Removed trailing spaces in the most relevant files
Command used for the job: egrep -rl ' $' --include *.c --include *.h --include *.s --include *.inc --include *.txt * | xargs sed -i 's/\s\+$//g' Credits to Grant Murphy from Stack Overflow.
This commit is contained in:
@@ -4687,7 +4687,7 @@ static bool8 UpdateBoxMonIconScroll(void)
|
||||
// Create the new incoming column of icons
|
||||
sStorage->iconScrollPos += sStorage->iconScrollSpeed;
|
||||
sStorage->iconScrollNumIncoming += CreateBoxMonIconsInColumn(sStorage->iconScrollCurColumn, sStorage->iconScrollDistance, sStorage->iconScrollSpeed);
|
||||
|
||||
|
||||
if ((sStorage->iconScrollDirection > 0 && sStorage->iconScrollCurColumn == IN_BOX_COLUMNS - 1)
|
||||
|| (sStorage->iconScrollDirection < 0 && sStorage->iconScrollCurColumn == 0))
|
||||
{
|
||||
@@ -5050,7 +5050,7 @@ static void SetReleaseMon(u8 mode, u8 position)
|
||||
|
||||
static bool8 TryHideReleaseMonSprite(void)
|
||||
{
|
||||
if (*sStorage->releaseMonSpritePtr == NULL
|
||||
if (*sStorage->releaseMonSpritePtr == NULL
|
||||
|| (*sStorage->releaseMonSpritePtr)->invisible)
|
||||
return FALSE;
|
||||
|
||||
@@ -5903,7 +5903,7 @@ static bool8 UpdateCursorPos(void)
|
||||
sStorage->cursorNewY += sStorage->cursorSpeedY;
|
||||
sStorage->cursorSprite->x = sStorage->cursorNewX >> 8;
|
||||
sStorage->cursorSprite->y = sStorage->cursorNewY >> 8;
|
||||
|
||||
|
||||
// Limit cursor on right
|
||||
if (sStorage->cursorSprite->x > DISPLAY_WIDTH + 16)
|
||||
{
|
||||
@@ -6525,7 +6525,7 @@ static void GetRestrictedReleaseMoves(u16 *moves)
|
||||
for (i = 0; i < ARRAY_COUNT(sRestrictedReleaseMoves); i++)
|
||||
{
|
||||
if (sRestrictedReleaseMoves[i].mapGroup == MAP_GROUPS_COUNT
|
||||
|| (sRestrictedReleaseMoves[i].mapGroup == gSaveBlock1Ptr->location.mapGroup
|
||||
|| (sRestrictedReleaseMoves[i].mapGroup == gSaveBlock1Ptr->location.mapGroup
|
||||
&& sRestrictedReleaseMoves[i].mapNum == gSaveBlock1Ptr->location.mapNum))
|
||||
{
|
||||
*moves = sRestrictedReleaseMoves[i].move;
|
||||
@@ -6589,7 +6589,7 @@ static bool32 AtLeastThreeUsableMons(void)
|
||||
{
|
||||
s32 i, j;
|
||||
s32 count = (sIsMonBeingMoved != FALSE);
|
||||
|
||||
|
||||
// Check party for usable Pokémon
|
||||
for (j = 0; j < PARTY_SIZE; j++)
|
||||
{
|
||||
@@ -6660,7 +6660,7 @@ static s8 RunCanReleaseMon(void)
|
||||
for (i = 0; i < IN_BOX_COUNT; i++)
|
||||
{
|
||||
knownMoves = GetAndCopyBoxMonDataAt(sStorage->releaseCheckBoxId, sStorage->releaseCheckBoxPos, MON_DATA_KNOWN_MOVES, (u8*)sStorage->restrictedMoveList);
|
||||
if (knownMoves != 0 && !(sStorage->releaseBoxId == sStorage->releaseCheckBoxId
|
||||
if (knownMoves != 0 && !(sStorage->releaseBoxId == sStorage->releaseCheckBoxId
|
||||
&& sStorage->releaseBoxPos == sStorage->releaseCheckBoxPos))
|
||||
{
|
||||
// Found PC Pokémon with restricted move, clear move from list
|
||||
@@ -7537,7 +7537,7 @@ static u8 HandleInput_OnButtons(void)
|
||||
sStorage->cursorVerticalWrap = -1;
|
||||
if (sCursorPosition == 0)
|
||||
cursorPosition = IN_BOX_COUNT - 1 - 5;
|
||||
else
|
||||
else
|
||||
cursorPosition = IN_BOX_COUNT - 1;
|
||||
sStorage->cursorFlipTimer = 1;
|
||||
break;
|
||||
@@ -7570,7 +7570,7 @@ static u8 HandleInput_OnButtons(void)
|
||||
// Button was pressed, determine which
|
||||
if (JOY_NEW(A_BUTTON))
|
||||
return (cursorPosition == 0) ? INPUT_SHOW_PARTY : INPUT_CLOSE_BOX;
|
||||
|
||||
|
||||
if (JOY_NEW(B_BUTTON))
|
||||
return INPUT_PRESSED_B;
|
||||
|
||||
@@ -8084,9 +8084,9 @@ static void RemoveMenu(void)
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// SECTION: MultiMove
|
||||
//
|
||||
//
|
||||
// The functions below handle moving and selecting multiple Pokémon at once.
|
||||
// The icon sprites are moved to bg 0, and this bg is manipulated to move
|
||||
// The icon sprites are moved to bg 0, and this bg is manipulated to move
|
||||
// them as a group.
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
@@ -8644,7 +8644,7 @@ static bool8 MultiMove_CanPlaceSelection(void)
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// SECTION: Item mode
|
||||
//
|
||||
//
|
||||
// The functions below handle the Move Items mode
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
@@ -8950,7 +8950,7 @@ static void MoveItemFromCursorToBag(void)
|
||||
|
||||
// The party menu is being closed, if the cursor is on
|
||||
// a Pokémon that has a held item make sure it slides
|
||||
// up along with the closing menu.
|
||||
// up along with the closing menu.
|
||||
static void MoveHeldItemWithPartyMenu(void)
|
||||
{
|
||||
s32 i;
|
||||
@@ -8960,7 +8960,7 @@ static void MoveHeldItemWithPartyMenu(void)
|
||||
|
||||
for (i = 0; i < MAX_ITEM_ICONS; i++)
|
||||
{
|
||||
if (sStorage->itemIcons[i].active
|
||||
if (sStorage->itemIcons[i].active
|
||||
&& sStorage->itemIcons[i].area == CURSOR_AREA_IN_PARTY)
|
||||
SetItemIconCallback(i, ITEM_CB_HIDE_PARTY, CURSOR_AREA_IN_HAND, 0);
|
||||
}
|
||||
@@ -8974,10 +8974,10 @@ static bool8 IsItemIconAnimActive(void)
|
||||
{
|
||||
if (sStorage->itemIcons[i].active)
|
||||
{
|
||||
if (!sStorage->itemIcons[i].sprite->affineAnimEnded
|
||||
if (!sStorage->itemIcons[i].sprite->affineAnimEnded
|
||||
&& sStorage->itemIcons[i].sprite->affineAnimBeginning)
|
||||
return TRUE;
|
||||
if (sStorage->itemIcons[i].sprite->callback != SpriteCallbackDummy
|
||||
if (sStorage->itemIcons[i].sprite->callback != SpriteCallbackDummy
|
||||
&& sStorage->itemIcons[i].sprite->callback != SpriteCB_ItemIcon_SetPosToCursor)
|
||||
return TRUE;
|
||||
}
|
||||
@@ -8993,7 +8993,7 @@ static bool8 IsMovingItem(void)
|
||||
{
|
||||
for (i = 0; i < MAX_ITEM_ICONS; i++)
|
||||
{
|
||||
if (sStorage->itemIcons[i].active
|
||||
if (sStorage->itemIcons[i].active
|
||||
&& sStorage->itemIcons[i].area == CURSOR_AREA_IN_HAND)
|
||||
return TRUE;
|
||||
}
|
||||
@@ -9988,7 +9988,7 @@ static void TilemapUtil_Draw(u8 id)
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// SECTION: UnkUtil
|
||||
//
|
||||
//
|
||||
// Some data transfer utility that goes functionally unused.
|
||||
// It gets initialized with UnkUtil_Init, and run every vblank in Pokémon
|
||||
// Storage with UnkUtil_Run, but neither of the Add functions are ever used,
|
||||
|
||||
Reference in New Issue
Block a user