Update header files to match source files (#2143)
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@@ -49,7 +49,7 @@ void SpriteCB_VsLetterDummy(struct Sprite *sprite);
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void SpriteCB_VsLetterInit(struct Sprite *sprite);
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void CB2_InitEndLinkBattle(void);
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u32 GetBattleBgTemplateData(u8 arrayId, u8 caseId);
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u32 GetBattleWindowTemplatePixelWidth(u32 setId, u32 tableId);
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u32 GetBattleWindowTemplatePixelWidth(u32 windowsType, u32 tableId);
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void SpriteCB_WildMon(struct Sprite *sprite);
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void SpriteCallbackDummy_2(struct Sprite *sprite);
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void SpriteCB_FaintOpponentMon(struct Sprite *sprite);
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@@ -71,7 +71,7 @@ void BattleTurnPassed(void);
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u8 IsRunningFromBattleImpossible(void);
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void SwitchPartyOrder(u8 battler);
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void SwapTurnOrder(u8 id1, u8 id2);
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u8 GetWhoStrikesFirst(u8 battlerId1, u8 battlerId2, bool8 ignoreChosenMoves);
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u8 GetWhoStrikesFirst(u8 battler1, u8 battler2, bool8 ignoreChosenMoves);
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void RunBattleScriptCommands_PopCallbacksStack(void);
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void RunBattleScriptCommands(void);
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bool8 TryRunFromBattle(u8 battler);
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