] = 1,
[EFFECT_REST] = 7,
[EFFECT_OHKO] = 7,
[EFFECT_RAZOR_WIND] = 1,
[EFFECT_SUPER_FANG] = 5,
[EFFECT_DRAGON_RAGE] = 2,
[EFFECT_TRAP] = 4,
[EFFECT_HIGH_CRITICAL] = 1,
[EFFECT_DOUBLE_HIT] = 1,
[EFFECT_RECOIL_IF_MISS] = 1,
[EFFECT_MIST] = 5,
[EFFECT_RESTORE_HP] = 3,
[EFFECT_TOXIC] = 5,
[EFFECT_PAY_DAY] = 1,
[EFFECT_LIGHT_SCREEN] = 7,
[EFFECT_TRI_ATTACK] = 1,
[EFFECT_REST] = 7,
[EFFECT_OHKO] = 7,
[EFFECT_RAZOR_WIND] = 1,
[EFFECT_SUPER_FANG] = 5,
[EFFECT_DRAGON_RAGE] = 2,
[EFFECT_TRAP] = 4,
[EFFECT_HIGH_CRITICAL] = 1,
[EFFECT_DOUBLE_HIT] = 1,
[EFFECT_RECOIL_IF_MISS] = 1,
[EFFECT_MIST] = 5,
[EFFECT_FOCUS_ENERGY] = 1,
[EFFECT_RECOIL] = 2,
[EFFECT_CONFUSE] = 4,
[EFFECT_ATTACK_UP_2] = 1,
[EFFECT_DEFENSE_UP_2] = 1,
[EFFECT_SPEED_UP_2] = 1,
[EFFECT_SPECIAL_ATTACK_UP_2] = 1,
[EFFECT_SPECIAL_DEFENSE_UP_2] = 1,
[EFFECT_ACCURACY_UP_2] = 1,
[EFFECT_EVASION_UP_2] = 1,
[EFFECT_TRANSFORM] = 0,
[EFFECT_ATTACK_DOWN_2] = 1,
[EFFECT_DEFENSE_DOWN_2] = 1,
[EFFECT_SPEED_DOWN_2] = 1,
[EFFECT_SPECIAL_ATTACK_DOWN_2] = 1,
[EFFECT_SPECIAL_DEFENSE_DOWN_2] = 1,
[EFFECT_RECOIL] = 2,
[EFFECT_CONFUSE] = 4,
[EFFECT_ATTACK_UP_2] = 1,
[EFFECT_DEFENSE_UP_2] = 1,
[EFFECT_SPEED_UP_2] = 1,
[EFFECT_SPECIAL_ATTACK_UP_2] = 1,
[EFFECT_SPECIAL_DEFENSE_UP_2] = 1,
[EFFECT_ACCURACY_UP_2] = 1,
[EFFECT_EVASION_UP_2] = 1,
[EFFECT_TRANSFORM] = 0,
[EFFECT_ATTACK_DOWN_2] = 1,
[EFFECT_DEFENSE_DOWN_2] = 1,
[EFFECT_SPEED_DOWN_2] = 1,
[EFFECT_SPECIAL_ATTACK_DOWN_2] = 1,
[EFFECT_SPECIAL_DEFENSE_DOWN_2] = 1,
[EFFECT_ACCURACY_DOWN_2] = 1,
[EFFECT_EVASION_DOWN_2] = 1,
[EFFECT_REFLECT] = 7,
[EFFECT_POISON] = 4,
[EFFECT_PARALYZE] = 4,
[EFFECT_ATTACK_DOWN_HIT] = 1,
[EFFECT_DEFENSE_DOWN_HIT] = 1,
[EFFECT_SPEED_DOWN_HIT] = 1,
[EFFECT_SPECIAL_ATTACK_DOWN_HIT] = 1,
[EFFECT_SPECIAL_DEFENSE_DOWN_HIT] = 1,
[EFFECT_ACCURACY_DOWN_HIT] = 1,
[EFFECT_EVASION_DOWN_HIT] = 1,
[EFFECT_SKY_ATTACK] = 4,
[EFFECT_CONFUSE_HIT] = 1,
[EFFECT_TWINEEDLE] = 1,
[EFFECT_VITAL_THROW] = 1,
[EFFECT_EVASION_DOWN_2] = 1,
[EFFECT_REFLECT] = 7,
[EFFECT_POISON] = 4,
[EFFECT_PARALYZE] = 4,
[EFFECT_ATTACK_DOWN_HIT] = 1,
[EFFECT_DEFENSE_DOWN_HIT] = 1,
[EFFECT_SPEED_DOWN_HIT] = 1,
[EFFECT_SPECIAL_ATTACK_DOWN_HIT] = 1,
[EFFECT_SPECIAL_DEFENSE_DOWN_HIT] = 1,
[EFFECT_ACCURACY_DOWN_HIT] = 1,
[EFFECT_EVASION_DOWN_HIT] = 1,
[EFFECT_SKY_ATTACK] = 4,
[EFFECT_CONFUSE_HIT] = 1,
[EFFECT_TWINEEDLE] = 1,
[EFFECT_VITAL_THROW] = 1,
[EFFECT_SUBSTITUTE] = 4,
[EFFECT_RECHARGE] = 5,
[EFFECT_RAGE] = 2,
[EFFECT_MIMIC] = 4,
[EFFECT_METRONOME] = 1,
[EFFECT_LEECH_SEED] = 4,
[EFFECT_SPLASH] = 1,
[EFFECT_DISABLE] = 7,
[EFFECT_LEVEL_DAMAGE] = 2,
[EFFECT_PSYWAVE] = 1,
[EFFECT_COUNTER] = 5,
[EFFECT_ENCORE] = 7,
[EFFECT_PAIN_SPLIT] = 3,
[EFFECT_SNORE] = 3,
[EFFECT_CONVERSION_2] = 4,
[EFFECT_LOCK_ON] = 3,
[EFFECT_RECHARGE] = 5,
[EFFECT_RAGE] = 2,
[EFFECT_MIMIC] = 4,
[EFFECT_METRONOME] = 1,
[EFFECT_LEECH_SEED] = 4,
[EFFECT_SPLASH] = 1,
[EFFECT_DISABLE] = 7,
[EFFECT_LEVEL_DAMAGE] = 2,
[EFFECT_PSYWAVE] = 1,
[EFFECT_COUNTER] = 5,
[EFFECT_ENCORE] = 7,
[EFFECT_PAIN_SPLIT] = 3,
[EFFECT_SNORE] = 3,
[EFFECT_CONVERSION_2] = 4,
[EFFECT_LOCK_ON] = 3,
[EFFECT_SKETCH] = 3,
[EFFECT_UNUSED_60] = 3,
[EFFECT_SLEEP_TALK] = 3,
[EFFECT_DESTINY_BOND] = 3,
[EFFECT_FLAIL] = 2,
[EFFECT_SPITE] = 4,
[EFFECT_FALSE_SWIPE] = 1,
[EFFECT_HEAL_BELL] = 5,
[EFFECT_QUICK_ATTACK] = 1,
[EFFECT_TRIPLE_KICK] = 1,
[EFFECT_THIEF] = 4,
[EFFECT_MEAN_LOOK] = 5,
[EFFECT_NIGHTMARE] = 3,
[EFFECT_MINIMIZE] = 1,
[EFFECT_CURSE] = 2,
[EFFECT_UNUSED_6E] = 1,
[EFFECT_UNUSED_60] = 3,
[EFFECT_SLEEP_TALK] = 3,
[EFFECT_DESTINY_BOND] = 3,
[EFFECT_FLAIL] = 2,
[EFFECT_SPITE] = 4,
[EFFECT_FALSE_SWIPE] = 1,
[EFFECT_HEAL_BELL] = 5,
[EFFECT_QUICK_ATTACK] = 1,
[EFFECT_TRIPLE_KICK] = 1,
[EFFECT_THIEF] = 4,
[EFFECT_MEAN_LOOK] = 5,
[EFFECT_NIGHTMARE] = 3,
[EFFECT_MINIMIZE] = 1,
[EFFECT_CURSE] = 2,
[EFFECT_UNUSED_6E] = 1,
[EFFECT_PROTECT] = 5,
[EFFECT_SPIKES] = 4,
[EFFECT_FORESIGHT] = 3,
[EFFECT_PERISH_SONG] = 6,
[EFFECT_SANDSTORM] = 4,
[EFFECT_ENDURE] = 3,
[EFFECT_ROLLOUT] = 3,
[EFFECT_SWAGGER] = 3,
[EFFECT_FURY_CUTTER] = 2,
[EFFECT_ATTRACT] = 4,
[EFFECT_RETURN] = 1,
[EFFECT_PRESENT] = 1,
[EFFECT_FRUSTRATION] = 1,
[EFFECT_SAFEGUARD] = 5,
[EFFECT_THAW_HIT] = 1,
[EFFECT_MAGNITUDE] = 1,
[EFFECT_SPIKES] = 4,
[EFFECT_FORESIGHT] = 3,
[EFFECT_PERISH_SONG] = 6,
[EFFECT_SANDSTORM] = 4,
[EFFECT_ENDURE] = 3,
[EFFECT_ROLLOUT] = 3,
[EFFECT_SWAGGER] = 3,
[EFFECT_FURY_CUTTER] = 2,
[EFFECT_ATTRACT] = 4,
[EFFECT_RETURN] = 1,
[EFFECT_PRESENT] = 1,
[EFFECT_FRUSTRATION] = 1,
[EFFECT_SAFEGUARD] = 5,
[EFFECT_THAW_HIT] = 1,
[EFFECT_MAGNITUDE] = 1,
[EFFECT_BATON_PASS] = 7,
[EFFECT_PURSUIT] = 2,
[EFFECT_RAPID_SPIN] = 2,
[EFFECT_SONICBOOM] = 1,
[EFFECT_UNUSED_83] = 1,
[EFFECT_MORNING_SUN] = 4,
[EFFECT_SYNTHESIS] = 4,
[EFFECT_MOONLIGHT] = 4,
[EFFECT_HIDDEN_POWER] = 1,
[EFFECT_RAIN_DANCE] = 4,
[EFFECT_SUNNY_DAY] = 4,
[EFFECT_DEFENSE_UP_HIT] = 1,
[EFFECT_ATTACK_UP_HIT] = 1,
[EFFECT_ALL_STATS_UP_HIT] = 1,
[EFFECT_UNUSED_8D] = 1,
[EFFECT_BELLY_DRUM] = 7,
[EFFECT_PURSUIT] = 2,
[EFFECT_RAPID_SPIN] = 2,
[EFFECT_SONICBOOM] = 1,
[EFFECT_UNUSED_83] = 1,
[EFFECT_MORNING_SUN] = 4,
[EFFECT_SYNTHESIS] = 4,
[EFFECT_MOONLIGHT] = 4,
[EFFECT_HIDDEN_POWER] = 1,
[EFFECT_RAIN_DANCE] = 4,
[EFFECT_SUNNY_DAY] = 4,
[EFFECT_DEFENSE_UP_HIT] = 1,
[EFFECT_ATTACK_UP_HIT] = 1,
[EFFECT_ALL_STATS_UP_HIT] = 1,
[EFFECT_UNUSED_8D] = 1,
[EFFECT_BELLY_DRUM] = 7,
[EFFECT_PSYCH_UP] = 7,
[EFFECT_MIRROR_COAT] = 6,
[EFFECT_SKULL_BASH] = 3,
[EFFECT_TWISTER] = 1,
[EFFECT_MIRROR_COAT] = 6,
[EFFECT_SKULL_BASH] = 3,
[EFFECT_TWISTER] = 1,
[EFFECT_EARTHQUAKE] = 1,
[EFFECT_FUTURE_SIGHT] = 1,
[EFFECT_GUST] = 1,
[EFFECT_FLINCH_MINIMIZE_HIT] = 1,
[EFFECT_SOLARBEAM] = 1,
[EFFECT_THUNDER] = 1,
[EFFECT_TELEPORT] = 1,
[EFFECT_BEAT_UP] = 2,
[EFFECT_SEMI_INVULNERABLE] = 3,
[EFFECT_DEFENSE_CURL] = 1,
[EFFECT_SOFTBOILED] = 1,
[EFFECT_FAKE_OUT] = 4,
[EFFECT_FUTURE_SIGHT] = 1,
[EFFECT_GUST] = 1,
[EFFECT_FLINCH_MINIMIZE_HIT] = 1,
[EFFECT_SOLARBEAM] = 1,
[EFFECT_THUNDER] = 1,
[EFFECT_TELEPORT] = 1,
[EFFECT_BEAT_UP] = 2,
[EFFECT_SEMI_INVULNERABLE] = 3,
[EFFECT_DEFENSE_CURL] = 1,
[EFFECT_SOFTBOILED] = 1,
[EFFECT_FAKE_OUT] = 4,
[EFFECT_UPROAR] = 4,
[EFFECT_STOCKPILE] = 3,
[EFFECT_SPIT_UP] = 3,
[EFFECT_SWALLOW] = 3,
[EFFECT_UNUSED_A3] = 1,
[EFFECT_HAIL] = 4,
[EFFECT_TORMENT] = 7,
[EFFECT_FLATTER] = 7,
[EFFECT_WILL_O_WISP] = 5,
[EFFECT_MEMENTO] = 7,
[EFFECT_FACADE] = 1,
[EFFECT_FOCUS_PUNCH] = 7,
[EFFECT_SMELLINGSALT] = 1,
[EFFECT_FOLLOW_ME] = 5,
[EFFECT_NATURE_POWER] = 0,
[EFFECT_CHARGE] = 4,
[EFFECT_STOCKPILE] = 3,
[EFFECT_SPIT_UP] = 3,
[EFFECT_SWALLOW] = 3,
[EFFECT_UNUSED_A3] = 1,
[EFFECT_HAIL] = 4,
[EFFECT_TORMENT] = 7,
[EFFECT_FLATTER] = 7,
[EFFECT_WILL_O_WISP] = 5,
[EFFECT_MEMENTO] = 7,
[EFFECT_FACADE] = 1,
[EFFECT_FOCUS_PUNCH] = 7,
[EFFECT_SMELLINGSALT] = 1,
[EFFECT_FOLLOW_ME] = 5,
[EFFECT_NATURE_POWER] = 0,
[EFFECT_CHARGE] = 4,
[EFFECT_TAUNT] = 4,
[EFFECT_HELPING_HAND] = 4,
[EFFECT_TRICK] = 4,
[EFFECT_ROLE_PLAY] = 4,
[EFFECT_WISH] = 2,
[EFFECT_ASSIST] = 2,
[EFFECT_INGRAIN] = 6,
[EFFECT_SUPERPOWER] = 3,
[EFFECT_MAGIC_COAT] = 6,
[EFFECT_RECYCLE] = 4,
[EFFECT_REVENGE] = 4,
[EFFECT_BRICK_BREAK] = 2,
[EFFECT_YAWN] = 5,
[EFFECT_KNOCK_OFF] = 2,
[EFFECT_ENDEAVOR] = 1,
[EFFECT_ERUPTION] = 1,
[EFFECT_HELPING_HAND] = 4,
[EFFECT_TRICK] = 4,
[EFFECT_ROLE_PLAY] = 4,
[EFFECT_WISH] = 2,
[EFFECT_ASSIST] = 2,
[EFFECT_INGRAIN] = 6,
[EFFECT_SUPERPOWER] = 3,
[EFFECT_MAGIC_COAT] = 6,
[EFFECT_RECYCLE] = 4,
[EFFECT_REVENGE] = 4,
[EFFECT_BRICK_BREAK] = 2,
[EFFECT_YAWN] = 5,
[EFFECT_KNOCK_OFF] = 2,
[EFFECT_ENDEAVOR] = 1,
[EFFECT_ERUPTION] = 1,
[EFFECT_SKILL_SWAP] = 6,
[EFFECT_IMPRISON] = 6,
[EFFECT_REFRESH] = 6,
[EFFECT_GRUDGE] = 1,
[EFFECT_SNATCH] = 1,
[EFFECT_LOW_KICK] = 1,
[EFFECT_SECRET_POWER] = 1,
[EFFECT_DOUBLE_EDGE] = 2,
[EFFECT_TEETER_DANCE] = 6,
[EFFECT_BLAZE_KICK] = 1,
[EFFECT_MUD_SPORT] = 4,
[EFFECT_POISON_FANG] = 1,
[EFFECT_WEATHER_BALL] = 1,
[EFFECT_OVERHEAT] = 3,
[EFFECT_TICKLE] = 1,
[EFFECT_COSMIC_POWER] = 1,
[EFFECT_IMPRISON] = 6,
[EFFECT_REFRESH] = 6,
[EFFECT_GRUDGE] = 1,
[EFFECT_SNATCH] = 1,
[EFFECT_LOW_KICK] = 1,
[EFFECT_SECRET_POWER] = 1,
[EFFECT_DOUBLE_EDGE] = 2,
[EFFECT_TEETER_DANCE] = 6,
[EFFECT_BLAZE_KICK] = 1,
[EFFECT_MUD_SPORT] = 4,
[EFFECT_POISON_FANG] = 1,
[EFFECT_WEATHER_BALL] = 1,
[EFFECT_OVERHEAT] = 3,
[EFFECT_TICKLE] = 1,
[EFFECT_COSMIC_POWER] = 1,
[EFFECT_SKY_UPPERCUT] = 1,
[EFFECT_BULK_UP] = 1,
[EFFECT_POISON_TAIL] = 1,
[EFFECT_WATER_SPORT] = 4,
[EFFECT_CALM_MIND] = 1,
[EFFECT_DRAGON_DANCE] = 1,
[EFFECT_BULK_UP] = 1,
[EFFECT_POISON_TAIL] = 1,
[EFFECT_WATER_SPORT] = 4,
[EFFECT_CALM_MIND] = 1,
[EFFECT_DRAGON_DANCE] = 1,
[EFFECT_CAMOUFLAGE] = 3
};
@@ -312,93 +312,93 @@ static const u16 sPoints_SetUp[] =
{
4, // Future Sight
4, // Doom Desire
6,
6,
6, // Wish
7, // Grudge
6,
6,
2 // Ingrain
};
static const u16 sPoints_RainMoves[] =
{
MOVE_BUBBLE, 3,
MOVE_WHIRLPOOL, 3,
MOVE_OCTAZOOKA, 3,
MOVE_CLAMP, 3,
MOVE_WITHDRAW, 3,
MOVE_CRABHAMMER, 3,
MOVE_WATER_SPOUT, 3,
MOVE_BUBBLE, 3,
MOVE_WHIRLPOOL, 3,
MOVE_OCTAZOOKA, 3,
MOVE_CLAMP, 3,
MOVE_WITHDRAW, 3,
MOVE_CRABHAMMER, 3,
MOVE_WATER_SPOUT, 3,
MOVE_DIVE, 3,
MOVE_WATERFALL, 3,
MOVE_MUDDY_WATER, 3,
MOVE_SURF, 3,
MOVE_HYDRO_CANNON, 3,
MOVE_HYDRO_PUMP, 3,
MOVE_BUBBLE_BEAM, 3,
MOVE_WATERFALL, 3,
MOVE_MUDDY_WATER, 3,
MOVE_SURF, 3,
MOVE_HYDRO_CANNON, 3,
MOVE_HYDRO_PUMP, 3,
MOVE_BUBBLE_BEAM, 3,
MOVE_WATER_SPORT, 0, // Unnecessary, unlisted moves are already given 0 points
MOVE_WATER_GUN, 3,
MOVE_WATER_PULSE, 3,
MOVE_WEATHER_BALL, 3,
MOVE_THUNDER, 3,
MOVE_SOLAR_BEAM, -4,
MOVE_OVERHEAT, -4,
MOVE_FLAME_WHEEL, -4,
MOVE_FLAMETHROWER, -4,
MOVE_WATER_PULSE, 3,
MOVE_WEATHER_BALL, 3,
MOVE_THUNDER, 3,
MOVE_SOLAR_BEAM, -4,
MOVE_OVERHEAT, -4,
MOVE_FLAME_WHEEL, -4,
MOVE_FLAMETHROWER, -4,
MOVE_SACRED_FIRE, -4,
MOVE_FIRE_BLAST, -4,
MOVE_HEAT_WAVE, -4,
MOVE_EMBER, -4,
MOVE_BLAST_BURN, -4,
MOVE_BLAZE_KICK, -4,
MOVE_ERUPTION, -4,
MOVE_FIRE_SPIN, -4,
MOVE_FIRE_BLAST, -4,
MOVE_HEAT_WAVE, -4,
MOVE_EMBER, -4,
MOVE_BLAST_BURN, -4,
MOVE_BLAZE_KICK, -4,
MOVE_ERUPTION, -4,
MOVE_FIRE_SPIN, -4,
MOVE_FIRE_PUNCH, -4,
MOVE_SOLAR_BEAM, -4, // Repeated
TABLE_END, 0
};
static const u16 sPoints_SunMoves[] =
{
MOVE_OVERHEAT, 3,
MOVE_FLAME_WHEEL, 3,
MOVE_FLAMETHROWER, 3,
MOVE_SACRED_FIRE, 3,
MOVE_FIRE_BLAST, 3,
MOVE_HEAT_WAVE, 3,
MOVE_EMBER, 3,
MOVE_OVERHEAT, 3,
MOVE_FLAME_WHEEL, 3,
MOVE_FLAMETHROWER, 3,
MOVE_SACRED_FIRE, 3,
MOVE_FIRE_BLAST, 3,
MOVE_HEAT_WAVE, 3,
MOVE_EMBER, 3,
MOVE_BLAST_BURN, 3,
MOVE_BLAZE_KICK, 3,
MOVE_ERUPTION, 3,
MOVE_FIRE_SPIN, 3,
MOVE_FIRE_PUNCH, 3,
MOVE_SOLAR_BEAM, 5,
MOVE_SYNTHESIS, 3,
MOVE_MORNING_SUN, 3,
MOVE_BLAZE_KICK, 3,
MOVE_ERUPTION, 3,
MOVE_FIRE_SPIN, 3,
MOVE_FIRE_PUNCH, 3,
MOVE_SOLAR_BEAM, 5,
MOVE_SYNTHESIS, 3,
MOVE_MORNING_SUN, 3,
MOVE_MOONLIGHT, 3,
MOVE_WEATHER_BALL, 3,
MOVE_WEATHER_BALL, 3,
TABLE_END, 0
};
static const u16 sPoints_SandstormMoves[] =
{
MOVE_WEATHER_BALL, 3,
MOVE_SOLAR_BEAM, -3,
MOVE_WEATHER_BALL, 3,
MOVE_SOLAR_BEAM, -3,
TABLE_END, 0
};
static const u16 sPoints_HailMoves[] =
{
MOVE_WEATHER_BALL, 3,
MOVE_SOLAR_BEAM, -3,
MOVE_WEATHER_BALL, 3,
MOVE_SOLAR_BEAM, -3,
TABLE_END, 0
};
static const u16 sPoints_ElectricMoves[] =
{
MOVE_THUNDERBOLT, 3,
MOVE_THUNDER_PUNCH, 3,
MOVE_SPARK, 3,
MOVE_THUNDER_SHOCK, 3,
MOVE_ZAP_CANNON, 3,
MOVE_SHOCK_WAVE, 3,
MOVE_THUNDERBOLT, 3,
MOVE_THUNDER_PUNCH, 3,
MOVE_SPARK, 3,
MOVE_THUNDER_SHOCK, 3,
MOVE_ZAP_CANNON, 3,
MOVE_SHOCK_WAVE, 3,
MOVE_THUNDER_WAVE, 0, // Unnecessary, unlisted moves are already given 0 points
MOVE_THUNDER, 3,
MOVE_VOLT_TACKLE, 3,
MOVE_VOLT_TACKLE, 3,
TABLE_END, 0
};
static const u16 sPoints_StatusDmg[] =
@@ -407,7 +407,7 @@ static const u16 sPoints_StatusDmg[] =
3, // Leech Seed
3, // Poison
3, // Toxic
3, // Burn
3, // Burn
3, // Nightmare
3 // Wrap (Trapping move)
};
@@ -434,62 +434,62 @@ static const u16 sPoints_Flinched[] = { 4 };
static const u16 sPoints_StatIncrease1[NUM_BATTLE_STATS - 1] =
{
[STAT_ATK - 1] = 2,
[STAT_DEF - 1] = 2,
[STAT_SPEED - 1] = 2,
[STAT_SPATK - 1] = 2,
[STAT_SPDEF - 1] = 2,
[STAT_ACC - 1] = 2,
[STAT_ATK - 1] = 2,
[STAT_DEF - 1] = 2,
[STAT_SPEED - 1] = 2,
[STAT_SPATK - 1] = 2,
[STAT_SPDEF - 1] = 2,
[STAT_ACC - 1] = 2,
[STAT_EVASION - 1] = 2
};
static const u16 sPoints_StatIncrease2[NUM_BATTLE_STATS - 1] =
{
[STAT_ATK - 1] = 4,
[STAT_DEF - 1] = 4,
[STAT_SPEED - 1] = 4,
[STAT_SPATK - 1] = 4,
[STAT_SPDEF - 1] = 4,
[STAT_ACC - 1] = 4,
[STAT_ATK - 1] = 4,
[STAT_DEF - 1] = 4,
[STAT_SPEED - 1] = 4,
[STAT_SPATK - 1] = 4,
[STAT_SPDEF - 1] = 4,
[STAT_ACC - 1] = 4,
[STAT_EVASION - 1] = 4
};
static const u16 sPoints_StatDecreaseSelf[NUM_BATTLE_STATS - 1] =
{
[STAT_ATK - 1] = -1,
[STAT_DEF - 1] = -1,
[STAT_SPEED - 1] = -1,
[STAT_SPATK - 1] = -1,
[STAT_SPDEF - 1] = -1,
[STAT_ACC - 1] = -1,
[STAT_ATK - 1] = -1,
[STAT_DEF - 1] = -1,
[STAT_SPEED - 1] = -1,
[STAT_SPATK - 1] = -1,
[STAT_SPDEF - 1] = -1,
[STAT_ACC - 1] = -1,
[STAT_EVASION - 1] = -1
};
static const u16 sPoints_StatDecrease1[NUM_BATTLE_STATS - 1] =
{
[STAT_ATK - 1] = 2,
[STAT_DEF - 1] = 2,
[STAT_SPEED - 1] = 2,
[STAT_SPATK - 1] = 2,
[STAT_SPDEF - 1] = 2,
[STAT_ACC - 1] = 2,
[STAT_ATK - 1] = 2,
[STAT_DEF - 1] = 2,
[STAT_SPEED - 1] = 2,
[STAT_SPATK - 1] = 2,
[STAT_SPDEF - 1] = 2,
[STAT_ACC - 1] = 2,
[STAT_EVASION - 1] = 2
};
static const u16 sPoints_StatDecrease2[NUM_BATTLE_STATS - 1] =
{
[STAT_ATK - 1] = 4,
[STAT_DEF - 1] = 4,
[STAT_SPEED - 1] = 4,
[STAT_SPATK - 1] = 4,
[STAT_SPDEF - 1] = 4,
[STAT_ACC - 1] = 4,
[STAT_ATK - 1] = 4,
[STAT_DEF - 1] = 4,
[STAT_SPEED - 1] = 4,
[STAT_SPATK - 1] = 4,
[STAT_SPDEF - 1] = 4,
[STAT_ACC - 1] = 4,
[STAT_EVASION - 1] = 4
};
static const u16 sPoints_StatIncreaseNotSelf[NUM_BATTLE_STATS - 1] =
{
[STAT_ATK - 1] = -2,
[STAT_DEF - 1] = -2,
[STAT_SPEED - 1] = -2,
[STAT_ATK - 1] = -2,
[STAT_DEF - 1] = -2,
[STAT_SPEED - 1] = -2,
[STAT_SPATK - 1] = -2,
[STAT_SPDEF - 1] = -2,
[STAT_ACC - 1] = -2,
[STAT_SPDEF - 1] = -2,
[STAT_ACC - 1] = -2,
[STAT_EVASION - 1] = -2
};