Use constants in battle_anim_special.c
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@@ -276,7 +276,7 @@
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#define ANIM_TAG_GREEN_SPIKE (ANIM_SPRITES_START + 266)
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#define ANIM_TAG_WHITE_CIRCLE_OF_LIGHT (ANIM_SPRITES_START + 267)
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#define ANIM_TAG_GLOWY_BLUE_ORB (ANIM_SPRITES_START + 268)
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#define ANIM_TAG_RED_BRICK (ANIM_SPRITES_START + 269)
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#define ANIM_TAG_POKEBLOCK (ANIM_SPRITES_START + 269)
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#define ANIM_TAG_WHITE_FEATHER (ANIM_SPRITES_START + 270)
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#define ANIM_TAG_SPARKLE_6 (ANIM_SPRITES_START + 271)
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#define ANIM_TAG_SPLASH (ANIM_SPRITES_START + 272)
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@@ -4388,7 +4388,7 @@ extern const u32 gBattleAnimSpriteGfx_IcicleSpear[];
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extern const u32 gBattleAnimSpriteGfx_Hail[];
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extern const u32 gBattleAnimSpriteGfx_GlowyRedOrb[];
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extern const u32 gBattleAnimSpriteGfx_GreenSpike[];
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extern const u32 gBattleAnimSpriteGfx_RedBrick[];
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extern const u32 gBattleAnimSpriteGfx_Pokeblock[];
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extern const u32 gBattleAnimSpriteGfx_WhiteFeather[];
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extern const u32 gBattleAnimSpriteGfx_Sparkle6[];
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extern const u32 gBattleAnimSpriteGfx_Splash[];
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@@ -4674,7 +4674,7 @@ extern const u32 gBattleAnimSpritePal_GlowyGreenOrb[];
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extern const u32 gBattleAnimSpritePal_GreenSpike[];
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extern const u32 gBattleAnimSpritePal_WhiteCircleOfLight[];
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extern const u32 gBattleAnimSpritePal_GlowyBlueOrb[];
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extern const u32 gBattleAnimSpritePal_RedBrick[];
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extern const u32 gBattleAnimSpritePal_Pokeblock[];
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extern const u32 gBattleAnimSpritePal_WhiteFeather[];
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extern const u32 gBattleAnimSpritePal_Sparkle6[];
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extern const u32 gBattleAnimSpritePal_Splash[];
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