Merge remote-tracking branch 'upstream/master' into berry_crush
This commit is contained in:
+29
-27
@@ -21,7 +21,6 @@
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#include "constants/battle_anim.h"
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#include "constants/rgb.h"
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#include "constants/songs.h"
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#include "constants/species.h"
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#include "constants/weather.h"
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extern const struct SpriteTemplate gThoughtBubbleSpriteTemplate;
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@@ -5003,8 +5002,8 @@ void AnimTask_GetReturnPowerLevel(u8 taskId)
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void AnimTask_SnatchOpposingMonMove(u8 taskId)
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{
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u8 spriteId, spriteId2;
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u32 personality;
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u32 otId;
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int personality;
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int otId;
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u16 species;
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u8 subpriority;
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bool8 isBackPic;
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@@ -5038,31 +5037,34 @@ void AnimTask_SnatchOpposingMonMove(u8 taskId)
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isBackPic = FALSE;
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x = -32;
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}
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else if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
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{
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personality = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_PERSONALITY);
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otId = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_OT_ID);
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if (gBattleSpritesDataPtr->battlerData[gBattleAnimAttacker].transformSpecies == SPECIES_NONE)
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species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_SPECIES);
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else
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species = gBattleSpritesDataPtr->battlerData[gBattleAnimAttacker].transformSpecies;
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subpriority = gSprites[GetAnimBattlerSpriteId(ANIM_TARGET)].subpriority + 1;
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isBackPic = FALSE;
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x = 272;
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}
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else
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{
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personality = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_PERSONALITY);
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otId = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_OT_ID);
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if (gBattleSpritesDataPtr->battlerData[gBattleAnimAttacker].transformSpecies == SPECIES_NONE)
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species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_SPECIES);
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else
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species = gBattleSpritesDataPtr->battlerData[gBattleAnimAttacker].transformSpecies;
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if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
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{
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personality = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_PERSONALITY);
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otId = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_OT_ID);
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if (gBattleSpritesDataPtr->battlerData[gBattleAnimAttacker].transformSpecies == SPECIES_NONE)
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species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_SPECIES);
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else
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species = gBattleSpritesDataPtr->battlerData[gBattleAnimAttacker].transformSpecies;
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subpriority = gSprites[GetAnimBattlerSpriteId(ANIM_TARGET)].subpriority - 1;
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isBackPic = TRUE;
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x = -32;
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subpriority = gSprites[GetAnimBattlerSpriteId(ANIM_TARGET)].subpriority + 1;
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isBackPic = FALSE;
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x = 272;
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}
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else
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{
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personality = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_PERSONALITY);
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otId = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_OT_ID);
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if (gBattleSpritesDataPtr->battlerData[gBattleAnimAttacker].transformSpecies == SPECIES_NONE)
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species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_SPECIES);
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else
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species = gBattleSpritesDataPtr->battlerData[gBattleAnimAttacker].transformSpecies;
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subpriority = gSprites[GetAnimBattlerSpriteId(ANIM_TARGET)].subpriority - 1;
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isBackPic = TRUE;
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x = -32;
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}
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}
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spriteId2 = sub_80A8394(species, isBackPic, 0, x, GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y), subpriority, personality, otId, gBattleAnimAttacker, 0);
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@@ -5089,7 +5091,7 @@ void AnimTask_SnatchOpposingMonMove(u8 taskId)
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if (x < GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X))
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{
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gTasks[taskId].data[14]++;
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gBattleAnimArgs[7] = -1;
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gBattleAnimArgs[7] = 0xFFFF;
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}
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}
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else
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@@ -5097,7 +5099,7 @@ void AnimTask_SnatchOpposingMonMove(u8 taskId)
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if (x > GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X))
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{
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gTasks[taskId].data[14]++;
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gBattleAnimArgs[7] = -1;
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gBattleAnimArgs[7] = 0xFFFF;
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}
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}
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}
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