Clean up some of save.c
This commit is contained in:
295
src/save.c
295
src/save.c
@@ -14,7 +14,7 @@
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#include "constants/game_stat.h"
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static u16 CalculateChecksum(void *data, u16 size);
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static u8 DoReadFlashWholeSection(u8 sector, struct SaveSection *section);
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static bool8 DoReadFlashWholeSection(u8 sector, struct SaveSection *section);
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static u8 GetSaveValidStatus(const struct SaveSectionLocation *location);
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static u8 sub_8152E10(u16 a1, const struct SaveSectionLocation *location);
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static u8 ClearSaveData_2(u16 a1, const struct SaveSectionLocation *location);
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@@ -53,7 +53,7 @@ static u8 HandleWriteSector(u16 a1, const struct SaveSectionLocation *location);
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min(sizeof(structure) - chunkNum * SECTOR_DATA_SIZE, SECTOR_DATA_SIZE) \
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} \
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const struct SaveSectionOffsets gSaveSectionOffsets[] =
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static const struct SaveSectionOffsets sSaveSectionOffsets[] =
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{
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SAVEBLOCK_CHUNK(gSaveblock2, 0),
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@@ -84,9 +84,9 @@ u16 gUnknown_03006208;
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u16 gSaveUnusedVar;
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u16 gSaveFileStatus;
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void (*gGameContinueCallback)(void);
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struct SaveSectionLocation gRamSaveSectionLocations[0xE];
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struct SaveSectionLocation gRamSaveSectionLocations[SECTOR_SAVE_SLOT_LENGTH];
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u16 gSaveUnusedVar2;
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u16 gUnknown_03006294;
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u16 gSaveAttemptStatus;
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EWRAM_DATA struct SaveSection gSaveDataBuffer = {0};
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EWRAM_DATA static u8 sUnusedVar = 0;
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@@ -130,16 +130,16 @@ static bool32 SetDamagedSectorBits(u8 op, u8 bit)
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return retVal;
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}
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static u8 save_write_to_flash(u16 a1, const struct SaveSectionLocation *location)
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static u8 SaveWriteToFlash(u16 a1, const struct SaveSectionLocation *location)
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{
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u32 retVal;
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u32 status;
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u16 i;
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gFastSaveSection = &gSaveDataBuffer;
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if (a1 != 0xFFFF) // for link
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{
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retVal = HandleWriteSector(a1, location);
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status = HandleWriteSector(a1, location);
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}
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else
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{
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@@ -148,41 +148,41 @@ static u8 save_write_to_flash(u16 a1, const struct SaveSectionLocation *location
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gLastWrittenSector++;
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gLastWrittenSector = gLastWrittenSector % SECTOR_SAVE_SLOT_LENGTH; // array count save sector locations
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gSaveCounter++;
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retVal = 1;
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status = SAVE_STATUS_OK;
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for (i = 0; i < SECTOR_SAVE_SLOT_LENGTH; i++)
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HandleWriteSector(i, location);
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if (gDamagedSaveSectors != 0) // skip the damaged sector.
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{
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retVal = 0xFF;
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status = SAVE_STATUS_ERROR;
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gLastWrittenSector = gLastKnownGoodSector;
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gSaveCounter = gLastSaveCounter;
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}
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}
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return retVal;
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return status;
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}
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static u8 HandleWriteSector(u16 a1, const struct SaveSectionLocation *location)
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static u8 HandleWriteSector(u16 sectorId, const struct SaveSectionLocation *location)
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{
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u16 i;
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u16 sector;
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u8 *data;
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u16 size;
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sector = a1 + gLastWrittenSector;
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sector = sectorId + gLastWrittenSector;
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sector %= SECTOR_SAVE_SLOT_LENGTH;
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sector += SECTOR_SAVE_SLOT_LENGTH * (gSaveCounter % 2);
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data = location[a1].data;
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size = location[a1].size;
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data = location[sectorId].data;
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size = location[sectorId].size;
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// clear save section.
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for (i = 0; i < sizeof(struct SaveSection); i++)
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((char *)gFastSaveSection)[i] = 0;
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gFastSaveSection->id = a1;
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gFastSaveSection->id = sectorId;
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gFastSaveSection->security = UNKNOWN_CHECK_VALUE;
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gFastSaveSection->counter = gSaveCounter;
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@@ -215,12 +215,12 @@ static u8 TryWriteSector(u8 sector, u8 *data)
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if (ProgramFlashSectorAndVerify(sector, data) != 0) // is damaged?
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{
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SetDamagedSectorBits(ENABLE, sector); // set damaged sector bits.
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return 0xFF;
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return SAVE_STATUS_ERROR;
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}
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else
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{
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SetDamagedSectorBits(DISABLE, sector); // unset damaged sector bits. it's safe now.
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return 1;
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return SAVE_STATUS_OK;
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}
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}
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@@ -247,46 +247,46 @@ static u32 RestoreSaveBackupVars(const struct SaveSectionLocation *location) //
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return 0;
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}
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static u8 sub_81529D4(u16 a1, const struct SaveSectionLocation *location)
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static u8 sub_81529D4(u16 sectorId, const struct SaveSectionLocation *location)
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{
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u8 retVal;
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u8 status;
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if (gUnknown_03006208 < a1 - 1)
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if (gUnknown_03006208 < sectorId - 1)
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{
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retVal = 1;
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status = SAVE_STATUS_OK;
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HandleWriteSector(gUnknown_03006208, location);
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gUnknown_03006208++;
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if (gDamagedSaveSectors)
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{
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retVal = 0xFF;
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status = SAVE_STATUS_ERROR;
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gLastWrittenSector = gLastKnownGoodSector;
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gSaveCounter = gLastSaveCounter;
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}
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}
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else
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{
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retVal = 0xFF;
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status = SAVE_STATUS_ERROR;
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}
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return retVal;
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return status;
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}
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static u8 sub_8152A34(u16 a1, const struct SaveSectionLocation *location)
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static u8 sub_8152A34(u16 sectorId, const struct SaveSectionLocation *location)
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{
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u8 retVal = 1;
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u8 status = SAVE_STATUS_OK;
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ClearSaveData_2(a1 - 1, location);
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ClearSaveData_2(sectorId - 1, location);
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if (gDamagedSaveSectors)
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{
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retVal = 0xFF;
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status = SAVE_STATUS_ERROR;
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gLastWrittenSector = gLastKnownGoodSector;
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gSaveCounter = gLastSaveCounter;
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}
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return retVal;
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return status;
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}
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static u8 ClearSaveData_2(u16 a1, const struct SaveSectionLocation *location)
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static u8 ClearSaveData_2(u16 sectorId, const struct SaveSectionLocation *location)
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{
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u16 i;
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u16 sector;
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@@ -294,18 +294,18 @@ static u8 ClearSaveData_2(u16 a1, const struct SaveSectionLocation *location)
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u16 size;
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u8 status;
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sector = a1 + gLastWrittenSector;
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sector = sectorId + gLastWrittenSector;
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sector %= SECTOR_SAVE_SLOT_LENGTH;
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sector += SECTOR_SAVE_SLOT_LENGTH * (gSaveCounter % 2);
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data = location[a1].data;
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size = location[a1].size;
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data = location[sectorId].data;
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size = location[sectorId].size;
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// clear temp save section.
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for (i = 0; i < sizeof(struct SaveSection); i++)
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((char *)gFastSaveSection)[i] = 0;
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gFastSaveSection->id = a1;
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gFastSaveSection->id = sectorId;
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gFastSaveSection->security = UNKNOWN_CHECK_VALUE;
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gFastSaveSection->counter = gSaveCounter;
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@@ -318,53 +318,53 @@ static u8 ClearSaveData_2(u16 a1, const struct SaveSectionLocation *location)
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EraseFlashSector(sector);
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status = 1;
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status = SAVE_STATUS_OK;
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for (i = 0; i < sizeof(struct UnkSaveSection); i++)
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{
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if (ProgramFlashByte(sector, i, ((u8 *)gFastSaveSection)[i]))
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{
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status = 0xFF;
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status = SAVE_STATUS_ERROR;
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break;
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}
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}
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if (status == 0xFF)
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if (status == SAVE_STATUS_ERROR)
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{
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SetDamagedSectorBits(ENABLE, sector);
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return 0xFF;
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return SAVE_STATUS_ERROR;
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}
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else
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{
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status = 1;
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status = SAVE_STATUS_OK;
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for (i = 0; i < 7; i++)
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{
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if (ProgramFlashByte(sector, 0xFF9 + i, ((u8 *)gFastSaveSection)[0xFF9 + i]))
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{
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status = 0xFF;
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status = SAVE_STATUS_ERROR;
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break;
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}
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}
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if (status == 0xFF)
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if (status == SAVE_STATUS_ERROR)
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{
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SetDamagedSectorBits(ENABLE, sector);
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return 0xFF;
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return SAVE_STATUS_ERROR;
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}
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else
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{
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SetDamagedSectorBits(DISABLE, sector);
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return 1;
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return SAVE_STATUS_OK;
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}
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}
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}
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static u8 sav12_xor_get(u16 a1, const struct SaveSectionLocation *location)
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static u8 sav12_xor_get(u16 sectorId, const struct SaveSectionLocation *location)
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{
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u16 sector;
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sector = a1 + gLastWrittenSector; // no sub 1?
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sector = sectorId + gLastWrittenSector; // no sub 1?
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sector %= SECTOR_SAVE_SLOT_LENGTH;
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sector += SECTOR_SAVE_SLOT_LENGTH * (gSaveCounter % 2);
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@@ -374,20 +374,20 @@ static u8 sav12_xor_get(u16 a1, const struct SaveSectionLocation *location)
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SetDamagedSectorBits(ENABLE, sector);
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gLastWrittenSector = gLastKnownGoodSector;
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gSaveCounter = gLastSaveCounter;
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return 0xFF;
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return SAVE_STATUS_ERROR;
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}
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else
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{
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SetDamagedSectorBits(DISABLE, sector);
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return 1;
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return SAVE_STATUS_OK;
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}
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}
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static u8 sub_8152CAC(u16 a1, const struct SaveSectionLocation *location)
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static u8 sub_8152CAC(u16 sectorId, const struct SaveSectionLocation *location)
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{
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u16 sector;
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sector = a1 + gLastWrittenSector - 1;
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sector = sectorId + gLastWrittenSector - 1;
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sector %= SECTOR_SAVE_SLOT_LENGTH;
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sector += SECTOR_SAVE_SLOT_LENGTH * (gSaveCounter % 2);
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@@ -397,20 +397,20 @@ static u8 sub_8152CAC(u16 a1, const struct SaveSectionLocation *location)
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SetDamagedSectorBits(ENABLE, sector);
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gLastWrittenSector = gLastKnownGoodSector;
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gSaveCounter = gLastSaveCounter;
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return 0xFF;
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return SAVE_STATUS_ERROR;
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}
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else
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{
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SetDamagedSectorBits(DISABLE, sector);
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return 1;
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return SAVE_STATUS_OK;
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}
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}
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static u8 sub_8152D44(u16 a1, const struct SaveSectionLocation *location)
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static u8 sub_8152D44(u16 sectorId, const struct SaveSectionLocation *location)
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{
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u16 sector;
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sector = a1 + gLastWrittenSector - 1; // no sub 1?
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sector = sectorId + gLastWrittenSector - 1; // no sub 1?
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sector %= SECTOR_SAVE_SLOT_LENGTH;
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sector += SECTOR_SAVE_SLOT_LENGTH * (gSaveCounter % 2);
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@@ -420,30 +420,30 @@ static u8 sub_8152D44(u16 a1, const struct SaveSectionLocation *location)
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SetDamagedSectorBits(ENABLE, sector);
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gLastWrittenSector = gLastKnownGoodSector;
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gSaveCounter = gLastSaveCounter;
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return 0xFF;
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return SAVE_STATUS_ERROR;
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}
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else
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{
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SetDamagedSectorBits(DISABLE, sector);
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return 1;
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return SAVE_STATUS_OK;
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}
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}
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static u8 sub_8152DD0(u16 a1, const struct SaveSectionLocation *location)
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{
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u8 retVal;
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u8 status;
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gFastSaveSection = &gSaveDataBuffer;
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if (a1 != 0xFFFF)
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{
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retVal = 0xFF;
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status = SAVE_STATUS_ERROR;
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}
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else
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{
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retVal = GetSaveValidStatus(location);
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status = GetSaveValidStatus(location);
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sub_8152E10(0xFFFF, location);
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}
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return retVal;
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return status;
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}
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static u8 sub_8152E10(u16 a1, const struct SaveSectionLocation *location)
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@@ -469,7 +469,7 @@ static u8 sub_8152E10(u16 a1, const struct SaveSectionLocation *location)
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}
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}
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return 1;
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return SAVE_STATUS_OK;
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}
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static u8 GetSaveValidStatus(const struct SaveSectionLocation *location)
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@@ -502,13 +502,13 @@ static u8 GetSaveValidStatus(const struct SaveSectionLocation *location)
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if (securityPassed)
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{
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if (slotCheckField == 0x3FFF)
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saveSlot1Status = 1;
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saveSlot1Status = SAVE_STATUS_OK;
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else
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saveSlot1Status = 255;
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saveSlot1Status = SAVE_STATUS_ERROR;
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}
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else
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{
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saveSlot1Status = 0;
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saveSlot1Status = SAVE_STATUS_EMPTY;
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}
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slotCheckField = 0;
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@@ -533,16 +533,16 @@ static u8 GetSaveValidStatus(const struct SaveSectionLocation *location)
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if (securityPassed)
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{
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if (slotCheckField == 0x3FFF)
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saveSlot2Status = 1;
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saveSlot2Status = SAVE_STATUS_OK;
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else
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saveSlot2Status = 255;
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saveSlot2Status = SAVE_STATUS_ERROR;
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}
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else
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{
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saveSlot2Status = 0;
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saveSlot2Status = SAVE_STATUS_EMPTY;
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}
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if (saveSlot1Status == 1 && saveSlot2Status == 1)
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if (saveSlot1Status == SAVE_STATUS_OK && saveSlot2Status == SAVE_STATUS_OK)
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{
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if ((saveSlot1Counter == -1 && saveSlot2Counter == 0) || (saveSlot1Counter == 0 && saveSlot2Counter == -1))
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{
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@@ -558,42 +558,42 @@ static u8 GetSaveValidStatus(const struct SaveSectionLocation *location)
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else
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gSaveCounter = saveSlot1Counter;
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}
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return 1;
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return SAVE_STATUS_OK;
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}
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if (saveSlot1Status == 1)
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if (saveSlot1Status == SAVE_STATUS_OK)
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{
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gSaveCounter = saveSlot1Counter;
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if (saveSlot2Status == 255)
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return 255;
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return 1;
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if (saveSlot2Status == SAVE_STATUS_ERROR)
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return SAVE_STATUS_ERROR;
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return SAVE_STATUS_OK;
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}
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if (saveSlot2Status == 1)
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if (saveSlot2Status == SAVE_STATUS_OK)
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{
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gSaveCounter = saveSlot2Counter;
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if (saveSlot1Status == 255)
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return 255;
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return 1;
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if (saveSlot1Status == SAVE_STATUS_ERROR)
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return SAVE_STATUS_ERROR;
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return SAVE_STATUS_OK;
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}
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if (saveSlot1Status == 0 && saveSlot2Status == 0)
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if (saveSlot1Status == SAVE_STATUS_EMPTY && saveSlot2Status == SAVE_STATUS_EMPTY)
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{
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gSaveCounter = 0;
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gLastWrittenSector = 0;
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return 0;
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return SAVE_STATUS_EMPTY;
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}
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gSaveCounter = 0;
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gLastWrittenSector = 0;
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return 2;
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return SAVE_STATUS_CORRUPT;
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}
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static u8 sub_81530DC(u8 a1, u8 *data, u16 size)
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static u8 sub_81530DC(u8 sectorId, u8 *data, u16 size)
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{
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u16 i;
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struct SaveSection *section = &gSaveDataBuffer;
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DoReadFlashWholeSection(a1, section);
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DoReadFlashWholeSection(sectorId, section);
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if (section->security == UNKNOWN_CHECK_VALUE)
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{
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u16 checksum = CalculateChecksum(section->data, size);
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@@ -601,23 +601,24 @@ static u8 sub_81530DC(u8 a1, u8 *data, u16 size)
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{
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for (i = 0; i < size; i++)
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data[i] = section->data[i];
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return 1;
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return SAVE_STATUS_OK;
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}
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else
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{
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return 2;
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return SAVE_STATUS_CORRUPT;
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}
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}
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else
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{
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return 0;
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return SAVE_STATUS_EMPTY;
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}
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}
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static u8 DoReadFlashWholeSection(u8 sector, struct SaveSection *section)
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// Return value always ignored
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static bool8 DoReadFlashWholeSection(u8 sector, struct SaveSection *section)
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{
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ReadFlash(sector, 0, section->data, sizeof(struct SaveSection));
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return 1;
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return TRUE;
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}
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static u16 CalculateChecksum(void *data, u16 size)
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@@ -638,19 +639,19 @@ static void UpdateSaveAddresses(void)
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{
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int i = 0;
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gRamSaveSectionLocations[i].data = (void*)(gSaveBlock2Ptr) + gSaveSectionOffsets[i].toAdd;
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gRamSaveSectionLocations[i].size = gSaveSectionOffsets[i].size;
|
||||
gRamSaveSectionLocations[i].data = (void*)(gSaveBlock2Ptr) + sSaveSectionOffsets[i].toAdd;
|
||||
gRamSaveSectionLocations[i].size = sSaveSectionOffsets[i].size;
|
||||
|
||||
for (i = 1; i < 5; i++)
|
||||
for (i = SECTOR_ID_SAVEBLOCK1_START; i <= SECTOR_ID_SAVEBLOCK1_END; i++)
|
||||
{
|
||||
gRamSaveSectionLocations[i].data = (void*)(gSaveBlock1Ptr) + gSaveSectionOffsets[i].toAdd;
|
||||
gRamSaveSectionLocations[i].size = gSaveSectionOffsets[i].size;
|
||||
gRamSaveSectionLocations[i].data = (void*)(gSaveBlock1Ptr) + sSaveSectionOffsets[i].toAdd;
|
||||
gRamSaveSectionLocations[i].size = sSaveSectionOffsets[i].size;
|
||||
}
|
||||
|
||||
for (i = 5; i < 14; i++)
|
||||
for (i = SECTOR_ID_PKMN_STORAGE_START; i <= SECTOR_ID_PKMN_STORAGE_END; i++)
|
||||
{
|
||||
gRamSaveSectionLocations[i].data = (void*)(gPokemonStoragePtr) + gSaveSectionOffsets[i].toAdd;
|
||||
gRamSaveSectionLocations[i].size = gSaveSectionOffsets[i].size;
|
||||
gRamSaveSectionLocations[i].data = (void*)(gPokemonStoragePtr) + sSaveSectionOffsets[i].toAdd;
|
||||
gRamSaveSectionLocations[i].size = sSaveSectionOffsets[i].size;
|
||||
|
||||
i++;i--; // needed to match
|
||||
}
|
||||
@@ -673,36 +674,36 @@ u8 HandleSavingData(u8 saveType)
|
||||
if (GetGameStat(GAME_STAT_ENTERED_HOF) < 999)
|
||||
IncrementGameStat(GAME_STAT_ENTERED_HOF);
|
||||
SaveSerializedGame();
|
||||
save_write_to_flash(0xFFFF, gRamSaveSectionLocations);
|
||||
SaveWriteToFlash(0xFFFF, gRamSaveSectionLocations);
|
||||
tempAddr = gDecompressionBuffer;
|
||||
HandleWriteSectorNBytes(SECTOR_ID_HOF_1, tempAddr, 0xF80);
|
||||
HandleWriteSectorNBytes(SECTOR_ID_HOF_2, tempAddr + 0xF80, 0xF80);
|
||||
HandleWriteSectorNBytes(SECTOR_ID_HOF_1, tempAddr, SECTOR_DATA_SIZE);
|
||||
HandleWriteSectorNBytes(SECTOR_ID_HOF_2, tempAddr + SECTOR_DATA_SIZE, SECTOR_DATA_SIZE);
|
||||
break;
|
||||
case SAVE_NORMAL: // normal save. also called by overwriting your own save.
|
||||
default:
|
||||
SaveSerializedGame();
|
||||
save_write_to_flash(0xFFFF, gRamSaveSectionLocations);
|
||||
SaveWriteToFlash(0xFFFF, gRamSaveSectionLocations);
|
||||
break;
|
||||
case SAVE_LINK: // Link and Battle Frontier
|
||||
case SAVE_LINK2: // Unused
|
||||
SaveSerializedGame();
|
||||
for(i = 0; i < 5; i++)
|
||||
for(i = SECTOR_ID_SAVEBLOCK2; i <= SECTOR_ID_SAVEBLOCK1_END; i++)
|
||||
ClearSaveData_2(i, gRamSaveSectionLocations);
|
||||
for(i = 0; i < 5; i++)
|
||||
for(i = SECTOR_ID_SAVEBLOCK2; i <= SECTOR_ID_SAVEBLOCK1_END; i++)
|
||||
sav12_xor_get(i, gRamSaveSectionLocations);
|
||||
break;
|
||||
// Support for Ereader was removed in Emerald.
|
||||
/*
|
||||
case EREADER_SAVE: // used in mossdeep "game corner" before/after battling old man e-reader trainer
|
||||
SaveSerializedGame();
|
||||
save_write_to_flash(0, gRamSaveSectionLocations);
|
||||
SaveWriteToFlash(0, gRamSaveSectionLocations);
|
||||
break;
|
||||
*/
|
||||
case SAVE_OVERWRITE_DIFFERENT_FILE:
|
||||
for (i = SECTOR_ID_HOF_1; i < SECTORS_COUNT; i++)
|
||||
EraseFlashSector(i); // erase HOF.
|
||||
SaveSerializedGame();
|
||||
save_write_to_flash(0xFFFF, gRamSaveSectionLocations);
|
||||
SaveWriteToFlash(0xFFFF, gRamSaveSectionLocations);
|
||||
break;
|
||||
}
|
||||
gTrainerHillVBlankCounter = backupVar;
|
||||
@@ -713,25 +714,25 @@ u8 TrySavingData(u8 saveType)
|
||||
{
|
||||
if (gFlashMemoryPresent != TRUE)
|
||||
{
|
||||
gUnknown_03006294 = 0xFF;
|
||||
return 0xFF;
|
||||
gSaveAttemptStatus = SAVE_STATUS_ERROR;
|
||||
return SAVE_STATUS_ERROR;
|
||||
}
|
||||
|
||||
HandleSavingData(saveType);
|
||||
if (!gDamagedSaveSectors)
|
||||
{
|
||||
gUnknown_03006294 = 1;
|
||||
return 1;
|
||||
gSaveAttemptStatus = SAVE_STATUS_OK;
|
||||
return SAVE_STATUS_OK;
|
||||
}
|
||||
else
|
||||
{
|
||||
DoSaveFailedScreen(saveType);
|
||||
gUnknown_03006294 = 0xFF;
|
||||
return 0xFF;
|
||||
gSaveAttemptStatus = SAVE_STATUS_ERROR;
|
||||
return SAVE_STATUS_ERROR;
|
||||
}
|
||||
}
|
||||
|
||||
bool8 sub_8153380(void) // trade.s save
|
||||
bool8 sub_8153380(void) // trade.c
|
||||
{
|
||||
if (gFlashMemoryPresent != TRUE)
|
||||
return TRUE;
|
||||
@@ -741,92 +742,92 @@ bool8 sub_8153380(void) // trade.s save
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
bool8 sub_81533AC(void) // trade.s save
|
||||
bool8 sub_81533AC(void) // trade.c
|
||||
{
|
||||
u8 retVal = sub_81529D4(SECTOR_SAVE_SLOT_LENGTH, gRamSaveSectionLocations);
|
||||
u8 status = sub_81529D4(SECTOR_SAVE_SLOT_LENGTH, gRamSaveSectionLocations);
|
||||
if (gDamagedSaveSectors)
|
||||
DoSaveFailedScreen(0);
|
||||
if (retVal == 0xFF)
|
||||
DoSaveFailedScreen(SAVE_NORMAL);
|
||||
if (status == SAVE_STATUS_ERROR)
|
||||
return TRUE;
|
||||
else
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
u8 sub_81533E0(void) // trade.s save
|
||||
bool8 sub_81533E0(void) // trade.c
|
||||
{
|
||||
sub_8152A34(SECTOR_SAVE_SLOT_LENGTH, gRamSaveSectionLocations);
|
||||
if (gDamagedSaveSectors)
|
||||
DoSaveFailedScreen(0);
|
||||
return 0;
|
||||
DoSaveFailedScreen(SAVE_NORMAL);
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
u8 sub_8153408(void) // trade.s save
|
||||
bool8 sub_8153408(void) // trade.c
|
||||
{
|
||||
sub_8152CAC(SECTOR_SAVE_SLOT_LENGTH, gRamSaveSectionLocations);
|
||||
if (gDamagedSaveSectors)
|
||||
DoSaveFailedScreen(0);
|
||||
return 0;
|
||||
DoSaveFailedScreen(SAVE_NORMAL);
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
u8 FullSaveGame(void)
|
||||
{
|
||||
if (gFlashMemoryPresent != TRUE)
|
||||
return 1;
|
||||
return TRUE;
|
||||
|
||||
UpdateSaveAddresses();
|
||||
SaveSerializedGame();
|
||||
RestoreSaveBackupVars(gRamSaveSectionLocations);
|
||||
sub_8152A34(gUnknown_03006208 + 1, gRamSaveSectionLocations);
|
||||
return 0;
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
bool8 CheckSaveFile(void)
|
||||
{
|
||||
u8 retVal = FALSE;
|
||||
u16 val = ++gUnknown_03006208;
|
||||
if (val <= 4)
|
||||
u16 sectorId = ++gUnknown_03006208;
|
||||
if (sectorId <= SECTOR_ID_SAVEBLOCK1_END)
|
||||
{
|
||||
sub_8152A34(gUnknown_03006208 + 1, gRamSaveSectionLocations);
|
||||
sub_8152D44(val, gRamSaveSectionLocations);
|
||||
sub_8152D44(sectorId, gRamSaveSectionLocations);
|
||||
}
|
||||
else
|
||||
{
|
||||
sub_8152D44(val, gRamSaveSectionLocations);
|
||||
sub_8152D44(sectorId, gRamSaveSectionLocations);
|
||||
retVal = TRUE;
|
||||
}
|
||||
if (gDamagedSaveSectors)
|
||||
DoSaveFailedScreen(1);
|
||||
DoSaveFailedScreen(SAVE_LINK);
|
||||
return retVal;
|
||||
}
|
||||
|
||||
u8 Save_LoadGameData(u8 a1)
|
||||
u8 Save_LoadGameData(u8 saveType)
|
||||
{
|
||||
u8 result;
|
||||
u8 status;
|
||||
|
||||
if (gFlashMemoryPresent != TRUE)
|
||||
{
|
||||
gSaveFileStatus = 4;
|
||||
return 0xFF;
|
||||
gSaveFileStatus = SAVE_STATUS_NO_FLASH;
|
||||
return SAVE_STATUS_ERROR;
|
||||
}
|
||||
|
||||
UpdateSaveAddresses();
|
||||
switch (a1)
|
||||
switch (saveType)
|
||||
{
|
||||
case 0:
|
||||
case SAVE_NORMAL:
|
||||
default:
|
||||
result = sub_8152DD0(0xFFFF, gRamSaveSectionLocations);
|
||||
status = sub_8152DD0(0xFFFF, gRamSaveSectionLocations);
|
||||
LoadSerializedGame();
|
||||
gSaveFileStatus = result;
|
||||
gSaveFileStatus = status;
|
||||
gGameContinueCallback = 0;
|
||||
break;
|
||||
case 3:
|
||||
result = sub_81530DC(0x1C, gDecompressionBuffer, 0xF80);
|
||||
if(result == 1)
|
||||
result = sub_81530DC(0x1D, gDecompressionBuffer + 0xF80, 0xF80);
|
||||
case SAVE_HALL_OF_FAME:
|
||||
status = sub_81530DC(SECTOR_ID_HOF_1, gDecompressionBuffer, SECTOR_DATA_SIZE);
|
||||
if (status == SAVE_STATUS_OK)
|
||||
status = sub_81530DC(SECTOR_ID_HOF_2, gDecompressionBuffer + SECTOR_DATA_SIZE, SECTOR_DATA_SIZE);
|
||||
break;
|
||||
}
|
||||
|
||||
return result;
|
||||
return status;
|
||||
}
|
||||
|
||||
u16 sub_815355C(void)
|
||||
@@ -836,7 +837,7 @@ u16 sub_815355C(void)
|
||||
|
||||
savSection = gFastSaveSection = &gSaveDataBuffer;
|
||||
if (gFlashMemoryPresent != TRUE)
|
||||
return 0;
|
||||
return SAVE_STATUS_EMPTY;
|
||||
UpdateSaveAddresses();
|
||||
GetSaveValidStatus(gRamSaveSectionLocations);
|
||||
v3 = SECTOR_SAVE_SLOT_LENGTH * (gSaveCounter % 2);
|
||||
@@ -849,7 +850,7 @@ u16 sub_815355C(void)
|
||||
savSection->data[12] +
|
||||
savSection->data[13];
|
||||
}
|
||||
return 0;
|
||||
return SAVE_STATUS_EMPTY;
|
||||
}
|
||||
|
||||
u32 TryReadSpecialSaveSection(u8 sector, u8* dst)
|
||||
@@ -859,17 +860,17 @@ u32 TryReadSpecialSaveSection(u8 sector, u8* dst)
|
||||
u8* savData;
|
||||
|
||||
if (sector != SECTOR_ID_TRAINER_HILL && sector != SECTOR_ID_RECORDED_BATTLE)
|
||||
return 0xFF;
|
||||
return SAVE_STATUS_ERROR;
|
||||
ReadFlash(sector, 0, (u8 *)&gSaveDataBuffer, sizeof(struct SaveSection));
|
||||
if (*(u32*)(&gSaveDataBuffer.data[0]) != SPECIAL_SECTION_SENTINEL)
|
||||
return 0xFF;
|
||||
return SAVE_STATUS_ERROR;
|
||||
// copies whole save section except u32 counter
|
||||
i = 0;
|
||||
size = 0xFFB;
|
||||
savData = &gSaveDataBuffer.data[4];
|
||||
for (; i <= size; i++)
|
||||
dst[i] = savData[i];
|
||||
return 1;
|
||||
return SAVE_STATUS_OK;
|
||||
}
|
||||
|
||||
u32 TryWriteSpecialSaveSection(u8 sector, u8* src)
|
||||
@@ -880,7 +881,7 @@ u32 TryWriteSpecialSaveSection(u8 sector, u8* src)
|
||||
void* savDataBuffer;
|
||||
|
||||
if (sector != SECTOR_ID_TRAINER_HILL && sector != SECTOR_ID_RECORDED_BATTLE)
|
||||
return 0xFF;
|
||||
return SAVE_STATUS_ERROR;
|
||||
|
||||
savDataBuffer = &gSaveDataBuffer;
|
||||
*(u32*)(savDataBuffer) = SPECIAL_SECTION_SENTINEL;
|
||||
@@ -892,8 +893,8 @@ u32 TryWriteSpecialSaveSection(u8 sector, u8* src)
|
||||
for (; i <= size; i++)
|
||||
savData[i] = src[i];
|
||||
if (ProgramFlashSectorAndVerify(sector, savDataBuffer) != 0)
|
||||
return 0xFF;
|
||||
return 1;
|
||||
return SAVE_STATUS_ERROR;
|
||||
return SAVE_STATUS_OK;
|
||||
}
|
||||
|
||||
void sub_8153688(u8 taskId)
|
||||
|
||||
Reference in New Issue
Block a user