Merge branch 'master' into multiplayer-stuff

This commit is contained in:
Phlosioneer
2019-02-18 01:12:47 -05:00
34 changed files with 300 additions and 224 deletions

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@@ -6,7 +6,7 @@
void InitEventData(void);
void ClearTempFieldEventData(void);
void ClearUpperFlags(void);
void ClearDailyFlags(void);
void DisableNationalPokedex(void);
void EnableNationalPokedex(void);
bool32 IsNationalPokedexEnabled(void);

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@@ -9,6 +9,6 @@
void CB2_InitCopyrightScreenAfterBootup(void);
void CB2_InitCopyrightScreenAfterBootup(void);
void CB2_InitCopyrightScreenAfterTitleScreen(void);
void sub_816F2A8(u16, u16, u16, u16);
void PanFadeAndZoomScreen(u16, u16, u16, u16);
#endif // GUARD_INTRO_H

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@@ -9,7 +9,7 @@ extern const struct CompressedSpriteSheet gIntro2BrendanSpriteSheet[];
extern const struct CompressedSpriteSheet gIntro2MaySpriteSheet[];
extern const struct CompressedSpriteSheet gIntro2BicycleSpriteSheet[];
extern const struct CompressedSpriteSheet gIntro2FlygonSpriteSheet[];
extern const struct SpritePalette gUnknown_085F530C[];
extern const struct SpritePalette gIntroBikeAndFlygonPalette[];
extern const struct CompressedSpriteSheet gUnknown_085F5334[];
extern const struct CompressedSpriteSheet gUnknown_085F5344[];
extern const struct CompressedSpriteSheet gUnknown_085F5354[];
@@ -21,7 +21,7 @@ void load_intro_part2_graphics(u8 a);
void sub_817B150(u8 a);
void sub_817B1C8(u8);
void sub_817B3A8(u8);
u8 sub_817B3DC(u8 a, u16 b, u16 c, u16 d);
u8 CreateBicycleAnimationTask(u8 a, u16 b, u16 c, u16 d);
void sub_817B540(u8);
u8 intro_create_brendan_sprite(s16 a, s16 b);
u8 intro_create_may_sprite(s16 a, s16 b);

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@@ -8,7 +8,7 @@ void SetTrainerId(u32 trainerId, u8 *dst);
u32 GetTrainerId(u8 *trainerId);
void CopyTrainerId(u8 *dst, u8 *src);
void NewGameInitData(void);
void sub_808447C(void);
void ResetMenuAndMonGlobals(void);
void Sav2_ClearSetDefault(void);
#endif // GUARD_NEW_GAME_H

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@@ -9,6 +9,11 @@
#define PLTT_BUFFER_SIZE 0x200
#define PLTT_DECOMP_BUFFER_SIZE (PLTT_BUFFER_SIZE * 2)
#define PALETTE_FADE_STATUS_DELAY 2
#define PALETTE_FADE_STATUS_ACTIVE 1
#define PALETTE_FADE_STATUS_DONE 0
#define PALETTE_FADE_STATUS_LOADING 0xFF
enum
{
FAST_FADE_IN_FROM_WHITE,

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@@ -1,7 +1,7 @@
#ifndef GUARD_TITLE_SCREEN_H
#define GUARD_TITLE_SCREEN_H
extern const u16 gUnknown_0853FF70[];
extern const u16 gIntroWaterDropData[];
void CB2_InitTitleScreen(void);