Merge remote-tracking branch 'upstream/master' into berry_crush

This commit is contained in:
Kurausukun
2020-12-10 23:30:52 -05:00
500 changed files with 25386 additions and 24803 deletions

View File

@@ -14,7 +14,6 @@
#include "constants/battle_ai.h"
#include "constants/battle_move_effects.h"
#include "constants/moves.h"
#include "constants/species.h"
#define AI_ACTION_DONE 0x0001
#define AI_ACTION_FLEE 0x0002
@@ -451,7 +450,16 @@ static u8 ChooseMoveOrAction_Doubles(void)
{
s32 i;
s32 j;
#ifndef BUGFIX
s32 scriptsToRun;
#else
// the value assigned to this is a u32 (aiFlags)
// this becomes relevant because aiFlags can have bit 31 set
// and scriptsToRun is shifted
// this never happens in the vanilla game because bit 31 is
// only set when it's the first battle
u32 scriptsToRun;
#endif
s16 bestMovePointsForTarget[MAX_BATTLERS_COUNT];
s8 mostViableTargetsArray[MAX_BATTLERS_COUNT];
u8 actionOrMoveIndex[MAX_BATTLERS_COUNT];
@@ -1299,7 +1307,7 @@ static void Cmd_count_usable_party_mons(void)
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
{
u8 position;
u32 position;
battlerOnField1 = gBattlerPartyIndexes[battlerId];
position = GetBattlerPosition(battlerId) ^ BIT_FLANK;
battlerOnField2 = gBattlerPartyIndexes[GetBattlerAtPosition(position)];