Clean up some of save.c

This commit is contained in:
GriffinR
2020-01-12 15:27:37 -05:00
committed by huderlem
parent de49445a79
commit 58e64b9524
13 changed files with 190 additions and 182 deletions
+3 -3
View File
@@ -467,7 +467,7 @@ static void Task_Hof_InitTeamSaveData(u8 taskId)
}
else
{
if (Save_LoadGameData(3) != TRUE)
if (Save_LoadGameData(SAVE_HALL_OF_FAME) != SAVE_STATUS_OK)
memset(gDecompressionBuffer, 0, 0x2000);
}
@@ -498,7 +498,7 @@ static void Task_Hof_InitTeamSaveData(u8 taskId)
static void Task_Hof_TrySaveData(u8 taskId)
{
gGameContinueCallback = CB2_DoHallOfFameScreenDontSaveData;
if (TrySavingData(SAVE_HALL_OF_FAME) == 0xFF && gDamagedSaveSectors != 0)
if (TrySavingData(SAVE_HALL_OF_FAME) == SAVE_STATUS_ERROR && gDamagedSaveSectors != 0)
{
UnsetBgTilemapBuffer(1);
UnsetBgTilemapBuffer(3);
@@ -836,7 +836,7 @@ void CB2_DoHallOfFamePC(void)
static void Task_HofPC_CopySaveData(u8 taskId)
{
sub_81980F0(0, 0x1E, 0, 0xC, 0x226);
if (Save_LoadGameData(3) != 1)
if (Save_LoadGameData(SAVE_HALL_OF_FAME) != SAVE_STATUS_OK)
{
gTasks[taskId].func = Task_HofPC_PrintDataIsCorrupted;
}