Decompile rock
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+2
-2
@@ -514,7 +514,7 @@ _0810F5EE:
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bne _0810F608
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adds r0, r4, 0
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adds r1, r6, 0
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bl sub_80A69CC
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bl InitAnimSpritePos
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b _0810F610
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.pool
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_0810F608:
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@@ -1449,7 +1449,7 @@ _0810FD60:
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ldrh r0, [r5, 0x1C]
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strh r0, [r4, 0x38]
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adds r0, r4, 0
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bl sub_80A68D4
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bl InitAnimArcTranslation
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ldrb r0, [r5, 0xC]
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movs r1, 0x3
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ands r1, r0
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