Removed trailing spaces in the most relevant files

Command used for the job:
egrep -rl ' $' --include *.c --include *.h --include  *.s --include  *.inc --include  *.txt *  | xargs sed -i 's/\s\+$//g'

Credits to Grant Murphy from Stack Overflow.
This commit is contained in:
LOuroboros
2021-08-24 19:59:32 -03:00
parent 63e6b914e4
commit 554210c5e3
466 changed files with 26928 additions and 26928 deletions
+129 -129
View File
@@ -139,7 +139,7 @@ enum {
#define NUM_STATUS_SQUARES 10
// Berries fall in predefined columns.
// Berries fall in predefined columns.
// A total of 10 are available, though fewer will be used with < 5 players
// The 11th column is a repeat of the 1st column wrapped around, so only
// the values 0-9 are unique 'valid' columns
@@ -342,20 +342,20 @@ static void HandleWaitPlayAgainInput(void);
static void ResetPickState(void);
static u32 GetHighestScore(void);
static void SendPacket_ReadyToStart(bool32);
static void SendPacket_GameState(struct DodrioGame_Player *,
struct DodrioGame_PlayerCommData *,
struct DodrioGame_PlayerCommData *,
struct DodrioGame_PlayerCommData *,
struct DodrioGame_PlayerCommData *,
struct DodrioGame_PlayerCommData *,
static void SendPacket_GameState(struct DodrioGame_Player *,
struct DodrioGame_PlayerCommData *,
struct DodrioGame_PlayerCommData *,
struct DodrioGame_PlayerCommData *,
struct DodrioGame_PlayerCommData *,
struct DodrioGame_PlayerCommData *,
u8 , bool32 , bool32 );
static bool32 RecvPacket_GameState(u32,
struct DodrioGame_Player *,
struct DodrioGame_PlayerCommData *,
struct DodrioGame_PlayerCommData *,
struct DodrioGame_PlayerCommData *,
struct DodrioGame_PlayerCommData *,
struct DodrioGame_PlayerCommData *,
static bool32 RecvPacket_GameState(u32,
struct DodrioGame_Player *,
struct DodrioGame_PlayerCommData *,
struct DodrioGame_PlayerCommData *,
struct DodrioGame_PlayerCommData *,
struct DodrioGame_PlayerCommData *,
struct DodrioGame_PlayerCommData *,
u8 *, bool32 *, bool32 *);
static void SendPacket_PickState(u8);
static bool32 RecvPacket_PickState(u32, u8 *);
@@ -422,11 +422,11 @@ static void StopGfxFuncs(void);
static void GfxIdle(void);
// For each player, the array is a list of all the columns starting with the column to their left
// Only the range of active columns is read from the array (dependent on the number of players),
// Only the range of active columns is read from the array (dependent on the number of players),
// so the arrays are spaced such that the numbers in the center are where the data that's read starts and end.
static const u8 sActiveColumnMap[MAX_RFU_PLAYERS][MAX_RFU_PLAYERS][NUM_BERRY_COLUMNS] =
{
{ // 1 player (never used), columns 4-6.
{ // 1 player (never used), columns 4-6.
// Sometimes read to get default order regardless of the current number of players
{0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0},
},
@@ -526,7 +526,7 @@ static const u8 sPlayerIdAtColumn[MAX_RFU_PLAYERS][NUM_BERRY_COLUMNS] =
{
{__, __, __, __, 1, 1, 1, __, __, __, __}, // 1 player
{__, __, __, 0, 0, 1, 1, 0, __, __, __}, // 2 players
{__, __, 2, 2, 0, 0, 1, 1, 1, __, __}, // 3 players
{__, __, 2, 2, 0, 0, 1, 1, 1, __, __}, // 3 players
{__, 3, 3, 0, 0, 1, 1, 2, 2, 3, __}, // 4 players
{ 3, 3, 4, 4, 0, 0, 1, 1, 2, 2, 3}, // 5 players
};
@@ -592,15 +592,15 @@ ALIGNED(4)
static const u8 sPrizeBerryIds[][10] =
{
{ // Possible prizes with 3 players
ITEM_TO_BERRY(ITEM_RAZZ_BERRY) - 1,
ITEM_TO_BERRY(ITEM_BLUK_BERRY) - 1,
ITEM_TO_BERRY(ITEM_NANAB_BERRY) - 1,
ITEM_TO_BERRY(ITEM_WEPEAR_BERRY) - 1,
ITEM_TO_BERRY(ITEM_PINAP_BERRY) - 1,
ITEM_TO_BERRY(ITEM_PINAP_BERRY) - 1,
ITEM_TO_BERRY(ITEM_WEPEAR_BERRY) - 1,
ITEM_TO_BERRY(ITEM_NANAB_BERRY) - 1,
ITEM_TO_BERRY(ITEM_BLUK_BERRY) - 1,
ITEM_TO_BERRY(ITEM_RAZZ_BERRY) - 1,
ITEM_TO_BERRY(ITEM_BLUK_BERRY) - 1,
ITEM_TO_BERRY(ITEM_NANAB_BERRY) - 1,
ITEM_TO_BERRY(ITEM_WEPEAR_BERRY) - 1,
ITEM_TO_BERRY(ITEM_PINAP_BERRY) - 1,
ITEM_TO_BERRY(ITEM_PINAP_BERRY) - 1,
ITEM_TO_BERRY(ITEM_WEPEAR_BERRY) - 1,
ITEM_TO_BERRY(ITEM_NANAB_BERRY) - 1,
ITEM_TO_BERRY(ITEM_BLUK_BERRY) - 1,
ITEM_TO_BERRY(ITEM_RAZZ_BERRY) - 1
},
{ // Possible prizes with 4 players
@@ -864,7 +864,7 @@ static void InitCountdown(void)
default:
sGame->startCountdown = TRUE;
SetGameFunc(FUNC_COUNTDOWN);
break;
break;
}
}
@@ -912,7 +912,7 @@ static void WaitGameStart(void)
case 0:
if (sGame->startGame)
SetGameFunc(FUNC_PLAY_GAME);
break;
break;
}
}
@@ -1468,15 +1468,15 @@ static void RecvLinkData_Gameplay(void)
u8 i;
u8 numPlayers = sGame->numPlayers;
sGame->players[0].receivedGameStatePacket = RecvPacket_GameState(0,
&sGame->players[0],
&sGame->players[0].comm,
&sGame->players[1].comm,
&sGame->players[2].comm,
&sGame->players[3].comm,
&sGame->players[4].comm,
&sGame->numGraySquares,
&sGame->berriesFalling,
sGame->players[0].receivedGameStatePacket = RecvPacket_GameState(0,
&sGame->players[0],
&sGame->players[0].comm,
&sGame->players[1].comm,
&sGame->players[2].comm,
&sGame->players[3].comm,
&sGame->players[4].comm,
&sGame->numGraySquares,
&sGame->berriesFalling,
&sGame->allReadyToEnd);
sGame->clearRecvCmds = TRUE;
@@ -1545,15 +1545,15 @@ static void RecvLinkData_ReadyToEnd(void)
u8 i;
u8 numPlayers = sGame->numPlayers;
sGame->players[0].receivedGameStatePacket = RecvPacket_GameState(0,
&sGame->players[0],
&sGame->players[0].comm,
&sGame->players[1].comm,
&sGame->players[2].comm,
&sGame->players[3].comm,
&sGame->players[4].comm,
&sGame->numGraySquares,
&sGame->berriesFalling,
sGame->players[0].receivedGameStatePacket = RecvPacket_GameState(0,
&sGame->players[0],
&sGame->players[0].comm,
&sGame->players[1].comm,
&sGame->players[2].comm,
&sGame->players[3].comm,
&sGame->players[4].comm,
&sGame->numGraySquares,
&sGame->berriesFalling,
&sGame->allReadyToEnd);
sGame->clearRecvCmds = TRUE;
@@ -1605,25 +1605,25 @@ static void SendLinkData_Leader(void)
switch (sGame->funcId)
{
case FUNC_PLAY_GAME:
SendPacket_GameState(&sGame->player,
&sGame->players[0].comm,
&sGame->players[1].comm,
&sGame->players[2].comm,
&sGame->players[3].comm,
&sGame->players[4].comm,
sGame->numGraySquares,
sGame->berriesFalling,
SendPacket_GameState(&sGame->player,
&sGame->players[0].comm,
&sGame->players[1].comm,
&sGame->players[2].comm,
&sGame->players[3].comm,
&sGame->players[4].comm,
sGame->numGraySquares,
sGame->berriesFalling,
sGame->allReadyToEnd);
break;
case FUNC_WAIT_END_GAME:
SendPacket_GameState(&sGame->player,
&sGame->players[0].comm,
&sGame->players[1].comm,
&sGame->players[2].comm,
&sGame->players[3].comm,
&sGame->players[4].comm,
sGame->numGraySquares,
sGame->berriesFalling,
SendPacket_GameState(&sGame->player,
&sGame->players[0].comm,
&sGame->players[1].comm,
&sGame->players[2].comm,
&sGame->players[3].comm,
&sGame->players[4].comm,
sGame->numGraySquares,
sGame->berriesFalling,
sGame->allReadyToEnd);
break;
}
@@ -1634,27 +1634,27 @@ static void RecvLinkData_Member(void)
switch (sGame->funcId)
{
case FUNC_PLAY_GAME:
RecvPacket_GameState(sGame->multiplayerId,
&sGame->players[sGame->multiplayerId],
&sGame->players[0].comm,
&sGame->players[1].comm,
&sGame->players[2].comm,
&sGame->players[3].comm,
&sGame->players[4].comm,
&sGame->numGraySquares,
&sGame->berriesFalling,
RecvPacket_GameState(sGame->multiplayerId,
&sGame->players[sGame->multiplayerId],
&sGame->players[0].comm,
&sGame->players[1].comm,
&sGame->players[2].comm,
&sGame->players[3].comm,
&sGame->players[4].comm,
&sGame->numGraySquares,
&sGame->berriesFalling,
&sGame->allReadyToEnd);
break;
case FUNC_WAIT_END_GAME:
RecvPacket_GameState(sGame->multiplayerId,
&sGame->players[sGame->multiplayerId],
&sGame->players[0].comm,
&sGame->players[1].comm,
&sGame->players[2].comm,
&sGame->players[3].comm,
&sGame->players[4].comm,
&sGame->numGraySquares,
&sGame->berriesFalling,
RecvPacket_GameState(sGame->multiplayerId,
&sGame->players[sGame->multiplayerId],
&sGame->players[0].comm,
&sGame->players[1].comm,
&sGame->players[2].comm,
&sGame->players[3].comm,
&sGame->players[4].comm,
&sGame->numGraySquares,
&sGame->berriesFalling,
&sGame->allReadyToEnd);
break;
}
@@ -1728,7 +1728,7 @@ static void HandleSound_Member(void)
u8 i;
if (sGame->players[sGame->multiplayerId].comm.pickState == PICK_NONE)
{
if (sGame->players[sGame->multiplayerId].comm.ateBerry != TRUE
if (sGame->players[sGame->multiplayerId].comm.ateBerry != TRUE
&& sGame->players[sGame->multiplayerId].comm.missedBerry != TRUE)
sGame->playingPickSound = 0;
}
@@ -1885,7 +1885,7 @@ static void HandlePickBerries(void)
column = sActiveColumnMap[0][0][j];
// Attempt has already been checked
if (sGame->playersAttemptingPick[column][0] == i
if (sGame->playersAttemptingPick[column][0] == i
|| sGame->playersAttemptingPick[column][1] == i)
break;
@@ -1929,14 +1929,14 @@ static void HandlePickBerries(void)
if (++sGame->eatTimer[column] >= 6)
{
sGame->eatTimer[column] = 0;
if (sGame->playersAttemptingPick[column][0] == PLAYER_NONE
if (sGame->playersAttemptingPick[column][0] == PLAYER_NONE
&& sGame->playersAttemptingPick[column][1] == PLAYER_NONE)
{
// No players attempting to pick this berry
continue;
}
else if (sGame->playersAttemptingPick[column][0] != PLAYER_NONE
else if (sGame->playersAttemptingPick[column][0] != PLAYER_NONE
&& sGame->playersAttemptingPick[column][1] == PLAYER_NONE)
{
// One player attempting to pick this berry
@@ -2003,7 +2003,7 @@ static bool32 TryPickBerry(u8 playerId, u8 pickState, u8 column)
pick = 2;
break;
}
// Check if berry is within range to be picked
if (berries->fallDist[column] == EAT_FALL_DIST - 1 || berries->fallDist[column] == EAT_FALL_DIST)
{
@@ -2054,7 +2054,7 @@ static void UpdateFallingBerries(void)
if (sGame->berryState[i] == BERRYSTATE_NONE || sGame->berryState[i] == BERRYSTATE_PICKED)
{
sGame->berriesFalling = TRUE;
if (game->player.berries.fallDist[i] >= MAX_FALL_DIST)
{
// Berry hit the ground
@@ -2591,9 +2591,9 @@ static void ResetForPlayAgainPrompt(void)
}
static const s16 sBerryScoreMultipliers[] = {
[BERRY_BLUE] = 10,
[BERRY_GREEN] = 30,
[BERRY_GOLD] = 50,
[BERRY_BLUE] = 10,
[BERRY_GREEN] = 30,
[BERRY_GOLD] = 50,
[BERRY_MISSED] = 50 // Subtracted
};
@@ -2788,7 +2788,7 @@ static u32 SetScoreResults(void)
u8 numPlayers = sGame->numPlayers;
GetHighestScore(); // Useless call
if (GetHighestScore() == 0)
{
// No one scored any points, put everyone in last place with a score of 0.
@@ -2810,7 +2810,7 @@ static u32 SetScoreResults(void)
{
u32 score = GetScoreByRanking(ranking);
u8 curRanking = nextRanking;
// Find all players with the score for this ranking.
// Increment nextRanking but not curRanking to allow
// for ties
@@ -3028,19 +3028,19 @@ static const u16 sDebug_BerryResults[MAX_RFU_PLAYERS][4] =
[BERRY_GREEN] = 0,
[BERRY_GOLD] = 90,
[BERRY_MISSED] = MAX_BERRIES
},
},
{
[BERRY_BLUE] = MAX_BERRIES,
[BERRY_GREEN] = MAX_BERRIES,
[BERRY_GOLD] = 70,
[BERRY_MISSED] = MAX_BERRIES
},
},
{
[BERRY_BLUE] = MAX_BERRIES,
[BERRY_GREEN] = 0,
[BERRY_GOLD] = MAX_BERRIES,
[BERRY_MISSED] = 0
},
},
{
[BERRY_BLUE] = MAX_BERRIES,
[BERRY_GREEN] = MAX_BERRIES,
@@ -3048,7 +3048,7 @@ static const u16 sDebug_BerryResults[MAX_RFU_PLAYERS][4] =
[BERRY_MISSED] = 0
},
{
[BERRY_BLUE] = MAX_BERRIES,
[BERRY_BLUE] = MAX_BERRIES,
[BERRY_GREEN] = MAX_BERRIES,
[BERRY_GOLD] = MAX_BERRIES,
[BERRY_MISSED] = 0
@@ -3159,14 +3159,14 @@ struct GameStatePacket
bool8 missedBerry_Player5:1;
};
static void SendPacket_GameState(struct DodrioGame_Player *player,
struct DodrioGame_PlayerCommData *player1,
struct DodrioGame_PlayerCommData *player2,
struct DodrioGame_PlayerCommData *player3,
struct DodrioGame_PlayerCommData *player4,
struct DodrioGame_PlayerCommData *player5,
u8 numGraySquares,
bool32 berriesFalling,
static void SendPacket_GameState(struct DodrioGame_Player *player,
struct DodrioGame_PlayerCommData *player1,
struct DodrioGame_PlayerCommData *player2,
struct DodrioGame_PlayerCommData *player3,
struct DodrioGame_PlayerCommData *player4,
struct DodrioGame_PlayerCommData *player5,
u8 numGraySquares,
bool32 berriesFalling,
bool32 allReadyToEnd)
{
struct GameStatePacket packet;
@@ -3219,15 +3219,15 @@ static void SendPacket_GameState(struct DodrioGame_Player *player,
Rfu_SendPacket(&packet);
}
static bool32 RecvPacket_GameState(u32 playerId,
struct DodrioGame_Player *player,
struct DodrioGame_PlayerCommData *player1,
struct DodrioGame_PlayerCommData *player2,
struct DodrioGame_PlayerCommData *player3,
struct DodrioGame_PlayerCommData *player4,
struct DodrioGame_PlayerCommData *player5,
u8 *numGraySquares,
bool32 *berriesFalling,
static bool32 RecvPacket_GameState(u32 playerId,
struct DodrioGame_Player *player,
struct DodrioGame_PlayerCommData *player1,
struct DodrioGame_PlayerCommData *player2,
struct DodrioGame_PlayerCommData *player3,
struct DodrioGame_PlayerCommData *player4,
struct DodrioGame_PlayerCommData *player5,
u8 *numGraySquares,
bool32 *berriesFalling,
bool32 *allReadyToEnd)
{
struct GameStatePacket *packet;
@@ -3503,7 +3503,7 @@ static const u8 sActiveColumnMap_Duplicate[MAX_RFU_PLAYERS][MAX_RFU_PLAYERS][NUM
{6, 7, 8, 9, 0, 1, 2, 3, 4, 5, 6},
{8, 9, 0, 1, 2, 3, 4, 5, 6, 7, 8},
},
};
};
// Unused duplicate of sDodrioHeadToColumnMap
static const u8 sDodrioHeadToColumnMap_Duplicate[MAX_RFU_PLAYERS][MAX_RFU_PLAYERS][3] =
@@ -4117,7 +4117,7 @@ static void UpdateStatusBarAnim(u8 numEmpty)
StartSpriteAnim(&gSprites[sStatusBar->spriteIds[i]], STATUS_YELLOW);
}
}
// Set remaining squares gray
for (; i < NUM_STATUS_SQUARES; i++)
StartSpriteAnim(&gSprites[sStatusBar->spriteIds[i]], STATUS_GRAY);
@@ -4132,15 +4132,15 @@ static void SetStatusBarInvisibility(bool8 invisible)
}
static const u8 sUnusedSounds[] = {
SE_M_CHARM,
SE_NOTE_C,
SE_NOTE_D,
SE_NOTE_E,
SE_NOTE_F,
SE_NOTE_G,
SE_NOTE_A,
SE_NOTE_B,
SE_NOTE_C_HIGH,
SE_M_CHARM,
SE_NOTE_C,
SE_NOTE_D,
SE_NOTE_E,
SE_NOTE_F,
SE_NOTE_G,
SE_NOTE_A,
SE_NOTE_B,
SE_NOTE_C_HIGH,
SE_RG_CARD_OPEN
};
@@ -4286,9 +4286,9 @@ static void SpriteCB_Cloud(struct Sprite *sprite)
}
}
static const s16 sCloudStartCoords[NUM_CLOUDS][2] =
static const s16 sCloudStartCoords[NUM_CLOUDS][2] =
{
{230, 55},
{230, 55},
{ 30, 74}
};
@@ -4790,8 +4790,8 @@ static void ShowResults(void)
ConvertIntToDecimalStringN(gStringVar4, berriesPicked, STR_CONV_MODE_LEFT_ALIGN, 4);
width = GetStringWidth(1, gStringVar4, -1);
// If player got the most of a berry type, highlight their number in red
// If player got the most of a berry type, highlight their number in red
if (maxBerriesPicked == berriesPicked && maxBerriesPicked != 0)
AddTextPrinterParameterized3(sGfx->windowIds[1], 1, sResultsXCoords[j] - width, sResultsYCoords[i], sTextColorTable[COLORID_RED], -1, gStringVar4);
else
@@ -4974,7 +4974,7 @@ static void Msg_WantToPlayAgain(void)
AddTextPrinterParameterized(sGfx->windowIds[WIN_YES_NO], 1, gText_No, 8, 17, -1, NULL);
AddTextPrinterParameterized(sGfx->windowIds[WIN_YES_NO], 1, gText_SelectorArrow2, 0, ((y - 1) * 16) + 1, -1, NULL);
CopyWindowToVram(sGfx->windowIds[WIN_YES_NO], 3);
// Increment state only if A or B button have been pressed.
if (JOY_NEW(A_BUTTON))
{