Decompile rock
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+5
-5
@@ -104,7 +104,7 @@ sub_810CEE0: @ 810CEE0
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bne _0810CF04
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adds r0, r5, 0
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movs r1, 0x1
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bl sub_80A69CC
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bl InitAnimSpritePos
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b _0810CF0C
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.pool
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_0810CF04:
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@@ -378,7 +378,7 @@ _0810D142:
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ldrh r0, [r4, 0x22]
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subs r0, 0x14
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strh r0, [r4, 0x36]
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ldr r0, =sub_80A6EEC
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ldr r0, =StartAnimLinearTranslation
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str r0, [r4, 0x1C]
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ldr r1, =sub_810D164
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adds r0, r4, 0
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@@ -417,7 +417,7 @@ sub_810D164: @ 810D164
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strh r1, [r5, 0x22]
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strh r6, [r5, 0x26]
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strh r6, [r5, 0x24]
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ldr r0, =sub_80A6EEC
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ldr r0, =StartAnimLinearTranslation
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str r0, [r5, 0x1C]
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ldr r1, =DestroyAnimSprite
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adds r0, r5, 0
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@@ -618,7 +618,7 @@ sub_810D308: @ 810D308
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lsls r0, 24
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lsrs r0, 24
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strh r0, [r5, 0x36]
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ldr r0, =sub_80A6EEC
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ldr r0, =StartAnimLinearTranslation
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str r0, [r5, 0x1C]
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ldr r1, =sub_810D360
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adds r0, r5, 0
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@@ -1460,7 +1460,7 @@ sub_810DA10: @ 810DA10
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bne _0810DA2C
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adds r0, r4, 0
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movs r1, 0
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bl sub_80A69CC
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bl InitAnimSpritePos
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b _0810DA34
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.pool
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_0810DA2C:
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