Fix inconsistent static s/g names
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@@ -15,7 +15,7 @@ static void AnimOverheatFlame_Step(struct Sprite *);
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static void AnimTask_DragonDanceWaver_Step(u8);
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static void UpdateDragonDanceScanlineEffect(struct Task *);
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EWRAM_DATA static u16 gUnusedOverheatData[7] = {0};
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EWRAM_DATA static u16 sUnusedOverheatData[7] = {0};
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static const union AnimCmd sAnim_OutrageOverheatFire_0[] =
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{
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@@ -426,7 +426,7 @@ static void AnimOverheatFlame(struct Sprite *sprite)
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sprite->data[3] = gBattleAnimArgs[3];
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sprite->callback = AnimOverheatFlame_Step;
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for (i = 0; i < 7; i++)
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gUnusedOverheatData[i] = sprite->data[i];
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sUnusedOverheatData[i] = sprite->data[i];
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}
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static void AnimOverheatFlame_Step(struct Sprite *sprite)
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