Merge branch 'master' into extern-cleanup
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@@ -95,7 +95,7 @@ static void PlayerHandleBattleAnimation(void);
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static void PlayerHandleLinkStandbyMsg(void);
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static void PlayerHandleResetActionMoveSelection(void);
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static void PlayerHandleCmd55(void);
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static void nullsub_22(void);
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static void PlayerCmdEnd(void);
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static void PlayerBufferRunCommand(void);
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static void HandleInputChooseTarget(void);
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@@ -182,7 +182,7 @@ static void (*const sPlayerBufferCommands[CONTROLLER_CMDS_COUNT])(void) =
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PlayerHandleLinkStandbyMsg,
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PlayerHandleResetActionMoveSelection,
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PlayerHandleCmd55,
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nullsub_22
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PlayerCmdEnd
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};
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static const u8 sTargetIdentities[] = {B_POSITION_PLAYER_LEFT, B_POSITION_PLAYER_RIGHT, B_POSITION_OPPONENT_RIGHT, B_POSITION_OPPONENT_LEFT};
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@@ -3101,6 +3101,6 @@ static void PlayerHandleCmd55(void)
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gBattlerControllerFuncs[gActiveBattler] = sub_80587B0;
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}
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static void nullsub_22(void)
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static void PlayerCmdEnd(void)
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{
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}
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