Removed trailing spaces in the most relevant files
Command used for the job: egrep -rl ' $' --include *.c --include *.h --include *.s --include *.inc --include *.txt * | xargs sed -i 's/\s\+$//g' Credits to Grant Murphy from Stack Overflow.
This commit is contained in:
@@ -40,17 +40,17 @@
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/*
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* Main menu state machine
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* -----------------------
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*
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*
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* Entry point: CB2_InitMainMenu
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*
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*
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* Note: States advance sequentially unless otherwise stated.
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*
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*
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* CB2_InitMainMenu / CB2_ReinitMainMenu
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* - Both of these states call InitMainMenu, which does all the work.
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* - In the Reinit case, the init code will check if the user came from
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* the options screen. If they did, then the options menu item is
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* pre-selected.
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*
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*
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* Task_MainMenuCheckSaveFile
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* - Determines how many menu options to show based on whether
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* the save file is Ok, empty, corrupted, etc.
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@@ -59,33 +59,33 @@
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* - If there were no errors, advance to Task_MainMenuCheckBattery.
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* - Note that the check to enable Mystery Events would normally happen
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* here, but this version of Emerald has them disabled.
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*
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*
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* Task_WaitForSaveFileErrorWindow
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* - Wait for the text to finish printing and then for the A button
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* to be pressed.
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*
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*
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* Task_MainMenuCheckBattery
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* - If the battery is OK, advance to Task_DisplayMainMenu.
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* - If the battery is dry, advance to Task_WaitForBatteryDryErrorWindow.
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*
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*
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* Task_WaitForBatteryDryErrorWindow
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* - Wait for the text to finish printing and then for the A button
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* to be pressed.
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*
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*
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* Task_DisplayMainWindow
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* - Display the buttons to the user. If the menu is in HAS_MYSTERY_EVENTS
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* mode, there are too many buttons for one screen and a scrollbar is added,
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* and the scrollbar task is spawned (Task_ScrollIndicatorArrowPairOnMainMenu).
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*
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*
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* Task_HighlightSelectedMainMenuItem
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* - Update the UI to match the currently selected item.
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*
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*
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* Task_HandleMainMenuInput
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* - If A is pressed, advance to Task_HandleMainMenuAPressed.
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* - If B is pressed, return to the title screen via CB2_InitTitleScreen.
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* - If Up or Down is pressed, handle scrolling if there is a scroll bar, change
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* the selection, then go back to Task_HighlightSelectedMainMenuItem.
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*
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*
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* Task_HandleMainMenuAPressed
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* - If the user selected New Game, advance to Task_NewGameBirchSpeech_Init.
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* - If the user selected Continue, advance to CB2_ContinueSavedGame.
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@@ -95,15 +95,15 @@
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* Task_DisplayMainMenuInvalidActionError.
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* - Code to start a Mystery Event is present here, but is unreachable in this
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* version.
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*
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*
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* Task_HandleMainMenuBPressed
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* - Clean up the main menu and go back to CB2_InitTitleScreen.
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*
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*
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* Task_DisplayMainMenuInvalidActionError
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* - Print one of three different error messages, wait for the text to stop
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* printing, and then wait for A or B to be pressed.
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* - Then advance to Task_HandleMainMenuBPressed.
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*
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*
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* Task_NewGameBirchSpeechInit
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* - Load the sprites for the intro speech, start playing music
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* Task_NewGameBirchSpeech_WaitToShowBirch
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@@ -126,11 +126,11 @@
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* - Animates by advancing to Task_NewGameBirchSpeech_SlideOutOldGenderSprite
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* whenever the player's selection changes.
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* - Advances to Task_NewGameBirchSpeech_WhatsYourName when done.
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*
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*
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* Task_NewGameBirchSpeech_SlideOutOldGenderSprite
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* Task_NewGameBirchSpeech_SlideInNewGenderSprite
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* - Returns back to Task_NewGameBirchSpeech_ChooseGender.
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*
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*
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* Task_NewGameBirchSpeech_WhatsYourName
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* Task_NewGameBirchSpeech_WaitForWhatsYourNameToPrint
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* Task_NewGameBirchSpeech_WaitPressBeforeNameChoice
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@@ -144,7 +144,7 @@
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* Task_NewGameBirchSpeech_ProcessNameYesNoMenu
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* - If confirmed, advance to Task_NewGameBirchSpeech_SlidePlatformAway2.
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* - Otherwise, return to Task_NewGameBirchSpeech_BoyOrGirl.
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*
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*
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* Task_NewGameBirchSpeech_SlidePlatformAway2
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* Task_NewGameBirchSpeech_ReshowBirchLotad
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* Task_NewGameBirchSpeech_WaitForSpriteFadeInAndTextPrinter
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@@ -154,7 +154,7 @@
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* Task_NewGameBirchSpeech_FadePlayerToWhite
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* Task_NewGameBirchSpeech_Cleanup
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* - Advances to CB2_NewGame.
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*
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*
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* Task_NewGameBirchSpeechSub_InitPokeball
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* - Advances to Task_NewGameBirchSpeechSub_WaitForLotad
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* Task_NewGameBirchSpeechSub_WaitForLotad
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