Fix other missing instances of MAX_LINK_PLAYERS
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@@ -1024,7 +1024,7 @@ void InitLinkBattleVsScreen(u8 taskId)
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case 0:
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if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
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{
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for (i = 0; i < MAX_BATTLERS_COUNT; i++)
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for (i = 0; i < MAX_LINK_PLAYERS; i++)
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{
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name = gLinkPlayers[i].name;
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linkPlayer = &gLinkPlayers[i];
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