Organization and naming
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+11
-11
@@ -22,7 +22,7 @@ struct NamingScreenTemplate
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{
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u8 unk0;
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u8 maxChars;
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u8 unk2;
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u8 iconFunction;
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u8 unk3;
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u8 unk4; //mode?
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u8 unk5;
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@@ -39,23 +39,23 @@ struct NamingScreenData {
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/*0x1810*/ u8 tileBuffer[0x600];
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/*0x1E10*/ u8 state;
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/*0x1E11*/ u8 windows[5];
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/*0x1E16*/ u16 unk1E16;
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/*0x1E16*/ u16 inputCharBaseXPos;
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/*0x1E18*/ u16 bg1vOffset;
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/*0x1E1A*/ u16 bg2vOffset;
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/*0x1E1C*/ u16 unk1E1C;
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/*0x1E1E*/ u16 unk1E1E;
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/*0x1E20*/ u8 unk1E20;
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/*0x1E21*/ u8 unk1E21;
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/*0x1E1C*/ u16 bg1Priority;
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/*0x1E1E*/ u16 bg2Priority;
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/*0x1E20*/ u8 bgToReveal;
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/*0x1E21*/ u8 bgToHide;
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/*0x1E22*/ u8 currentPage;
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/*0x1E23*/ u8 cursorSpriteId;
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/*0x1E24*/ u8 unk1E24;
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/*0x1E25*/ u8 unk1E25;
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/*0x1E24*/ u8 selectBtnFrameSpriteId;
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/*0x1E25*/ u8 keyRepeatStartDelayCopy;
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/*0x1E28*/ const struct NamingScreenTemplate *template;
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/*0x1E2C*/ u8 templateNum;
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/*0x1E30*/ u8 *destBuffer;
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/*0x1E34*/ u16 unk1E34;
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/*0x1E36*/ u16 unk1E36;
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/*0x1E38*/ u32 unk1E38;
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/*0x1E34*/ u16 monSpecies;
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/*0x1E36*/ u16 monGender;
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/*0x1E38*/ u32 monPersonality;
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/*0x1E3C*/ MainCallback returnCallback;
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};
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