Removed trailing spaces in the most relevant files
Command used for the job: egrep -rl ' $' --include *.c --include *.h --include *.s --include *.inc --include *.txt * | xargs sed -i 's/\s\+$//g' Credits to Grant Murphy from Stack Overflow.
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-6
@@ -3458,7 +3458,7 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
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break;
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// copy/paste again, smh
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case HOLD_EFFECT_ATTACK_UP:
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if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / battlerHoldEffectParam
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if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / battlerHoldEffectParam
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&& !moveTurn && gBattleMons[battlerId].statStages[STAT_ATK] < MAX_STAT_STAGE)
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{
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PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_ATK);
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@@ -3473,7 +3473,7 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
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}
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break;
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case HOLD_EFFECT_DEFENSE_UP:
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if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / battlerHoldEffectParam && !moveTurn
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if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / battlerHoldEffectParam && !moveTurn
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&& gBattleMons[battlerId].statStages[STAT_DEF] < MAX_STAT_STAGE)
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{
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PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_DEF);
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@@ -3487,7 +3487,7 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
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}
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break;
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case HOLD_EFFECT_SPEED_UP:
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if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / battlerHoldEffectParam && !moveTurn
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if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / battlerHoldEffectParam && !moveTurn
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&& gBattleMons[battlerId].statStages[STAT_SPEED] < MAX_STAT_STAGE)
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{
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PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_SPEED);
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@@ -3501,7 +3501,7 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
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}
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break;
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case HOLD_EFFECT_SP_ATTACK_UP:
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if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / battlerHoldEffectParam && !moveTurn
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if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / battlerHoldEffectParam && !moveTurn
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&& gBattleMons[battlerId].statStages[STAT_SPATK] < MAX_STAT_STAGE)
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{
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PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_SPATK);
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@@ -3515,7 +3515,7 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
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}
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break;
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case HOLD_EFFECT_SP_DEFENSE_UP:
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if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / battlerHoldEffectParam && !moveTurn
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if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / battlerHoldEffectParam && !moveTurn
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&& gBattleMons[battlerId].statStages[STAT_SPDEF] < MAX_STAT_STAGE)
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{
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PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_SPDEF);
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@@ -3529,7 +3529,7 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
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}
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break;
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case HOLD_EFFECT_CRITICAL_UP:
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if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / battlerHoldEffectParam && !moveTurn
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if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / battlerHoldEffectParam && !moveTurn
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&& !(gBattleMons[battlerId].status2 & STATUS2_FOCUS_ENERGY))
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{
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gBattleMons[battlerId].status2 |= STATUS2_FOCUS_ENERGY;
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