Some more pokenav
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@@ -3,9 +3,22 @@
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#include "bg.h"
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#include "main.h"
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#include "pokemon_storage_system.h"
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typedef u32 (*LoopedTask)(s32 state);
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struct PokenavSub18
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{
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u16 unk0;
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u16 unk2;
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struct
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{
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u8 boxId;
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u8 monId;
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u16 unk6;
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} unk4[TOTAL_BOXES_COUNT * IN_BOX_COUNT + PARTY_SIZE];
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};
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// Return values of LoopedTask functions.
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#define LT_INC_AND_PAUSE 0
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#define LT_INC_AND_CONTINUE 1
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@@ -43,7 +56,7 @@ enum
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// pokenav.c
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void sub_81C7694(u32);
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u16 sub_81C76AC(void);
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u32 sub_81C76AC(void);
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void CB2_InitPokeNav(void);
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u32 CreateLoopedTask(LoopedTask loopedTask, u32 priority);
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