Corrected small inconsistency in move flag names
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@@ -3818,7 +3818,7 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
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if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
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&& TARGET_TURN_DAMAGED
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&& (Random() % 100) < atkHoldEffectParam
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&& gBattleMoves[gCurrentMove].flags & FLAG_KINGSROCK_AFFECTED
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&& gBattleMoves[gCurrentMove].flags & FLAG_KINGS_ROCK_AFFECTED
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&& gBattleMons[gBattlerTarget].hp)
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{
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gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_FLINCH;
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