Decompile rock
This commit is contained in:
615
src/rock.c
615
src/rock.c
@@ -1,22 +1,37 @@
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#include "global.h"
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#include "battle_anim.h"
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#include "gpu_regs.h"
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#include "graphics.h"
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#include "palette.h"
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#include "sound.h"
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#include "task.h"
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#include "trig.h"
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#include "constants/rgb.h"
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extern void sub_81109F0(struct Sprite *);
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extern void sub_8110AB4(struct Sprite *);
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extern void sub_8110B38(struct Sprite *);
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extern void sub_8110E4C(struct Sprite *);
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extern void sub_8110F30(struct Sprite *);
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extern void sub_811131C(struct Sprite *);
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extern void sub_8111388(struct Sprite *);
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extern void sub_8111418(struct Sprite *);
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extern void sub_8111444(struct Sprite *);
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extern void sub_80FF268(struct Sprite *);
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extern void sub_80A8EE4(struct Sprite *);
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#include "constants/songs.h"
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extern const union AnimCmd *const gUnknown_085950E0[];
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extern const union AnimCmd *const gUnknown_085954D0[];
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extern void AnimMoveTwisterParticle(struct Sprite *);
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void sub_81109F0(struct Sprite *);
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void sub_8110AB4(struct Sprite *);
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void AnimDirtParticleAcrossScreen(struct Sprite *);
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void AnimRaiseSprite(struct Sprite *);
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void sub_81110A4(u8 taskId);
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void sub_811131C(struct Sprite *);
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void sub_8111388(struct Sprite *);
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void sub_8111418(struct Sprite *);
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void sub_8111444(struct Sprite *);
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void sub_8110B38(struct Sprite *);
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static void sub_8110A70(struct Sprite *);
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static void sub_8110B80(struct Sprite *sprite);
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static void sub_8110CB0(u8 taskId);
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static void sub_8111214(struct Task *task);
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static u8 sub_811135C(void);
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static void sub_81113C8(struct Sprite *sprite);
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static void sub_811149C(struct Sprite *sprite);
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const union AnimCmd gUnknown_08596AE0[] =
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{
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ANIMCMD_FRAME(32, 1),
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@@ -118,7 +133,7 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_8596BA0 =
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = sub_8110E4C,
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.callback = AnimDirtParticleAcrossScreen,
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};
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const struct Subsprite gUnknown_08596BB8[] =
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@@ -194,7 +209,7 @@ const struct SpriteTemplate gUnknown_08596C10 =
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.anims = gUnknown_08596BF8,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = sub_8110F30,
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.callback = AnimRaiseSprite,
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};
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const struct SpriteTemplate gUnknown_08596C28 =
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@@ -278,7 +293,7 @@ const struct SpriteTemplate gUnknown_08596CC8 =
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.anims = gUnknown_08596C08,
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.images = NULL,
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.affineAnims = gUnknown_08596C90,
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.callback = sub_80FF268,
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.callback = AnimMoveTwisterParticle,
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};
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const struct SpriteTemplate gUnknown_08596CE0 =
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@@ -291,3 +306,573 @@ const struct SpriteTemplate gUnknown_08596CE0 =
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.affineAnims = gUnknown_08596C90,
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.callback = sub_80A8EE4,
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};
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void sub_81109F0(struct Sprite *sprite)
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{
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if (gBattleAnimArgs[3] != 0)
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SetAverageBattlerPositions(gBattleAnimTarget, 0, &sprite->pos1.x, &sprite->pos1.y);
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sprite->pos1.x += gBattleAnimArgs[0];
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sprite->pos1.y += 14;
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StartSpriteAnim(sprite, gBattleAnimArgs[1]);
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AnimateSprite(sprite);
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sprite->data[0] = 0;
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sprite->data[1] = 0;
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sprite->data[2] = 4;
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sprite->data[3] = 16;
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sprite->data[4] = -70;
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sprite->data[5] = gBattleAnimArgs[2];
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StoreSpriteCallbackInData6(sprite, sub_8110A70);
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sprite->callback = sub_80A6450;
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sprite->callback(sprite);
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}
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static void sub_8110A70(struct Sprite *sprite)
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{
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sprite->pos1.x += sprite->data[5];
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sprite->data[0] = 192;
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sprite->data[1] = sprite->data[5];
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sprite->data[2] = 4;
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sprite->data[3] = 32;
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sprite->data[4] = -24;
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StoreSpriteCallbackInData6(sprite, move_anim_8074EE0);
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sprite->callback = sub_80A6450;
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sprite->callback(sprite);
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}
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void sub_8110AB4(struct Sprite *sprite)
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{
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StartSpriteAnim(sprite, gBattleAnimArgs[5]);
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AnimateSprite(sprite);
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if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
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sprite->pos1.x -= gBattleAnimArgs[0];
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else
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sprite->pos1.x += gBattleAnimArgs[0];
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sprite->pos1.y += gBattleAnimArgs[1];
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sprite->data[0] = gBattleAnimArgs[4];
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sprite->data[1] = sprite->pos1.x;
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sprite->data[2] = sprite->pos1.x + gBattleAnimArgs[2];
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sprite->data[3] = sprite->pos1.y;
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sprite->data[4] = sprite->pos1.y + gBattleAnimArgs[3];
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InitSpriteDataForLinearTranslation(sprite);
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sprite->data[3] = 0;
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sprite->data[4] = 0;
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sprite->callback = sub_80A656C;
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StoreSpriteCallbackInData6(sprite, move_anim_8074EE0);
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}
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void sub_8110B38(struct Sprite *sprite)
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{
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if (gBattleAnimArgs[6] == 0)
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InitAnimSpritePos(sprite, 0);
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else
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sub_80A6980(sprite, FALSE);
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sprite->data[0] = gBattleAnimArgs[3];
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sprite->data[1] = gBattleAnimArgs[2];
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sprite->data[2] = gBattleAnimArgs[4];
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sprite->data[3] = gBattleAnimArgs[5];
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sprite->callback = sub_8110B80;
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}
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static void sub_8110B80(struct Sprite *sprite)
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{
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sprite->data[4] += sprite->data[1];
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sprite->pos2.y = -(sprite->data[4] >> 8);
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sprite->pos2.x = Sin(sprite->data[5], sprite->data[3]);
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sprite->data[5] = (sprite->data[5] + sprite->data[2]) & 0xFF;
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if (--sprite->data[0] == -1)
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{
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DestroyAnimSprite(sprite);
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}
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}
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void AnimTask_LoadSandstormBackground(u8 taskId)
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{
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int var0;
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struct UnknownAnimStruct2 unknownStruct;
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var0 = 0;
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SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG1 | BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND);
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SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 16));
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SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 1);
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SetAnimBgAttribute(1, BG_ANIM_SCREEN_SIZE, 0);
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if (!IsContest())
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SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 1);
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gBattle_BG1_X = 0;
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gBattle_BG1_Y = 0;
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SetGpuReg(REG_OFFSET_BG1HOFS, gBattle_BG1_X);
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SetGpuReg(REG_OFFSET_BG1VOFS, gBattle_BG1_Y);
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sub_80A6B30(&unknownStruct);
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sub_80A6CC0(unknownStruct.bgId, gUnknown_08D8D58C, unknownStruct.tilesOffset);
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sub_80A6D60(&unknownStruct, gUnknown_08D8D410, 0);
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LoadCompressedPalette(&gBattleAnimSpritePalette_261, unknownStruct.unk8 * 16, 32);
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if (gBattleAnimArgs[0] && GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
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var0 = 1;
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gTasks[taskId].data[0] = var0;
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gTasks[taskId].func = sub_8110CB0;
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}
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static void sub_8110CB0(u8 taskId)
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{
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struct UnknownAnimStruct2 unknownStruct;
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if (gTasks[taskId].data[0] == 0)
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gBattle_BG1_X += -6;
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else
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gBattle_BG1_X += 6;
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gBattle_BG1_Y += -1;
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switch (gTasks[taskId].data[12])
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{
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case 0:
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if (++gTasks[taskId].data[10] == 4)
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{
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gTasks[taskId].data[10] = 0;
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gTasks[taskId].data[11]++;
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SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[11], 16 - gTasks[taskId].data[11]));
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if (gTasks[taskId].data[11] == 7)
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{
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gTasks[taskId].data[12]++;
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gTasks[taskId].data[11] = 0;
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}
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}
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break;
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case 1:
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if (++gTasks[taskId].data[11] == 101)
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{
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gTasks[taskId].data[11] = 7;
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gTasks[taskId].data[12]++;
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}
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break;
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case 2:
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if (++gTasks[taskId].data[10] == 4)
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{
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gTasks[taskId].data[10] = 0;
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gTasks[taskId].data[11]--;
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SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[11], 16 - gTasks[taskId].data[11]));
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if (gTasks[taskId].data[11] == 0)
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{
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gTasks[taskId].data[12]++;
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gTasks[taskId].data[11] = 0;
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}
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}
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break;
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case 3:
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sub_80A6B30(&unknownStruct);
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sub_80A6C68(unknownStruct.bgId);
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gTasks[taskId].data[12]++;
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break;
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case 4:
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if (!IsContest())
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SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 0);
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gBattle_BG1_X = 0;
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gBattle_BG1_Y = 0;
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SetGpuReg(REG_OFFSET_BLDCNT, 0);
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SetGpuReg(REG_OFFSET_BLDALPHA, 0);
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SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 1);
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DestroyAnimVisualTask(taskId);
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break;
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}
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}
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// Animates the sprites that fly diagonally across the screen
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// in Sandstorm and Heat Wave.
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// arg 0: initial y pixel offset
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// arg 1: projectile speed
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// arg 2: y pixel drop
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// arg 3: ??? unknown (possibly a color bit)
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void AnimDirtParticleAcrossScreen(struct Sprite *sprite)
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{
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if (sprite->data[0] == 0)
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{
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if (gBattleAnimArgs[3] != 0 && GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
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{
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sprite->pos1.x = 304;
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gBattleAnimArgs[1] = -gBattleAnimArgs[1];
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sprite->data[5] = 1;
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sprite->oam.matrixNum = 8;
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}
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else
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{
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sprite->pos1.x = -64;
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}
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sprite->pos1.y = gBattleAnimArgs[0];
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SetSubspriteTables(sprite, gUnknown_08596BC0);
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sprite->data[1] = gBattleAnimArgs[1];
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sprite->data[2] = gBattleAnimArgs[2];
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sprite->data[0]++;
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}
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else
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{
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sprite->data[3] += sprite->data[1];
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sprite->data[4] += sprite->data[2];
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sprite->pos2.x += (sprite->data[3] >> 8);
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sprite->pos2.y += (sprite->data[4] >> 8);
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sprite->data[3] &= 0xFF;
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sprite->data[4] &= 0xFF;
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if (sprite->data[5] == 0)
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{
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if (sprite->pos1.x + sprite->pos2.x > 272)
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{
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sprite->callback = DestroyAnimSprite;
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}
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}
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else if (sprite->pos1.x + sprite->pos2.x < -32)
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{
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sprite->callback = DestroyAnimSprite;
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}
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}
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}
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// Animates the rising rocks in Ancient Power.
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// arg 0: initial x pixel offset
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// arg 1: initial y pixel offset
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// arg 2: terminal y offset
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// arg 3: duration
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// arg 4: sprite size [1,5]
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void AnimRaiseSprite(struct Sprite *sprite)
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{
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StartSpriteAnim(sprite, gBattleAnimArgs[4]);
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InitAnimSpritePos(sprite, 0);
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sprite->data[0] = gBattleAnimArgs[3];
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sprite->data[2] = sprite->pos1.x;
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sprite->data[4] = sprite->pos1.y + gBattleAnimArgs[2];
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sprite->callback = StartAnimLinearTranslation;
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StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
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}
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void sub_8110F74(u8 taskId)
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{
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u16 var0, var1, var2, var3;
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u8 var4;
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int var5;
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s16 pan1, pan2;
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struct Task *task;
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task = &gTasks[taskId];
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var0 = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
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var1 = GetBattlerSpriteCoord(gBattleAnimAttacker, 1) + 24;
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var2 = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
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var3 = GetBattlerSpriteCoord(gBattleAnimTarget, 1) + 24;
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if (BATTLE_PARTNER(gBattleAnimAttacker) == gBattleAnimTarget)
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var3 = var1;
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var4 = sub_811135C();
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if (var4 == 1)
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task->data[8] = 32;
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else
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task->data[8] = 48 - (var4 * 8);
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task->data[0] = 0;
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task->data[11] = 0;
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task->data[9] = 0;
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task->data[12] = 1;
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var5 = task->data[8];
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if (var5 < 0)
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var5 += 7;
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task->data[10] = (var5 >> 3) - 1;
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task->data[2] = var0 * 8;
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task->data[3] = var1 * 8;
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task->data[4] = ((var2 - var0) * 8) / task->data[8];
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task->data[5] = ((var3 - var1) * 8) / task->data[8];
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task->data[6] = 0;
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task->data[7] = 0;
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||||
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pan1 = BattleAnimAdjustPanning(-64);
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pan2 = BattleAnimAdjustPanning(63);
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task->data[13] = pan1;
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task->data[14] = (pan2 - pan1) / task->data[8];
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task->data[1] = var4;
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task->data[15] = GetAnimBattlerSpriteId(0);
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||||
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||||
task->func = sub_81110A4;
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}
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||||
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void sub_81110A4(u8 taskId)
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||||
{
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||||
struct Task *task;
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||||
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||||
task = &gTasks[taskId];
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||||
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||||
switch (task->data[0])
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||||
{
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||||
case 0:
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||||
task->data[6] -= task->data[4];
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||||
task->data[7] -= task->data[5];
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||||
gSprites[task->data[15]].pos2.x = task->data[6] >> 3;
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gSprites[task->data[15]].pos2.y = task->data[7] >> 3;
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||||
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if (++task->data[9] == 10)
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||||
{
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||||
task->data[11] = 20;
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task->data[0]++;
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||||
}
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||||
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PlaySE12WithPanning(SE_W029, task->data[13]);
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||||
break;
|
||||
case 1:
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||||
if (--task->data[11] == 0)
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||||
task->data[0]++;
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||||
break;
|
||||
case 2:
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||||
if (--task->data[9] != 0)
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||||
{
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||||
task->data[6] += task->data[4];
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||||
task->data[7] += task->data[5];
|
||||
}
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||||
else
|
||||
{
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||||
task->data[6] = 0;
|
||||
task->data[7] = 0;
|
||||
task->data[0]++;
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||||
}
|
||||
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||||
gSprites[task->data[15]].pos2.x = task->data[6] >> 3;
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||||
gSprites[task->data[15]].pos2.y = task->data[7] >> 3;
|
||||
break;
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||||
case 3:
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||||
task->data[2] += task->data[4];
|
||||
task->data[3] += task->data[5];
|
||||
if (++task->data[9] >= task->data[10])
|
||||
{
|
||||
task->data[9] = 0;
|
||||
sub_8111214(task);
|
||||
task->data[13] += task->data[14];
|
||||
PlaySE12WithPanning(SE_W091, task->data[13]);
|
||||
}
|
||||
|
||||
if (--task->data[8] == 0)
|
||||
{
|
||||
task->data[0]++;
|
||||
}
|
||||
break;
|
||||
case 4:
|
||||
if (task->data[11] == 0)
|
||||
DestroyAnimVisualTask(taskId);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static void sub_8111214(struct Task *task)
|
||||
{
|
||||
const struct SpriteTemplate *spriteTemplate;
|
||||
int var0;
|
||||
u16 x, y;
|
||||
u8 spriteId;
|
||||
|
||||
switch (task->data[1])
|
||||
{
|
||||
case 1:
|
||||
spriteTemplate = &gUnknown_08596C28;
|
||||
var0 = 0;
|
||||
break;
|
||||
case 2:
|
||||
case 3:
|
||||
spriteTemplate = &gUnknown_08596C40;
|
||||
var0 = 80;
|
||||
break;
|
||||
case 4:
|
||||
spriteTemplate = &gUnknown_08596C40;
|
||||
var0 = 64;
|
||||
break;
|
||||
case 5:
|
||||
spriteTemplate = &gUnknown_08596C40;
|
||||
var0 = 48;
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
|
||||
x = task->data[2] >> 3;
|
||||
y = task->data[3] >> 3;
|
||||
x += (task->data[12] * 4);
|
||||
|
||||
spriteId = CreateSprite(spriteTemplate, x, y, 35);
|
||||
if (spriteId != 64)
|
||||
{
|
||||
gSprites[spriteId].data[0] = 18;
|
||||
gSprites[spriteId].data[2] = ((task->data[12] * 20) + x) + (task->data[1] * 3);
|
||||
gSprites[spriteId].data[4] = y;
|
||||
gSprites[spriteId].data[5] = -16 - (task->data[1] * 2);
|
||||
gSprites[spriteId].oam.tileNum += var0;
|
||||
|
||||
InitAnimArcTranslation(&gSprites[spriteId]);
|
||||
task->data[11]++;
|
||||
}
|
||||
|
||||
task->data[12] *= -1;
|
||||
}
|
||||
|
||||
void sub_811131C(struct Sprite *sprite)
|
||||
{
|
||||
if (TranslateAnimArc(sprite))
|
||||
{
|
||||
u8 taskId = FindTaskIdByFunc(sub_81110A4);
|
||||
if (taskId != 0xFF)
|
||||
gTasks[taskId].data[11]--;
|
||||
|
||||
DestroySprite(sprite);
|
||||
}
|
||||
}
|
||||
|
||||
static u8 sub_811135C(void)
|
||||
{
|
||||
u8 retVal = gAnimDisableStructPtr->rolloutTimerStartValue - gAnimDisableStructPtr->rolloutTimer;
|
||||
u8 var0 = retVal - 1;
|
||||
if (var0 > 4)
|
||||
retVal = 1;
|
||||
|
||||
return retVal;
|
||||
}
|
||||
|
||||
void sub_8111388(struct Sprite *sprite)
|
||||
{
|
||||
StartSpriteAnim(sprite, gBattleAnimArgs[4]);
|
||||
|
||||
sprite->pos2.x = gBattleAnimArgs[0];
|
||||
sprite->data[2] = gBattleAnimArgs[1];
|
||||
sprite->data[3] -= gBattleAnimArgs[2];
|
||||
sprite->data[0] = 3;
|
||||
sprite->data[1] = gBattleAnimArgs[3];
|
||||
sprite->callback = sub_81113C8;
|
||||
sprite->invisible = 1;
|
||||
}
|
||||
|
||||
static void sub_81113C8(struct Sprite *sprite)
|
||||
{
|
||||
sprite->invisible = 0;
|
||||
if (sprite->data[3] != 0)
|
||||
{
|
||||
sprite->pos2.y = sprite->data[2] + sprite->data[3];
|
||||
sprite->data[3] += sprite->data[0];
|
||||
sprite->data[0]++;
|
||||
if (sprite->data[3] > 0)
|
||||
{
|
||||
sprite->data[3] = 0;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (--sprite->data[1] == 0)
|
||||
DestroyAnimSprite(sprite);
|
||||
}
|
||||
}
|
||||
|
||||
void sub_8111418(struct Sprite *sprite)
|
||||
{
|
||||
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_OPPONENT)
|
||||
StartSpriteAffineAnim(sprite, 1);
|
||||
|
||||
TranslateAnimSpriteToTargetMonLocation(sprite);
|
||||
}
|
||||
|
||||
void sub_8111444(struct Sprite *sprite)
|
||||
{
|
||||
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 0);
|
||||
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 1);
|
||||
sprite->pos1.x += gBattleAnimArgs[0];
|
||||
sprite->pos1.y += gBattleAnimArgs[1];
|
||||
|
||||
sprite->data[1] = gBattleAnimArgs[0];
|
||||
sprite->data[2] = gBattleAnimArgs[1];
|
||||
sprite->data[5] = gBattleAnimArgs[2];
|
||||
|
||||
StartSpriteAnim(sprite, gBattleAnimArgs[3]);
|
||||
sprite->callback = sub_811149C;
|
||||
}
|
||||
|
||||
static void sub_811149C(struct Sprite *sprite)
|
||||
{
|
||||
sprite->data[0] += 8;
|
||||
sprite->data[3] += sprite->data[1];
|
||||
sprite->data[4] += sprite->data[2];
|
||||
|
||||
sprite->pos2.x += sprite->data[3] / 40;
|
||||
sprite->pos2.y -= Sin(sprite->data[0], sprite->data[5]);
|
||||
|
||||
if (sprite->data[0] > 140)
|
||||
DestroyAnimSprite(sprite);
|
||||
}
|
||||
|
||||
void AnimTask_GetSeismicTossDamageLevel(u8 taskId)
|
||||
{
|
||||
if (gAnimMoveDmg < 33)
|
||||
gBattleAnimArgs[7] = 0;
|
||||
if ((u32)gAnimMoveDmg - 33 < 33)
|
||||
gBattleAnimArgs[7] = 1;
|
||||
if (gAnimMoveDmg > 65)
|
||||
gBattleAnimArgs[7] = 2;
|
||||
|
||||
DestroyAnimVisualTask(taskId);
|
||||
}
|
||||
|
||||
void sub_811152C(u8 taskId)
|
||||
{
|
||||
if (gTasks[taskId].data[0] == 0)
|
||||
{
|
||||
sub_80A6DAC(0);
|
||||
gTasks[taskId].data[1] = 200;
|
||||
}
|
||||
|
||||
gBattle_BG3_Y += gTasks[taskId].data[1] / 10;
|
||||
gTasks[taskId].data[1] -= 3;
|
||||
|
||||
if (gTasks[taskId].data[0] == 120)
|
||||
{
|
||||
sub_80A6DAC(1);
|
||||
DestroyAnimVisualTask(taskId);
|
||||
}
|
||||
|
||||
gTasks[taskId].data[0]++;
|
||||
}
|
||||
|
||||
void sub_8111590(u8 taskId)
|
||||
{
|
||||
if (gTasks[taskId].data[0] == 0)
|
||||
{
|
||||
sub_80A6DAC(0);
|
||||
gTasks[taskId].data[0]++;
|
||||
gTasks[taskId].data[2] = gBattle_BG3_Y;
|
||||
}
|
||||
|
||||
gTasks[taskId].data[1] += 80;
|
||||
gTasks[taskId].data[1] &= 0xFF;
|
||||
gBattle_BG3_Y = gTasks[taskId].data[2] + Cos(4, gTasks[taskId].data[1]);
|
||||
|
||||
if (gBattleAnimArgs[7] == 0xFFF)
|
||||
{
|
||||
gBattle_BG3_Y = 0;
|
||||
sub_80A6DAC(1);
|
||||
DestroyAnimVisualTask(taskId);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user