Fix inconsistent static s/g names
This commit is contained in:
+3
-3
@@ -537,7 +537,7 @@ const u16 *const gTilesetAnims_BattlePyramid_StatueShadow[] = {
|
||||
gTilesetAnims_BattlePyramid_StatueShadow_Frame2
|
||||
};
|
||||
|
||||
static const u16 *const gTilesetAnims_BattleDomeFloorLightPals[] = {
|
||||
static const u16 *const sTilesetAnims_BattleDomeFloorLightPals[] = {
|
||||
gTilesetAnims_BattleDomePals0_0,
|
||||
gTilesetAnims_BattleDomePals0_1,
|
||||
gTilesetAnims_BattleDomePals0_2,
|
||||
@@ -1167,7 +1167,7 @@ static void QueueAnimTiles_BattlePyramid_StatueShadow(u16 timer)
|
||||
|
||||
static void BlendAnimPalette_BattleDome_FloorLights(u16 timer)
|
||||
{
|
||||
CpuCopy16(gTilesetAnims_BattleDomeFloorLightPals[timer % ARRAY_COUNT(gTilesetAnims_BattleDomeFloorLightPals)], &gPlttBufferUnfaded[0x80], 32);
|
||||
CpuCopy16(sTilesetAnims_BattleDomeFloorLightPals[timer % ARRAY_COUNT(sTilesetAnims_BattleDomeFloorLightPals)], &gPlttBufferUnfaded[0x80], 32);
|
||||
BlendPalette(0x80, 16, gPaletteFade.y, gPaletteFade.blendColor & 0x7FFF);
|
||||
if ((u8)FindTaskIdByFunc(Task_BattleTransition_Intro) != TASK_NONE)
|
||||
{
|
||||
@@ -1178,7 +1178,7 @@ static void BlendAnimPalette_BattleDome_FloorLights(u16 timer)
|
||||
|
||||
static void BlendAnimPalette_BattleDome_FloorLightsNoBlend(u16 timer)
|
||||
{
|
||||
CpuCopy16(gTilesetAnims_BattleDomeFloorLightPals[timer % ARRAY_COUNT(gTilesetAnims_BattleDomeFloorLightPals)], &gPlttBufferUnfaded[0x80], 32);
|
||||
CpuCopy16(sTilesetAnims_BattleDomeFloorLightPals[timer % ARRAY_COUNT(sTilesetAnims_BattleDomeFloorLightPals)], &gPlttBufferUnfaded[0x80], 32);
|
||||
if ((u8)FindTaskIdByFunc(Task_BattleTransition_Intro) == TASK_NONE)
|
||||
{
|
||||
BlendPalette(0x80, 16, gPaletteFade.y, gPaletteFade.blendColor & 0x7FFF);
|
||||
|
||||
Reference in New Issue
Block a user