Use constants in battle_anim_special.c
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@@ -1042,8 +1042,8 @@ const u32 gBattleAnimSpritePal_Splash[] = INCBIN_U32("graphics/battle_anims/spri
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const u32 gBattleAnimSpriteGfx_SweatBead[] = INCBIN_U32("graphics/battle_anims/sprites/sweat_bead.4bpp.lz");
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const u32 gBattleAnimSpriteGfx_RedBrick[] = INCBIN_U32("graphics/battle_anims/sprites/red_brick.4bpp.lz");
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const u32 gBattleAnimSpritePal_RedBrick[] = INCBIN_U32("graphics/battle_anims/sprites/red_brick.gbapal.lz");
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const u32 gBattleAnimSpriteGfx_Pokeblock[] = INCBIN_U32("graphics/battle_anims/sprites/pokeblock.4bpp.lz");
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const u32 gBattleAnimSpritePal_Pokeblock[] = INCBIN_U32("graphics/battle_anims/sprites/pokeblock.gbapal.lz");
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const u32 gBattleAnimSpriteGfx_Gem1[] = INCBIN_U32("graphics/battle_anims/sprites/gem_1.4bpp.lz");
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const u32 gBattleAnimSpriteGfx_Gem2[] = INCBIN_U32("graphics/battle_anims/sprites/gem_2.4bpp.lz");
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