Removed trailing spaces in the most relevant files
Command used for the job: egrep -rl ' $' --include *.c --include *.h --include *.s --include *.inc --include *.txt * | xargs sed -i 's/\s\+$//g' Credits to Grant Murphy from Stack Overflow.
This commit is contained in:
+41
-41
@@ -126,7 +126,7 @@ enum {
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#define PLAY_AGAIN_YES 2
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#define TAG_MON1 0
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#define TAG_MON2 1 // MON2-5 used implicitly by adding multiplayer id to tag
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#define TAG_MON2 1 // MON2-5 used implicitly by adding multiplayer id to tag
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#define TAG_MON3 2
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#define TAG_MON4 3
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#define TAG_MON5 4
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@@ -1723,7 +1723,7 @@ static void UpdateVineState(void)
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sPokemonJump->prevVineState = sPokemonJump->vineState;
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sPokemonJump->vineState = sPokemonJump->vineStateTimer >> 8;
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// If beginning upswing
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if (sPokemonJump->vineState > VINE_UPSWING_LOWER && sPokemonJump->prevVineState < VINE_UPSWING_LOW)
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{
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@@ -1960,23 +1960,23 @@ static void HandleMonState(void)
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static const s8 sJumpOffsets[][48] =
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{
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[JUMP_TYPE_NORMAL] = { -3, -6, -8, -10, -13, -15, -17, -19,
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-21, -23, -25, -27, -28, -29,
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JUMP_PEAK, JUMP_PEAK, JUMP_PEAK,
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-28, -27, -26, -25, -23, -22, -20, -18,
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[JUMP_TYPE_NORMAL] = { -3, -6, -8, -10, -13, -15, -17, -19,
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-21, -23, -25, -27, -28, -29,
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JUMP_PEAK, JUMP_PEAK, JUMP_PEAK,
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-28, -27, -26, -25, -23, -22, -20, -18,
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-17, -15, -13, -11, -8, -6, -4, -1},
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[JUMP_TYPE_FAST] = { -3, -6, -9, -11, -14, -16, -18, -20,
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-22, -24, -26, -28, -29,
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JUMP_PEAK, JUMP_PEAK,
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-28, -26, -24, -22, -20, -18, -16, -14,
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[JUMP_TYPE_FAST] = { -3, -6, -9, -11, -14, -16, -18, -20,
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-22, -24, -26, -28, -29,
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JUMP_PEAK, JUMP_PEAK,
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-28, -26, -24, -22, -20, -18, -16, -14,
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-11, -9, -6, -4, -1},
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[JUMP_TYPE_SLOW] = { -3, -6, -9, -11, -13, -15, -17, -19,
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-21, -23, -25, -27, -28, -29,
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JUMP_PEAK, JUMP_PEAK, JUMP_PEAK, JUMP_PEAK,
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-29, -29, -28, -28, -27, -27, -26, -25,
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-24, -22, -20, -18, -16, -14, -12, -11,
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[JUMP_TYPE_SLOW] = { -3, -6, -9, -11, -13, -15, -17, -19,
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-21, -23, -25, -27, -28, -29,
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JUMP_PEAK, JUMP_PEAK, JUMP_PEAK, JUMP_PEAK,
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-29, -29, -28, -28, -27, -27, -26, -25,
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-24, -22, -20, -18, -16, -14, -12, -11,
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-9, -6, -4, -1},
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};
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@@ -2248,13 +2248,13 @@ static void TryUpdateExcellentsRecord(u16 excellentsInRow)
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}
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static const u16 sPrizeItems[] = {
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ITEM_LEPPA_BERRY,
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ITEM_LUM_BERRY,
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ITEM_SITRUS_BERRY,
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ITEM_FIGY_BERRY,
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ITEM_WIKI_BERRY,
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ITEM_MAGO_BERRY,
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ITEM_AGUAV_BERRY,
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ITEM_LEPPA_BERRY,
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ITEM_LUM_BERRY,
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ITEM_SITRUS_BERRY,
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ITEM_FIGY_BERRY,
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ITEM_WIKI_BERRY,
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ITEM_MAGO_BERRY,
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ITEM_AGUAV_BERRY,
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ITEM_IAPAPA_BERRY
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};
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@@ -3649,15 +3649,15 @@ enum {
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};
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static const u8 sVenusaurStates[] = {
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[VINE_HIGHEST] = VENUSAUR_UP,
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[VINE_DOWNSWING_HIGHER] = VENUSAUR_UP,
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[VINE_DOWNSWING_HIGH] = VENUSAUR_NEUTRAL,
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[VINE_DOWNSWING_LOW] = VENUSAUR_NEUTRAL,
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[VINE_DOWNSWING_LOWER] = VENUSAUR_DOWN,
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[VINE_LOWEST] = VENUSAUR_DOWN,
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[VINE_UPSWING_LOWER] = VENUSAUR_DOWN,
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[VINE_UPSWING_LOW] = VENUSAUR_NEUTRAL,
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[VINE_UPSWING_HIGH] = VENUSAUR_NEUTRAL,
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[VINE_HIGHEST] = VENUSAUR_UP,
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[VINE_DOWNSWING_HIGHER] = VENUSAUR_UP,
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[VINE_DOWNSWING_HIGH] = VENUSAUR_NEUTRAL,
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[VINE_DOWNSWING_LOW] = VENUSAUR_NEUTRAL,
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[VINE_DOWNSWING_LOWER] = VENUSAUR_DOWN,
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[VINE_LOWEST] = VENUSAUR_DOWN,
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[VINE_UPSWING_LOWER] = VENUSAUR_DOWN,
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[VINE_UPSWING_LOW] = VENUSAUR_NEUTRAL,
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[VINE_UPSWING_HIGH] = VENUSAUR_NEUTRAL,
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[VINE_UPSWING_HIGHER] = VENUSAUR_UP,
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};
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@@ -3665,25 +3665,25 @@ static const struct CompressedSpriteSheet sSpriteSheet_Digits = {gMinigameDigits
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static const struct SpritePalette sSpritePalette_Digits = {gMinigameDigits_Pal, TAG_DIGITS};
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static const u16 sPlayerNameWindowCoords_2Players[] = {
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6, 8,
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6, 8,
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16, 8
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};
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static const u16 sPlayerNameWindowCoords_3Players[] = {
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6, 8,
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11, 6,
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6, 8,
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11, 6,
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16, 8
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};
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static const u16 sPlayerNameWindowCoords_4Players[] = {
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2, 6,
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6, 8,
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16, 8,
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2, 6,
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6, 8,
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16, 8,
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20, 6
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};
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static const u16 sPlayerNameWindowCoords_5Players[] = {
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2, 6,
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6, 8,
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11, 6,
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16, 8,
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2, 6,
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6, 8,
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11, 6,
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16, 8,
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20, 6
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};
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