Removed trailing spaces in the most relevant files
Command used for the job: egrep -rl ' $' --include *.c --include *.h --include *.s --include *.inc --include *.txt * | xargs sed -i 's/\s\+$//g' Credits to Grant Murphy from Stack Overflow.
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@@ -1687,7 +1687,7 @@ static bool8 (*const sFishingStateFuncs[])(struct Task *) =
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{
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Fishing_Init,
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Fishing_GetRodOut,
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Fishing_WaitBeforeDots,
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Fishing_WaitBeforeDots,
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Fishing_InitDots, // FISHING_START_ROUND
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Fishing_ShowDots,
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Fishing_CheckForBite,
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@@ -1729,13 +1729,13 @@ static bool8 Fishing_GetRodOut(struct Task *task)
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{
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struct ObjectEvent *playerObjEvent;
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const s16 minRounds1[] = {
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[OLD_ROD] = 1,
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[GOOD_ROD] = 1,
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[OLD_ROD] = 1,
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[GOOD_ROD] = 1,
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[SUPER_ROD] = 1
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};
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const s16 minRounds2[] = {
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[OLD_ROD] = 1,
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[GOOD_ROD] = 3,
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[OLD_ROD] = 1,
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[GOOD_ROD] = 3,
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[SUPER_ROD] = 6
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};
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@@ -1865,8 +1865,8 @@ static bool8 Fishing_GotBite(struct Task *task)
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static bool8 Fishing_WaitForA(struct Task *task)
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{
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const s16 reelTimeouts[3] = {
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[OLD_ROD] = 36,
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[GOOD_ROD] = 33,
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[OLD_ROD] = 36,
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[GOOD_ROD] = 33,
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[SUPER_ROD] = 30
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};
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@@ -2100,7 +2100,7 @@ static void Task_DoPlayerSpinExit(u8 taskId)
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tState++;
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case 1: // Spin while rising
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TrySpinPlayerForWarp(object, &tSpinDelayTimer);
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// Rise and accelerate
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tCurY -= tSpeed;
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tSpeed += 3;
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