Document some battle anims and helpers
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@@ -2446,7 +2446,7 @@ void sub_8104E74(u8 taskId)
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task->data[3] = 0;
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task->data[4] = 0;
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task->data[5] = 0;
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task->data[15] = sub_80A861C(gBattleAnimTarget, 0);
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task->data[15] = GetBattlerSpriteCoordAttr(gBattleAnimTarget, BATTLER_COORD_ATTR_HEIGHT);
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if (GetBattlerSpriteBGPriorityRank(gBattleAnimTarget) == 1)
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{
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@@ -2531,7 +2531,7 @@ void sub_810501C(struct Sprite *sprite)
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sprite->data[2] = 0;
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sprite->data[3] = 16;
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sprite->data[4] = 0;
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sprite->data[5] = sub_80A861C(gBattleAnimTarget, 0) + 2;
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sprite->data[5] = GetBattlerSpriteCoordAttr(gBattleAnimTarget, BATTLER_COORD_ATTR_HEIGHT) + 2;
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sprite->data[6] = BattleAnimAdjustPanning(63);
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sprite->callback = sub_8105078;
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}
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