Removed trailing spaces in the most relevant files
Command used for the job: egrep -rl ' $' --include *.c --include *.h --include *.s --include *.inc --include *.txt * | xargs sed -i 's/\s\+$//g' Credits to Grant Murphy from Stack Overflow.
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@@ -10,7 +10,7 @@
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#define ROTATE_COUNTERCLOCKWISE 0
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#define ROTATE_CLOCKWISE 1
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#define ROTATE_NONE 2
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#define ROTATE_NONE 2
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struct RotatingTileObject
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{
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@@ -129,7 +129,7 @@ u16 MoveRotatingTileObjects(u8 puzzleNumber)
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puzzleTileStart = METATILE_TrickHousePuzzle_Arrow_YellowOnWhite_Right;
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// Object is on a metatile before the puzzle tile section
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// UB: Because this is not if (metatile < puzzleTileStart), for the trick house (metatile - puzzleTileStart) below can result in casting a negative value to u8
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// UB: Because this is not if (metatile < puzzleTileStart), for the trick house (metatile - puzzleTileStart) below can result in casting a negative value to u8
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if (metatile < METATILE_MossdeepGym_YellowArrow_Right)
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continue;
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@@ -223,7 +223,7 @@ void TurnRotatingTileObjects(void)
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// Which means tileDifference will always either be -1 or 3 after the below subtraction, and rotation will always be ROTATE_COUNTERCLOCKWISE after the following conditionals
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tileDifference = (u8)((metatile - puzzleTileStart) % 8);
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tileDifference -= (sRotatingTilePuzzle->objects[i].prevPuzzleTileNum);
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// Always true, see above
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if (tileDifference < 0 || tileDifference == 3)
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{
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