decompile field screen

This commit is contained in:
DizzyEggg
2018-12-08 21:42:36 +01:00
parent 5caca7a4d6
commit 58c4cec946
9 changed files with 1279 additions and 2735 deletions

View File

@@ -244,7 +244,7 @@ extern void pal_fill_for_maplights(void);
extern void sub_80E1558(u8);
extern void sub_80E1570(void);
extern bool8 sub_80E1584(void);
extern void sub_80AF0B4(void);
extern void WarpFadeScreen(void);
// .rodata
const u32 gNewGameBirchPic[] = INCBIN_U32("graphics/birch_speech/birch.4bpp");
@@ -1593,8 +1593,8 @@ static void sub_80B7004(struct Task *task)
static void sub_80B7050(void)
{
music_something();
sub_80AF0B4();
TryFadeOutOldMapMusic();
WarpFadeScreen();
}
static void sub_80B7060(void)
@@ -1943,8 +1943,8 @@ static bool8 sub_80B7704(struct Task *task, struct EventObject *eventObject, str
static bool8 sub_80B77F8(struct Task *task, struct EventObject *eventObject, struct Sprite *sprite)
{
music_something();
sub_80AF0B4();
TryFadeOutOldMapMusic();
WarpFadeScreen();
task->data[0]++;
return FALSE;
}
@@ -2099,8 +2099,8 @@ static bool8 sub_80B7BCC(struct Task *task, struct EventObject *eventObject, str
{
if (!FieldEffectActiveListContains(FLDEFF_POP_OUT_OF_ASH))
{
music_something();
sub_80AF0B4();
TryFadeOutOldMapMusic();
WarpFadeScreen();
task->data[0]++;
}
return FALSE;
@@ -2161,8 +2161,8 @@ static void EscapeRopeFieldEffect_Step1(struct Task *task)
u8 spinDirections[5] = {DIR_SOUTH, DIR_WEST, DIR_EAST, DIR_NORTH, DIR_SOUTH};
if (task->data[14] != 0 && (--task->data[14]) == 0)
{
music_something();
sub_80AF0B4();
TryFadeOutOldMapMusic();
WarpFadeScreen();
}
eventObject = &gEventObjects[gPlayerAvatar.eventObjectId];
if (!EventObjectIsMovementOverridden(eventObject) || EventObjectClearHeldMovementIfFinished(eventObject))
@@ -2314,8 +2314,8 @@ static void TeleportFieldEffectTask3(struct Task *task)
if (task->data[4] >= 0xa8)
{
task->data[0]++;
music_something();
sub_80AF0B4();
TryFadeOutOldMapMusic();
WarpFadeScreen();
}
}
@@ -3123,7 +3123,7 @@ static void sub_80B9474(struct Task *task)
{
if (sub_80B9508(task->data[1]))
{
sub_80AF0B4();
WarpFadeScreen();
task->data[0]++;
}
}