Clean up some of save.c
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+3
-3
@@ -467,7 +467,7 @@ static void Task_Hof_InitTeamSaveData(u8 taskId)
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}
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else
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{
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if (Save_LoadGameData(3) != TRUE)
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if (Save_LoadGameData(SAVE_HALL_OF_FAME) != SAVE_STATUS_OK)
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memset(gDecompressionBuffer, 0, 0x2000);
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}
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@@ -498,7 +498,7 @@ static void Task_Hof_InitTeamSaveData(u8 taskId)
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static void Task_Hof_TrySaveData(u8 taskId)
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{
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gGameContinueCallback = CB2_DoHallOfFameScreenDontSaveData;
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if (TrySavingData(SAVE_HALL_OF_FAME) == 0xFF && gDamagedSaveSectors != 0)
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if (TrySavingData(SAVE_HALL_OF_FAME) == SAVE_STATUS_ERROR && gDamagedSaveSectors != 0)
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{
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UnsetBgTilemapBuffer(1);
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UnsetBgTilemapBuffer(3);
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@@ -836,7 +836,7 @@ void CB2_DoHallOfFamePC(void)
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static void Task_HofPC_CopySaveData(u8 taskId)
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{
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sub_81980F0(0, 0x1E, 0, 0xC, 0x226);
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if (Save_LoadGameData(3) != 1)
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if (Save_LoadGameData(SAVE_HALL_OF_FAME) != SAVE_STATUS_OK)
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{
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gTasks[taskId].func = Task_HofPC_PrintDataIsCorrupted;
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}
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