Fix inconsistent static s/g names

This commit is contained in:
GriffinR committed 2022-05-17 14:00:02 -04:00
1 parent ef4d99c87e
commit 593e2c9be0
42 files changed
+528 -534

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+4 -4
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@@ -159,7 +159,7 @@ const struct BgTemplate gBattleBgTemplates[] =
},
};
static const struct WindowTemplate gStandardBattleWindowTemplates[] =
static const struct WindowTemplate sStandardBattleWindowTemplates[] =
{
[B_WIN_MSG] = {
.bg = 0,
@@ -380,7 +380,7 @@ static const struct WindowTemplate gStandardBattleWindowTemplates[] =
DUMMY_WIN_TEMPLATE
};
static const struct WindowTemplate gBattleArenaWindowTemplates[] =
static const struct WindowTemplate sBattleArenaWindowTemplates[] =
{
[B_WIN_MSG] = {
.bg = 0,
@@ -594,8 +594,8 @@ static const struct WindowTemplate gBattleArenaWindowTemplates[] =
const struct WindowTemplate * const gBattleWindowTemplates[] =
{
[B_WIN_TYPE_NORMAL] = gStandardBattleWindowTemplates,
[B_WIN_TYPE_ARENA] = gBattleArenaWindowTemplates,
[B_WIN_TYPE_NORMAL] = sStandardBattleWindowTemplates,
[B_WIN_TYPE_ARENA] = sBattleArenaWindowTemplates,
};
static const struct BattleBackground sBattleTerrainTable[] =