Correct dynamic type flag name
This commit is contained in:
+1
-1
@@ -450,7 +450,7 @@ STATIC_ASSERT(sizeof(((struct BattleStruct *)0)->palaceFlags) * 8 >= MAX_BATTLER
|
||||
|
||||
#define DYNAMIC_TYPE_MASK ((1 << 6) - 1)
|
||||
#define F_DYNAMIC_TYPE_IGNORE_PHYSICALITY (1 << 6) // If set, the dynamic type's physicality won't be used for certain move effects.
|
||||
#define F_DYNAMIC_TYPE_UNREAD (1 << 7) // Set for Hidden Power and Weather Ball but never apparently checked.
|
||||
#define F_DYNAMIC_TYPE_SET (1 << 7) // Set for all dynamic types to distinguish a dynamic type of Normal (0) from no dynamic type.
|
||||
|
||||
#define GET_MOVE_TYPE(move, typeArg) \
|
||||
{ \
|
||||
|
||||
Reference in New Issue
Block a user