Document some battle anims and helpers
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@@ -6701,7 +6701,7 @@ const u32 *GetFrontSpritePalFromSpeciesAndPersonality(u16 species, u32 otId, u32
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{
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u32 shinyValue;
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if (species > SPECIES_EGG)
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if (species > NUM_SPECIES)
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return gMonPaletteTable[0].data;
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shinyValue = HIHALF(otId) ^ LOHALF(otId) ^ HIHALF(personality) ^ LOHALF(personality);
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