Correct dynamic type flag name

This commit is contained in:
GriffinR
2023-10-20 12:57:36 -04:00
parent ffdc2456cb
commit 5712777dc2
2 changed files with 7 additions and 7 deletions
+6 -6
View File
@@ -8841,7 +8841,7 @@ static void Cmd_hiddenpowercalc(void)
gBattleStruct->dynamicMoveType = ((NUMBER_OF_MON_TYPES - 3) * typeBits) / 63 + 1;
if (gBattleStruct->dynamicMoveType >= TYPE_MYSTERY)
gBattleStruct->dynamicMoveType++;
gBattleStruct->dynamicMoveType |= F_DYNAMIC_TYPE_IGNORE_PHYSICALITY | F_DYNAMIC_TYPE_UNREAD;
gBattleStruct->dynamicMoveType |= F_DYNAMIC_TYPE_IGNORE_PHYSICALITY | F_DYNAMIC_TYPE_SET;
gBattlescriptCurrInstr++;
}
@@ -9718,15 +9718,15 @@ static void Cmd_setweatherballtype(void)
if (gBattleWeather & B_WEATHER_ANY)
gBattleScripting.dmgMultiplier = 2;
if (gBattleWeather & B_WEATHER_RAIN)
*(&gBattleStruct->dynamicMoveType) = TYPE_WATER | F_DYNAMIC_TYPE_UNREAD;
*(&gBattleStruct->dynamicMoveType) = TYPE_WATER | F_DYNAMIC_TYPE_SET;
else if (gBattleWeather & B_WEATHER_SANDSTORM)
*(&gBattleStruct->dynamicMoveType) = TYPE_ROCK | F_DYNAMIC_TYPE_UNREAD;
*(&gBattleStruct->dynamicMoveType) = TYPE_ROCK | F_DYNAMIC_TYPE_SET;
else if (gBattleWeather & B_WEATHER_SUN)
*(&gBattleStruct->dynamicMoveType) = TYPE_FIRE | F_DYNAMIC_TYPE_UNREAD;
*(&gBattleStruct->dynamicMoveType) = TYPE_FIRE | F_DYNAMIC_TYPE_SET;
else if (gBattleWeather & B_WEATHER_HAIL)
*(&gBattleStruct->dynamicMoveType) = TYPE_ICE | F_DYNAMIC_TYPE_UNREAD;
*(&gBattleStruct->dynamicMoveType) = TYPE_ICE | F_DYNAMIC_TYPE_SET;
else
*(&gBattleStruct->dynamicMoveType) = TYPE_NORMAL | F_DYNAMIC_TYPE_UNREAD;
*(&gBattleStruct->dynamicMoveType) = TYPE_NORMAL | F_DYNAMIC_TYPE_SET;
}
gBattlescriptCurrInstr++;