Removed trailing spaces in the most relevant files

Command used for the job:
egrep -rl ' $' --include *.c --include *.h --include  *.s --include  *.inc --include  *.txt *  | xargs sed -i 's/\s\+$//g'

Credits to Grant Murphy from Stack Overflow.
This commit is contained in:
LOuroboros
2021-08-24 19:59:32 -03:00
parent 63e6b914e4
commit 554210c5e3
466 changed files with 26928 additions and 26928 deletions
+17 -17
View File
@@ -4687,7 +4687,7 @@ static bool8 UpdateBoxMonIconScroll(void)
// Create the new incoming column of icons
sStorage->iconScrollPos += sStorage->iconScrollSpeed;
sStorage->iconScrollNumIncoming += CreateBoxMonIconsInColumn(sStorage->iconScrollCurColumn, sStorage->iconScrollDistance, sStorage->iconScrollSpeed);
if ((sStorage->iconScrollDirection > 0 && sStorage->iconScrollCurColumn == IN_BOX_COLUMNS - 1)
|| (sStorage->iconScrollDirection < 0 && sStorage->iconScrollCurColumn == 0))
{
@@ -5050,7 +5050,7 @@ static void SetReleaseMon(u8 mode, u8 position)
static bool8 TryHideReleaseMonSprite(void)
{
if (*sStorage->releaseMonSpritePtr == NULL
if (*sStorage->releaseMonSpritePtr == NULL
|| (*sStorage->releaseMonSpritePtr)->invisible)
return FALSE;
@@ -5903,7 +5903,7 @@ static bool8 UpdateCursorPos(void)
sStorage->cursorNewY += sStorage->cursorSpeedY;
sStorage->cursorSprite->x = sStorage->cursorNewX >> 8;
sStorage->cursorSprite->y = sStorage->cursorNewY >> 8;
// Limit cursor on right
if (sStorage->cursorSprite->x > DISPLAY_WIDTH + 16)
{
@@ -6525,7 +6525,7 @@ static void GetRestrictedReleaseMoves(u16 *moves)
for (i = 0; i < ARRAY_COUNT(sRestrictedReleaseMoves); i++)
{
if (sRestrictedReleaseMoves[i].mapGroup == MAP_GROUPS_COUNT
|| (sRestrictedReleaseMoves[i].mapGroup == gSaveBlock1Ptr->location.mapGroup
|| (sRestrictedReleaseMoves[i].mapGroup == gSaveBlock1Ptr->location.mapGroup
&& sRestrictedReleaseMoves[i].mapNum == gSaveBlock1Ptr->location.mapNum))
{
*moves = sRestrictedReleaseMoves[i].move;
@@ -6589,7 +6589,7 @@ static bool32 AtLeastThreeUsableMons(void)
{
s32 i, j;
s32 count = (sIsMonBeingMoved != FALSE);
// Check party for usable Pokémon
for (j = 0; j < PARTY_SIZE; j++)
{
@@ -6660,7 +6660,7 @@ static s8 RunCanReleaseMon(void)
for (i = 0; i < IN_BOX_COUNT; i++)
{
knownMoves = GetAndCopyBoxMonDataAt(sStorage->releaseCheckBoxId, sStorage->releaseCheckBoxPos, MON_DATA_KNOWN_MOVES, (u8*)sStorage->restrictedMoveList);
if (knownMoves != 0 && !(sStorage->releaseBoxId == sStorage->releaseCheckBoxId
if (knownMoves != 0 && !(sStorage->releaseBoxId == sStorage->releaseCheckBoxId
&& sStorage->releaseBoxPos == sStorage->releaseCheckBoxPos))
{
// Found PC Pokémon with restricted move, clear move from list
@@ -7537,7 +7537,7 @@ static u8 HandleInput_OnButtons(void)
sStorage->cursorVerticalWrap = -1;
if (sCursorPosition == 0)
cursorPosition = IN_BOX_COUNT - 1 - 5;
else
else
cursorPosition = IN_BOX_COUNT - 1;
sStorage->cursorFlipTimer = 1;
break;
@@ -7570,7 +7570,7 @@ static u8 HandleInput_OnButtons(void)
// Button was pressed, determine which
if (JOY_NEW(A_BUTTON))
return (cursorPosition == 0) ? INPUT_SHOW_PARTY : INPUT_CLOSE_BOX;
if (JOY_NEW(B_BUTTON))
return INPUT_PRESSED_B;
@@ -8084,9 +8084,9 @@ static void RemoveMenu(void)
//------------------------------------------------------------------------------
// SECTION: MultiMove
//
//
// The functions below handle moving and selecting multiple Pokémon at once.
// The icon sprites are moved to bg 0, and this bg is manipulated to move
// The icon sprites are moved to bg 0, and this bg is manipulated to move
// them as a group.
//------------------------------------------------------------------------------
@@ -8644,7 +8644,7 @@ static bool8 MultiMove_CanPlaceSelection(void)
//------------------------------------------------------------------------------
// SECTION: Item mode
//
//
// The functions below handle the Move Items mode
//------------------------------------------------------------------------------
@@ -8950,7 +8950,7 @@ static void MoveItemFromCursorToBag(void)
// The party menu is being closed, if the cursor is on
// a Pokémon that has a held item make sure it slides
// up along with the closing menu.
// up along with the closing menu.
static void MoveHeldItemWithPartyMenu(void)
{
s32 i;
@@ -8960,7 +8960,7 @@ static void MoveHeldItemWithPartyMenu(void)
for (i = 0; i < MAX_ITEM_ICONS; i++)
{
if (sStorage->itemIcons[i].active
if (sStorage->itemIcons[i].active
&& sStorage->itemIcons[i].area == CURSOR_AREA_IN_PARTY)
SetItemIconCallback(i, ITEM_CB_HIDE_PARTY, CURSOR_AREA_IN_HAND, 0);
}
@@ -8974,10 +8974,10 @@ static bool8 IsItemIconAnimActive(void)
{
if (sStorage->itemIcons[i].active)
{
if (!sStorage->itemIcons[i].sprite->affineAnimEnded
if (!sStorage->itemIcons[i].sprite->affineAnimEnded
&& sStorage->itemIcons[i].sprite->affineAnimBeginning)
return TRUE;
if (sStorage->itemIcons[i].sprite->callback != SpriteCallbackDummy
if (sStorage->itemIcons[i].sprite->callback != SpriteCallbackDummy
&& sStorage->itemIcons[i].sprite->callback != SpriteCB_ItemIcon_SetPosToCursor)
return TRUE;
}
@@ -8993,7 +8993,7 @@ static bool8 IsMovingItem(void)
{
for (i = 0; i < MAX_ITEM_ICONS; i++)
{
if (sStorage->itemIcons[i].active
if (sStorage->itemIcons[i].active
&& sStorage->itemIcons[i].area == CURSOR_AREA_IN_HAND)
return TRUE;
}
@@ -9988,7 +9988,7 @@ static void TilemapUtil_Draw(u8 id)
//------------------------------------------------------------------------------
// SECTION: UnkUtil
//
//
// Some data transfer utility that goes functionally unused.
// It gets initialized with UnkUtil_Init, and run every vblank in Pokémon
// Storage with UnkUtil_Run, but neither of the Add functions are ever used,