Merge pull request #2025 from Bassoonian/cleandefinespaces
Clean up defines lacking spaces
This commit is contained in:
@@ -859,7 +859,7 @@ static u8 GetTrainerBattleTransition(void)
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return sBattleTransitionTable_Trainer[transitionType][1];
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}
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#define RANDOM_TRANSITION(table)(table[Random() % ARRAY_COUNT(table)])
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#define RANDOM_TRANSITION(table) (table[Random() % ARRAY_COUNT(table)])
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u8 GetSpecialBattleTransition(s32 id)
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{
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u16 var;
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@@ -171,7 +171,7 @@ static const u8 sDecorTilemap_3x2_X[] = {
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0x06, 0x07, 0x06, 0x07, 0x06, 0x07
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};
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#define DECORSIZE(width, height)((width) * (height) * 4)
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#define DECORSIZE(width, height) ((width) * (height) * 4)
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static const struct {
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const u8 *tiles;
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@@ -1,10 +1,10 @@
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#define SQUARE(n)((n) * (n))
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#define CUBE(n)((n) * (n) * (n))
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#define SQUARE(n) ((n) * (n))
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#define CUBE(n) ((n) * (n) * (n))
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#define EXP_SLOW(n)((5 * CUBE(n)) / 4) // (5 * (n)^3) / 4
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#define EXP_FAST(n)((4 * CUBE(n)) / 5) // (4 * (n)^3) / 5
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#define EXP_MEDIUM_FAST(n)(CUBE(n)) // (n)^3
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#define EXP_MEDIUM_SLOW(n)((6 * CUBE(n)) / 5 - (15 * SQUARE(n)) + (100 * n) - 140) // (6 * (n)^3) / 5 - (15 * (n)^2) + (100 * n) - 140
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#define EXP_SLOW(n) ((5 * CUBE(n)) / 4) // (5 * (n)^3) / 4
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#define EXP_FAST(n) ((4 * CUBE(n)) / 5) // (4 * (n)^3) / 5
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#define EXP_MEDIUM_FAST(n) (CUBE(n)) // (n)^3
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#define EXP_MEDIUM_SLOW(n) ((6 * CUBE(n)) / 5 - (15 * SQUARE(n)) + (100 * n) - 140) // (6 * (n)^3) / 5 - (15 * (n)^2) + (100 * n) - 140
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#define EXP_ERRATIC(n) \
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(n <= 50) ? ((100 - n) * CUBE(n) / 50) \
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:(n <= 68) ? ((150 - n) * CUBE(n) / 100) \
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@@ -633,10 +633,10 @@ static const struct WindowTemplate sWindowTemplate_BButtonCancel = {
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// Minimum and maximum number of players for a link group
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// A minimum of 0 means the min and max are equal
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#define LINK_GROUP_CAPACITY(min, max)(((min) << 12) | ((max) << 8))
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#define GROUP_MAX(capacity)(capacity & 0x0F)
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#define GROUP_MIN(capacity)(capacity >> 4)
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#define GROUP_MIN2(capacity)(capacity & 0xF0) // Unnecessary to have both, but needed to match
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#define LINK_GROUP_CAPACITY(min, max) (((min) << 12) | ((max) << 8))
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#define GROUP_MAX(capacity) (capacity & 0x0F)
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#define GROUP_MIN(capacity) (capacity >> 4)
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#define GROUP_MIN2(capacity) (capacity & 0xF0) // Unnecessary to have both, but needed to match
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static const u32 sLinkGroupToActivityAndCapacity[NUM_LINK_GROUP_TYPES] = {
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[LINK_GROUP_SINGLE_BATTLE] = ACTIVITY_BATTLE_SINGLE | LINK_GROUP_CAPACITY(0, 2),
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@@ -3957,14 +3957,14 @@ bool8 InPokemonCenter(void)
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#define FANCLUB_BITFIELD (gSaveBlock1Ptr->vars[VAR_FANCLUB_FAN_COUNTER - VARS_START])
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#define FANCLUB_COUNTER 0x007F
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#define GET_TRAINER_FAN_CLUB_FLAG(flag) (FANCLUB_BITFIELD >> (flag) & 1)
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#define SET_TRAINER_FAN_CLUB_FLAG(flag) (FANCLUB_BITFIELD |= 1 << (flag))
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#define FLIP_TRAINER_FAN_CLUB_FLAG(flag)(FANCLUB_BITFIELD ^= 1 << (flag))
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#define GET_TRAINER_FAN_CLUB_FLAG(flag) (FANCLUB_BITFIELD >> (flag) & 1)
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#define SET_TRAINER_FAN_CLUB_FLAG(flag) (FANCLUB_BITFIELD |= 1 << (flag))
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#define FLIP_TRAINER_FAN_CLUB_FLAG(flag) (FANCLUB_BITFIELD ^= 1 << (flag))
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#define GET_TRAINER_FAN_CLUB_COUNTER (FANCLUB_BITFIELD & FANCLUB_COUNTER)
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#define SET_TRAINER_FAN_CLUB_COUNTER(count) (FANCLUB_BITFIELD = (FANCLUB_BITFIELD & ~FANCLUB_COUNTER) | (count))
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#define INCR_TRAINER_FAN_CLUB_COUNTER(count)(FANCLUB_BITFIELD += (count))
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#define CLEAR_TRAINER_FAN_CLUB_COUNTER (FANCLUB_BITFIELD &= ~FANCLUB_COUNTER)
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#define GET_TRAINER_FAN_CLUB_COUNTER (FANCLUB_BITFIELD & FANCLUB_COUNTER)
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#define SET_TRAINER_FAN_CLUB_COUNTER(count) (FANCLUB_BITFIELD = (FANCLUB_BITFIELD & ~FANCLUB_COUNTER) | (count))
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#define INCR_TRAINER_FAN_CLUB_COUNTER(count) (FANCLUB_BITFIELD += (count))
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#define CLEAR_TRAINER_FAN_CLUB_COUNTER (FANCLUB_BITFIELD &= ~FANCLUB_COUNTER)
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void ResetFanClub(void)
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{
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@@ -48,7 +48,7 @@ static const struct MapConnection *GetIncomingConnection(u8 direction, int x, in
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static bool8 IsPosInIncomingConnectingMap(u8 direction, int x, int y, const struct MapConnection *connection);
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static bool8 IsCoordInIncomingConnectingMap(int coord, int srcMax, int destMax, int offset);
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#define GetBorderBlockAt(x, y)({ \
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#define GetBorderBlockAt(x, y) ({ \
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u16 block; \
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int i; \
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const u16 *border = gMapHeader.mapLayout->border; /* Unused, they read it again below */ \
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@@ -1241,7 +1241,7 @@ static void ShowHideZoomingArea(bool8 show, bool8 zoomedIn)
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static void UpdateAreaHighlight(u8 cursorArea, u8 previousCursorArea)
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{
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#define NON_HIGHLIGHT_AREA(area)((area) == CURSOR_AREA_NOTHING || (area) > CURSOR_AREA_CANCEL)
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#define NON_HIGHLIGHT_AREA(area) ((area) == CURSOR_AREA_NOTHING || (area) > CURSOR_AREA_CANCEL)
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// If moving off highlightable area, unhighlight it
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switch (previousCursorArea)
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@@ -138,7 +138,7 @@ static const u8 sAvailSlots[] = {
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[4] = AVAIL_SLOT4
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};
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#define BLOCK_MASK(bitNum)((1 << (bitNum)) - 1)
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#define BLOCK_MASK(bitNum) ((1 << (bitNum)) - 1)
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static const u32 sAllBlocksReceived[] = {
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BLOCK_MASK(0),
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BLOCK_MASK(1),
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@@ -317,7 +317,7 @@ void MailboxMenu_Free(void)
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// filled with the graph color.
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//---------------------------------------
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#define SHIFT_RIGHT_ADJUSTED(n, s)(((n) >> (s)) + (((n) >> ((s) - 1)) & 1))
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#define SHIFT_RIGHT_ADJUSTED(n, s) (((n) >> (s)) + (((n) >> ((s) - 1)) & 1))
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void ConditionGraph_Init(struct ConditionGraph *graph)
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{
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@@ -108,7 +108,7 @@ enum {
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// the lower 8 bits are a timer to the next state.
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// When the timer is incremented above 255, it increments
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// the vine state and the timer is reset.
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#define VINE_STATE_TIMER(vineState)(((vineState) << 8) | 0xFF)
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#define VINE_STATE_TIMER(vineState) (((vineState) << 8) | 0xFF)
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enum {
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MONSTATE_NORMAL, // Pokémon is either on the ground or in the middle of a jump
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@@ -1080,7 +1080,7 @@ enum {
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RIBBONGFX_GIFT_3,
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};
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#define TO_PAL_OFFSET(palNum)((palNum) - PALTAG_RIBBON_ICONS_1)
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#define TO_PAL_OFFSET(palNum) ((palNum) - PALTAG_RIBBON_ICONS_1)
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struct
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{
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@@ -189,7 +189,7 @@ static const u16 sTerraOrMarineCaveMapSecIds[ABNORMAL_WEATHER_LOCATIONS] =
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[ABNORMAL_WEATHER_ROUTE_129_EAST - 1] = MAPSEC_ROUTE_129
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};
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#define MARINE_CAVE_COORD(location)(ABNORMAL_WEATHER_##location - MARINE_CAVE_LOCATIONS_START)
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#define MARINE_CAVE_COORD(location) (ABNORMAL_WEATHER_##location - MARINE_CAVE_LOCATIONS_START)
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static const struct UCoords16 sMarineCaveLocationCoords[MARINE_CAVE_LOCATIONS] =
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{
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@@ -70,13 +70,13 @@
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// Get the id of the col/row from the selection ID
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// e.g. GET_ROW(SQU_PURPLE_SKITTY) is ROW_PURPLE
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#define GET_COL(selectionId)((selectionId) % (NUM_BOARD_POKES + 1))
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#define GET_ROW(selectionId)((selectionId) / (NUM_BOARD_POKES + 1) * (NUM_BOARD_POKES + 1))
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#define GET_COL(selectionId) ((selectionId) % (NUM_BOARD_POKES + 1))
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#define GET_ROW(selectionId) ((selectionId) / (NUM_BOARD_POKES + 1) * (NUM_BOARD_POKES + 1))
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// Get the col/row index from the selection ID
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// e.g. GET_ROW_IDX(SQU_PURPLE_SKITTY) is 2 (purple being the 3rd row)
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#define GET_COL_IDX(selectionId)(selectionId - 1)
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#define GET_ROW_IDX(selectionId)(selectionId / 5 - 1)
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#define GET_COL_IDX(selectionId) (selectionId - 1)
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#define GET_ROW_IDX(selectionId) (selectionId / 5 - 1)
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// Flags for the above selections, used to set which spaces have been hit or bet on
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#define F_WYNAUT_COL (1 << COL_WYNAUT)
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@@ -149,7 +149,7 @@
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// 2 different Roulette tables with 2 different rates (normal vs service day special)
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// & 1 gets which table, >> 7 gets if ROULETTE_SPECIAL_RATE is set
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#define GET_MIN_BET_ID(var)(((var) & 1) + (((var) >> 7) * 2))
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#define GET_MIN_BET_ID(var) (((var) & 1) + (((var) >> 7) * 2))
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// Having Shroomish or Taillow in the party can make rolls more consistent in length
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// It also increases the likelihood that, if they appear to unstick a ball, they'll move it to a slot the player bet on
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@@ -14,7 +14,7 @@
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// Each parent player can lead a group of up to MAX_RFU_PLAYERS (including themselves).
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// Multiply the leader's id by MAX_RFU_PLAYERS and add the member's id (0 if the leader) to
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// get the sprite index of that player.
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#define UR_PLAYER_SPRITE_ID(leaderId, memberId)(MAX_RFU_PLAYERS * leaderId + memberId)
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#define UR_PLAYER_SPRITE_ID(leaderId, memberId) (MAX_RFU_PLAYERS * leaderId + memberId)
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static EWRAM_DATA struct UnionRoomObject * sUnionObjWork = NULL;
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static EWRAM_DATA u32 sUnionObjRefreshTimer = 0;
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