Merge pull request #1900 from Bassoonian/priortiy

Fix priortiy typos
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GriffinR authored and GitHub committed 2023-07-19 11:44:10 -04:00
commit 56ec3b6461
2 files changed
+3 -3

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+1 -1
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@@ -34,7 +34,7 @@ extern const struct SpriteTemplate gBallSpriteTemplates[];
#define POKEBALL_OPPONENT_SENDOUT 0xFE
u8 DoPokeballSendOutAnimation(s16 pan, u8 kindOfThrow);
void CreatePokeballSpriteToReleaseMon(u8 monSpriteId, u8 monPalNum, u8 x, u8 y, u8 oamPriority, u8 subpriortiy, u8 delay, u32 fadePalettes, u16 species);
void CreatePokeballSpriteToReleaseMon(u8 monSpriteId, u8 monPalNum, u8 x, u8 y, u8 oamPriority, u8 subpriority, u8 delay, u32 fadePalettes, u16 species);
u8 CreateTradePokeballSprite(u8 monSpriteId, u8 monPalNum, u8 x, u8 y, u8 oamPriority, u8 subPriority, u8 delay, u32 fadePalettes);
void StartHealthboxSlideIn(u8 battler);
void DoHitAnimHealthboxEffect(u8 battler);
+2 -2
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@@ -1028,13 +1028,13 @@ static u8 LaunchBallFadeMonTaskForPokeball(bool8 unFadeLater, u8 spritePalNum, u
#define sTrigIdx data[7]
// Pokeball in Birch intro, and when receiving via trade
void CreatePokeballSpriteToReleaseMon(u8 monSpriteId, u8 monPalNum, u8 x, u8 y, u8 oamPriority, u8 subpriortiy, u8 delay, u32 fadePalettes, u16 species)
void CreatePokeballSpriteToReleaseMon(u8 monSpriteId, u8 monPalNum, u8 x, u8 y, u8 oamPriority, u8 subpriority, u8 delay, u32 fadePalettes, u16 species)
{
u8 spriteId;
LoadCompressedSpriteSheetUsingHeap(&gBallSpriteSheets[BALL_POKE]);
LoadCompressedSpritePaletteUsingHeap(&gBallSpritePalettes[BALL_POKE]);
spriteId = CreateSprite(&gBallSpriteTemplates[BALL_POKE], x, y, subpriortiy);
spriteId = CreateSprite(&gBallSpriteTemplates[BALL_POKE], x, y, subpriority);
gSprites[spriteId].sMonSpriteId = monSpriteId;
gSprites[spriteId].sFinalMonX = gSprites[monSpriteId].x;