Correct dynamic type flag name

This commit is contained in:
GriffinR
2023-10-20 12:57:36 -04:00
parent ffdc2456cb
commit 5712777dc2
2 changed files with 7 additions and 7 deletions
+1 -1
View File
@@ -450,7 +450,7 @@ STATIC_ASSERT(sizeof(((struct BattleStruct *)0)->palaceFlags) * 8 >= MAX_BATTLER
#define DYNAMIC_TYPE_MASK ((1 << 6) - 1)
#define F_DYNAMIC_TYPE_IGNORE_PHYSICALITY (1 << 6) // If set, the dynamic type's physicality won't be used for certain move effects.
#define F_DYNAMIC_TYPE_UNREAD (1 << 7) // Set for Hidden Power and Weather Ball but never apparently checked.
#define F_DYNAMIC_TYPE_SET (1 << 7) // Set for all dynamic types to distinguish a dynamic type of Normal (0) from no dynamic type.
#define GET_MOVE_TYPE(move, typeArg) \
{ \