Removed trailing spaces in the most relevant files
Command used for the job: egrep -rl ' $' --include *.c --include *.h --include *.s --include *.inc --include *.txt * | xargs sed -i 's/\s\+$//g' Credits to Grant Murphy from Stack Overflow.
This commit is contained in:
+129
-129
@@ -139,7 +139,7 @@ enum {
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#define NUM_STATUS_SQUARES 10
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// Berries fall in predefined columns.
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// Berries fall in predefined columns.
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// A total of 10 are available, though fewer will be used with < 5 players
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// The 11th column is a repeat of the 1st column wrapped around, so only
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// the values 0-9 are unique 'valid' columns
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@@ -342,20 +342,20 @@ static void HandleWaitPlayAgainInput(void);
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static void ResetPickState(void);
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static u32 GetHighestScore(void);
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static void SendPacket_ReadyToStart(bool32);
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static void SendPacket_GameState(struct DodrioGame_Player *,
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struct DodrioGame_PlayerCommData *,
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struct DodrioGame_PlayerCommData *,
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struct DodrioGame_PlayerCommData *,
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struct DodrioGame_PlayerCommData *,
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struct DodrioGame_PlayerCommData *,
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static void SendPacket_GameState(struct DodrioGame_Player *,
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struct DodrioGame_PlayerCommData *,
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struct DodrioGame_PlayerCommData *,
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struct DodrioGame_PlayerCommData *,
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struct DodrioGame_PlayerCommData *,
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struct DodrioGame_PlayerCommData *,
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u8 , bool32 , bool32 );
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static bool32 RecvPacket_GameState(u32,
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struct DodrioGame_Player *,
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struct DodrioGame_PlayerCommData *,
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struct DodrioGame_PlayerCommData *,
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struct DodrioGame_PlayerCommData *,
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struct DodrioGame_PlayerCommData *,
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struct DodrioGame_PlayerCommData *,
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static bool32 RecvPacket_GameState(u32,
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struct DodrioGame_Player *,
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struct DodrioGame_PlayerCommData *,
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struct DodrioGame_PlayerCommData *,
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struct DodrioGame_PlayerCommData *,
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struct DodrioGame_PlayerCommData *,
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struct DodrioGame_PlayerCommData *,
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u8 *, bool32 *, bool32 *);
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static void SendPacket_PickState(u8);
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static bool32 RecvPacket_PickState(u32, u8 *);
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@@ -422,11 +422,11 @@ static void StopGfxFuncs(void);
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static void GfxIdle(void);
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// For each player, the array is a list of all the columns starting with the column to their left
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// Only the range of active columns is read from the array (dependent on the number of players),
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// Only the range of active columns is read from the array (dependent on the number of players),
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// so the arrays are spaced such that the numbers in the center are where the data that's read starts and end.
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static const u8 sActiveColumnMap[MAX_RFU_PLAYERS][MAX_RFU_PLAYERS][NUM_BERRY_COLUMNS] =
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{
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{ // 1 player (never used), columns 4-6.
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{ // 1 player (never used), columns 4-6.
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// Sometimes read to get default order regardless of the current number of players
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{0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0},
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},
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@@ -526,7 +526,7 @@ static const u8 sPlayerIdAtColumn[MAX_RFU_PLAYERS][NUM_BERRY_COLUMNS] =
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{
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{__, __, __, __, 1, 1, 1, __, __, __, __}, // 1 player
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{__, __, __, 0, 0, 1, 1, 0, __, __, __}, // 2 players
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{__, __, 2, 2, 0, 0, 1, 1, 1, __, __}, // 3 players
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{__, __, 2, 2, 0, 0, 1, 1, 1, __, __}, // 3 players
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{__, 3, 3, 0, 0, 1, 1, 2, 2, 3, __}, // 4 players
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{ 3, 3, 4, 4, 0, 0, 1, 1, 2, 2, 3}, // 5 players
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};
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@@ -592,15 +592,15 @@ ALIGNED(4)
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static const u8 sPrizeBerryIds[][10] =
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{
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{ // Possible prizes with 3 players
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ITEM_TO_BERRY(ITEM_RAZZ_BERRY) - 1,
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ITEM_TO_BERRY(ITEM_BLUK_BERRY) - 1,
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ITEM_TO_BERRY(ITEM_NANAB_BERRY) - 1,
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ITEM_TO_BERRY(ITEM_WEPEAR_BERRY) - 1,
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ITEM_TO_BERRY(ITEM_PINAP_BERRY) - 1,
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ITEM_TO_BERRY(ITEM_PINAP_BERRY) - 1,
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ITEM_TO_BERRY(ITEM_WEPEAR_BERRY) - 1,
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ITEM_TO_BERRY(ITEM_NANAB_BERRY) - 1,
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ITEM_TO_BERRY(ITEM_BLUK_BERRY) - 1,
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ITEM_TO_BERRY(ITEM_RAZZ_BERRY) - 1,
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ITEM_TO_BERRY(ITEM_BLUK_BERRY) - 1,
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ITEM_TO_BERRY(ITEM_NANAB_BERRY) - 1,
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ITEM_TO_BERRY(ITEM_WEPEAR_BERRY) - 1,
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ITEM_TO_BERRY(ITEM_PINAP_BERRY) - 1,
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ITEM_TO_BERRY(ITEM_PINAP_BERRY) - 1,
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ITEM_TO_BERRY(ITEM_WEPEAR_BERRY) - 1,
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ITEM_TO_BERRY(ITEM_NANAB_BERRY) - 1,
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ITEM_TO_BERRY(ITEM_BLUK_BERRY) - 1,
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ITEM_TO_BERRY(ITEM_RAZZ_BERRY) - 1
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},
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{ // Possible prizes with 4 players
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@@ -864,7 +864,7 @@ static void InitCountdown(void)
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default:
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sGame->startCountdown = TRUE;
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SetGameFunc(FUNC_COUNTDOWN);
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break;
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break;
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}
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}
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@@ -912,7 +912,7 @@ static void WaitGameStart(void)
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case 0:
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if (sGame->startGame)
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SetGameFunc(FUNC_PLAY_GAME);
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break;
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break;
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}
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}
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@@ -1468,15 +1468,15 @@ static void RecvLinkData_Gameplay(void)
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u8 i;
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u8 numPlayers = sGame->numPlayers;
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sGame->players[0].receivedGameStatePacket = RecvPacket_GameState(0,
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&sGame->players[0],
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&sGame->players[0].comm,
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&sGame->players[1].comm,
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&sGame->players[2].comm,
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&sGame->players[3].comm,
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&sGame->players[4].comm,
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&sGame->numGraySquares,
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&sGame->berriesFalling,
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sGame->players[0].receivedGameStatePacket = RecvPacket_GameState(0,
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&sGame->players[0],
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&sGame->players[0].comm,
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&sGame->players[1].comm,
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&sGame->players[2].comm,
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&sGame->players[3].comm,
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&sGame->players[4].comm,
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&sGame->numGraySquares,
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&sGame->berriesFalling,
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&sGame->allReadyToEnd);
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sGame->clearRecvCmds = TRUE;
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@@ -1545,15 +1545,15 @@ static void RecvLinkData_ReadyToEnd(void)
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u8 i;
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u8 numPlayers = sGame->numPlayers;
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sGame->players[0].receivedGameStatePacket = RecvPacket_GameState(0,
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&sGame->players[0],
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&sGame->players[0].comm,
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&sGame->players[1].comm,
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&sGame->players[2].comm,
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&sGame->players[3].comm,
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&sGame->players[4].comm,
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&sGame->numGraySquares,
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&sGame->berriesFalling,
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sGame->players[0].receivedGameStatePacket = RecvPacket_GameState(0,
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&sGame->players[0],
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&sGame->players[0].comm,
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&sGame->players[1].comm,
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&sGame->players[2].comm,
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&sGame->players[3].comm,
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&sGame->players[4].comm,
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&sGame->numGraySquares,
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&sGame->berriesFalling,
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&sGame->allReadyToEnd);
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sGame->clearRecvCmds = TRUE;
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@@ -1605,25 +1605,25 @@ static void SendLinkData_Leader(void)
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switch (sGame->funcId)
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{
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case FUNC_PLAY_GAME:
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SendPacket_GameState(&sGame->player,
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&sGame->players[0].comm,
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&sGame->players[1].comm,
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&sGame->players[2].comm,
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&sGame->players[3].comm,
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&sGame->players[4].comm,
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sGame->numGraySquares,
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sGame->berriesFalling,
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SendPacket_GameState(&sGame->player,
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&sGame->players[0].comm,
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&sGame->players[1].comm,
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&sGame->players[2].comm,
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&sGame->players[3].comm,
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&sGame->players[4].comm,
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sGame->numGraySquares,
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sGame->berriesFalling,
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sGame->allReadyToEnd);
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break;
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case FUNC_WAIT_END_GAME:
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SendPacket_GameState(&sGame->player,
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&sGame->players[0].comm,
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&sGame->players[1].comm,
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&sGame->players[2].comm,
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&sGame->players[3].comm,
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&sGame->players[4].comm,
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sGame->numGraySquares,
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sGame->berriesFalling,
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SendPacket_GameState(&sGame->player,
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&sGame->players[0].comm,
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&sGame->players[1].comm,
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&sGame->players[2].comm,
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&sGame->players[3].comm,
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&sGame->players[4].comm,
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sGame->numGraySquares,
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sGame->berriesFalling,
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sGame->allReadyToEnd);
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break;
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}
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@@ -1634,27 +1634,27 @@ static void RecvLinkData_Member(void)
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switch (sGame->funcId)
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{
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case FUNC_PLAY_GAME:
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RecvPacket_GameState(sGame->multiplayerId,
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&sGame->players[sGame->multiplayerId],
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&sGame->players[0].comm,
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&sGame->players[1].comm,
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&sGame->players[2].comm,
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&sGame->players[3].comm,
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&sGame->players[4].comm,
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&sGame->numGraySquares,
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&sGame->berriesFalling,
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RecvPacket_GameState(sGame->multiplayerId,
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&sGame->players[sGame->multiplayerId],
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&sGame->players[0].comm,
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&sGame->players[1].comm,
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&sGame->players[2].comm,
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&sGame->players[3].comm,
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&sGame->players[4].comm,
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&sGame->numGraySquares,
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&sGame->berriesFalling,
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&sGame->allReadyToEnd);
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break;
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case FUNC_WAIT_END_GAME:
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RecvPacket_GameState(sGame->multiplayerId,
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&sGame->players[sGame->multiplayerId],
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&sGame->players[0].comm,
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&sGame->players[1].comm,
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&sGame->players[2].comm,
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&sGame->players[3].comm,
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&sGame->players[4].comm,
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&sGame->numGraySquares,
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&sGame->berriesFalling,
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RecvPacket_GameState(sGame->multiplayerId,
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&sGame->players[sGame->multiplayerId],
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&sGame->players[0].comm,
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&sGame->players[1].comm,
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&sGame->players[2].comm,
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&sGame->players[3].comm,
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&sGame->players[4].comm,
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&sGame->numGraySquares,
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&sGame->berriesFalling,
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&sGame->allReadyToEnd);
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break;
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}
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@@ -1728,7 +1728,7 @@ static void HandleSound_Member(void)
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u8 i;
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if (sGame->players[sGame->multiplayerId].comm.pickState == PICK_NONE)
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{
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if (sGame->players[sGame->multiplayerId].comm.ateBerry != TRUE
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if (sGame->players[sGame->multiplayerId].comm.ateBerry != TRUE
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&& sGame->players[sGame->multiplayerId].comm.missedBerry != TRUE)
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sGame->playingPickSound = 0;
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}
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@@ -1885,7 +1885,7 @@ static void HandlePickBerries(void)
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column = sActiveColumnMap[0][0][j];
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// Attempt has already been checked
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if (sGame->playersAttemptingPick[column][0] == i
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if (sGame->playersAttemptingPick[column][0] == i
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|| sGame->playersAttemptingPick[column][1] == i)
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break;
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@@ -1929,14 +1929,14 @@ static void HandlePickBerries(void)
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if (++sGame->eatTimer[column] >= 6)
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{
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sGame->eatTimer[column] = 0;
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if (sGame->playersAttemptingPick[column][0] == PLAYER_NONE
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if (sGame->playersAttemptingPick[column][0] == PLAYER_NONE
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&& sGame->playersAttemptingPick[column][1] == PLAYER_NONE)
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{
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// No players attempting to pick this berry
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continue;
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}
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else if (sGame->playersAttemptingPick[column][0] != PLAYER_NONE
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else if (sGame->playersAttemptingPick[column][0] != PLAYER_NONE
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&& sGame->playersAttemptingPick[column][1] == PLAYER_NONE)
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{
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// One player attempting to pick this berry
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@@ -2003,7 +2003,7 @@ static bool32 TryPickBerry(u8 playerId, u8 pickState, u8 column)
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pick = 2;
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break;
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}
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// Check if berry is within range to be picked
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if (berries->fallDist[column] == EAT_FALL_DIST - 1 || berries->fallDist[column] == EAT_FALL_DIST)
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{
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@@ -2054,7 +2054,7 @@ static void UpdateFallingBerries(void)
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if (sGame->berryState[i] == BERRYSTATE_NONE || sGame->berryState[i] == BERRYSTATE_PICKED)
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{
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sGame->berriesFalling = TRUE;
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|
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if (game->player.berries.fallDist[i] >= MAX_FALL_DIST)
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{
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// Berry hit the ground
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@@ -2591,9 +2591,9 @@ static void ResetForPlayAgainPrompt(void)
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}
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static const s16 sBerryScoreMultipliers[] = {
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[BERRY_BLUE] = 10,
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[BERRY_GREEN] = 30,
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[BERRY_GOLD] = 50,
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[BERRY_BLUE] = 10,
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[BERRY_GREEN] = 30,
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[BERRY_GOLD] = 50,
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[BERRY_MISSED] = 50 // Subtracted
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};
|
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|
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@@ -2788,7 +2788,7 @@ static u32 SetScoreResults(void)
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u8 numPlayers = sGame->numPlayers;
|
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|
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GetHighestScore(); // Useless call
|
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|
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|
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if (GetHighestScore() == 0)
|
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{
|
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// No one scored any points, put everyone in last place with a score of 0.
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@@ -2810,7 +2810,7 @@ static u32 SetScoreResults(void)
|
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{
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u32 score = GetScoreByRanking(ranking);
|
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u8 curRanking = nextRanking;
|
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|
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|
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// Find all players with the score for this ranking.
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// Increment nextRanking but not curRanking to allow
|
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// for ties
|
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@@ -3028,19 +3028,19 @@ static const u16 sDebug_BerryResults[MAX_RFU_PLAYERS][4] =
|
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[BERRY_GREEN] = 0,
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[BERRY_GOLD] = 90,
|
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[BERRY_MISSED] = MAX_BERRIES
|
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},
|
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},
|
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{
|
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[BERRY_BLUE] = MAX_BERRIES,
|
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[BERRY_GREEN] = MAX_BERRIES,
|
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[BERRY_GOLD] = 70,
|
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[BERRY_MISSED] = MAX_BERRIES
|
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},
|
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},
|
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{
|
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[BERRY_BLUE] = MAX_BERRIES,
|
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[BERRY_GREEN] = 0,
|
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[BERRY_GOLD] = MAX_BERRIES,
|
||||
[BERRY_MISSED] = 0
|
||||
},
|
||||
},
|
||||
{
|
||||
[BERRY_BLUE] = MAX_BERRIES,
|
||||
[BERRY_GREEN] = MAX_BERRIES,
|
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@@ -3048,7 +3048,7 @@ static const u16 sDebug_BerryResults[MAX_RFU_PLAYERS][4] =
|
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[BERRY_MISSED] = 0
|
||||
},
|
||||
{
|
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[BERRY_BLUE] = MAX_BERRIES,
|
||||
[BERRY_BLUE] = MAX_BERRIES,
|
||||
[BERRY_GREEN] = MAX_BERRIES,
|
||||
[BERRY_GOLD] = MAX_BERRIES,
|
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[BERRY_MISSED] = 0
|
||||
@@ -3159,14 +3159,14 @@ struct GameStatePacket
|
||||
bool8 missedBerry_Player5:1;
|
||||
};
|
||||
|
||||
static void SendPacket_GameState(struct DodrioGame_Player *player,
|
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struct DodrioGame_PlayerCommData *player1,
|
||||
struct DodrioGame_PlayerCommData *player2,
|
||||
struct DodrioGame_PlayerCommData *player3,
|
||||
struct DodrioGame_PlayerCommData *player4,
|
||||
struct DodrioGame_PlayerCommData *player5,
|
||||
u8 numGraySquares,
|
||||
bool32 berriesFalling,
|
||||
static void SendPacket_GameState(struct DodrioGame_Player *player,
|
||||
struct DodrioGame_PlayerCommData *player1,
|
||||
struct DodrioGame_PlayerCommData *player2,
|
||||
struct DodrioGame_PlayerCommData *player3,
|
||||
struct DodrioGame_PlayerCommData *player4,
|
||||
struct DodrioGame_PlayerCommData *player5,
|
||||
u8 numGraySquares,
|
||||
bool32 berriesFalling,
|
||||
bool32 allReadyToEnd)
|
||||
{
|
||||
struct GameStatePacket packet;
|
||||
@@ -3219,15 +3219,15 @@ static void SendPacket_GameState(struct DodrioGame_Player *player,
|
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Rfu_SendPacket(&packet);
|
||||
}
|
||||
|
||||
static bool32 RecvPacket_GameState(u32 playerId,
|
||||
struct DodrioGame_Player *player,
|
||||
struct DodrioGame_PlayerCommData *player1,
|
||||
struct DodrioGame_PlayerCommData *player2,
|
||||
struct DodrioGame_PlayerCommData *player3,
|
||||
struct DodrioGame_PlayerCommData *player4,
|
||||
struct DodrioGame_PlayerCommData *player5,
|
||||
u8 *numGraySquares,
|
||||
bool32 *berriesFalling,
|
||||
static bool32 RecvPacket_GameState(u32 playerId,
|
||||
struct DodrioGame_Player *player,
|
||||
struct DodrioGame_PlayerCommData *player1,
|
||||
struct DodrioGame_PlayerCommData *player2,
|
||||
struct DodrioGame_PlayerCommData *player3,
|
||||
struct DodrioGame_PlayerCommData *player4,
|
||||
struct DodrioGame_PlayerCommData *player5,
|
||||
u8 *numGraySquares,
|
||||
bool32 *berriesFalling,
|
||||
bool32 *allReadyToEnd)
|
||||
{
|
||||
struct GameStatePacket *packet;
|
||||
@@ -3503,7 +3503,7 @@ static const u8 sActiveColumnMap_Duplicate[MAX_RFU_PLAYERS][MAX_RFU_PLAYERS][NUM
|
||||
{6, 7, 8, 9, 0, 1, 2, 3, 4, 5, 6},
|
||||
{8, 9, 0, 1, 2, 3, 4, 5, 6, 7, 8},
|
||||
},
|
||||
};
|
||||
};
|
||||
|
||||
// Unused duplicate of sDodrioHeadToColumnMap
|
||||
static const u8 sDodrioHeadToColumnMap_Duplicate[MAX_RFU_PLAYERS][MAX_RFU_PLAYERS][3] =
|
||||
@@ -4117,7 +4117,7 @@ static void UpdateStatusBarAnim(u8 numEmpty)
|
||||
StartSpriteAnim(&gSprites[sStatusBar->spriteIds[i]], STATUS_YELLOW);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Set remaining squares gray
|
||||
for (; i < NUM_STATUS_SQUARES; i++)
|
||||
StartSpriteAnim(&gSprites[sStatusBar->spriteIds[i]], STATUS_GRAY);
|
||||
@@ -4132,15 +4132,15 @@ static void SetStatusBarInvisibility(bool8 invisible)
|
||||
}
|
||||
|
||||
static const u8 sUnusedSounds[] = {
|
||||
SE_M_CHARM,
|
||||
SE_NOTE_C,
|
||||
SE_NOTE_D,
|
||||
SE_NOTE_E,
|
||||
SE_NOTE_F,
|
||||
SE_NOTE_G,
|
||||
SE_NOTE_A,
|
||||
SE_NOTE_B,
|
||||
SE_NOTE_C_HIGH,
|
||||
SE_M_CHARM,
|
||||
SE_NOTE_C,
|
||||
SE_NOTE_D,
|
||||
SE_NOTE_E,
|
||||
SE_NOTE_F,
|
||||
SE_NOTE_G,
|
||||
SE_NOTE_A,
|
||||
SE_NOTE_B,
|
||||
SE_NOTE_C_HIGH,
|
||||
SE_RG_CARD_OPEN
|
||||
};
|
||||
|
||||
@@ -4286,9 +4286,9 @@ static void SpriteCB_Cloud(struct Sprite *sprite)
|
||||
}
|
||||
}
|
||||
|
||||
static const s16 sCloudStartCoords[NUM_CLOUDS][2] =
|
||||
static const s16 sCloudStartCoords[NUM_CLOUDS][2] =
|
||||
{
|
||||
{230, 55},
|
||||
{230, 55},
|
||||
{ 30, 74}
|
||||
};
|
||||
|
||||
@@ -4790,8 +4790,8 @@ static void ShowResults(void)
|
||||
|
||||
ConvertIntToDecimalStringN(gStringVar4, berriesPicked, STR_CONV_MODE_LEFT_ALIGN, 4);
|
||||
width = GetStringWidth(1, gStringVar4, -1);
|
||||
|
||||
// If player got the most of a berry type, highlight their number in red
|
||||
|
||||
// If player got the most of a berry type, highlight their number in red
|
||||
if (maxBerriesPicked == berriesPicked && maxBerriesPicked != 0)
|
||||
AddTextPrinterParameterized3(sGfx->windowIds[1], 1, sResultsXCoords[j] - width, sResultsYCoords[i], sTextColorTable[COLORID_RED], -1, gStringVar4);
|
||||
else
|
||||
@@ -4974,7 +4974,7 @@ static void Msg_WantToPlayAgain(void)
|
||||
AddTextPrinterParameterized(sGfx->windowIds[WIN_YES_NO], 1, gText_No, 8, 17, -1, NULL);
|
||||
AddTextPrinterParameterized(sGfx->windowIds[WIN_YES_NO], 1, gText_SelectorArrow2, 0, ((y - 1) * 16) + 1, -1, NULL);
|
||||
CopyWindowToVram(sGfx->windowIds[WIN_YES_NO], 3);
|
||||
|
||||
|
||||
// Increment state only if A or B button have been pressed.
|
||||
if (JOY_NEW(A_BUTTON))
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user