Removed trailing spaces in the most relevant files

Command used for the job:
egrep -rl ' $' --include *.c --include *.h --include  *.s --include  *.inc --include  *.txt *  | xargs sed -i 's/\s\+$//g'

Credits to Grant Murphy from Stack Overflow.
This commit is contained in:
LOuroboros
2021-08-24 19:59:32 -03:00
parent 63e6b914e4
commit 554210c5e3
466 changed files with 26928 additions and 26928 deletions
+7 -7
View File
@@ -759,7 +759,7 @@ static void Task_UpdatePage(u8 taskId)
for (i = 0; i < ENTRIES_PER_PAGE; i++)
PrintCreditsText(
sCreditsEntryPointerTable[gTasks[taskId].tCurrentPage][i]->text,
5 + i * 16,
5 + i * 16,
sCreditsEntryPointerTable[gTasks[taskId].tCurrentPage][i]->isTitle);
CopyWindowToVram(0, 2);
@@ -911,9 +911,9 @@ static void Task_ShowMons(u8 taskId)
case 2:
if (sCreditsData->imgCounter == NUM_MON_SLIDES || gTasks[gTasks[taskId].tMainTaskId].func != Task_CreditsMain)
break;
spriteId = CreateCreditsMonSprite(sCreditsData->monToShow[sCreditsData->currShownMon],
sMonSpritePos[sCreditsData->nextImgPos][0],
sMonSpritePos[sCreditsData->nextImgPos][1],
spriteId = CreateCreditsMonSprite(sCreditsData->monToShow[sCreditsData->currShownMon],
sMonSpritePos[sCreditsData->nextImgPos][0],
sMonSpritePos[sCreditsData->nextImgPos][1],
sCreditsData->nextImgPos);
if (sCreditsData->currShownMon < sCreditsData->numMonToShow - 1)
{
@@ -1532,7 +1532,7 @@ static u8 CreateCreditsMonSprite(u16 nationalDexNum, s16 x, s16 y, u16 position)
static void SpriteCB_CreditsMonBg(struct Sprite *sprite)
{
if (gSprites[sprite->sMonSpriteId].data[0] == 10
if (gSprites[sprite->sMonSpriteId].data[0] == 10
|| gIntroCredits_MovingSceneryState != INTROCRED_SCENERY_NORMAL)
{
DestroySprite(sprite);
@@ -1554,7 +1554,7 @@ static void DeterminePokemonToShow(void)
u16 page;
u16 dexNum;
u16 j;
// Go through the Pokedex, and anything that has gotten caught we put into our massive array.
// This basically packs all of the caught pokemon into the front of the array
for (dexNum = 1, j = 0; dexNum < NATIONAL_DEX_COUNT; dexNum++)
@@ -1584,7 +1584,7 @@ static void DeterminePokemonToShow(void)
// Select a random mon, insert into array
page = Random() % sCreditsData->numCaughtMon;
sCreditsData->monToShow[j] = sCreditsData->caughtMonIds[page];
// Remove the select mon from the array, and condense array entries
j++;
sCreditsData->caughtMonIds[page] = 0;