Update header files to match source files (#2143)
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@@ -13,32 +13,32 @@ enum {
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};
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u8 CreateWarpArrowSprite(void);
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u8 StartUnderwaterSurfBlobBobbing(u8 oldSpriteId);
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u8 StartUnderwaterSurfBlobBobbing(u8 blobSpriteId);
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void SetSurfBlob_BobState(u8 spriteId, u8 state);
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void SetSurfBlob_DontSyncAnim(u8 spriteId, bool8 dontSync);
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void SetSurfBlob_PlayerOffset(u8 spriteId, bool8 hasOffset, s16 offset);
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bool8 UpdateRevealDisguise(struct ObjectEvent *);
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void StartRevealDisguise(struct ObjectEvent *);
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void StartAshFieldEffect(s16, s16, u16, s16);
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void SetUpReflection(struct ObjectEvent *, struct Sprite *, u8);
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u32 StartFieldEffectForObjectEvent(u8, struct ObjectEvent *);
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bool8 UpdateRevealDisguise(struct ObjectEvent *objectEvent);
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void StartRevealDisguise(struct ObjectEvent *objectEvent);
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void StartAshFieldEffect(s16 x, s16 y, u16 metatileId, s16 delay);
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void SetUpReflection(struct ObjectEvent *objectEvent, struct Sprite *sprite, bool8 stillReflection);
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u32 StartFieldEffectForObjectEvent(u8 fieldEffectId, struct ObjectEvent *objectEvent);
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u8 FindTallGrassFieldEffectSpriteId(u8 localId, u8 mapNum, u8 mapGroup, s16 x, s16 y);
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void UpdateRayquazaSpotlightEffect(struct Sprite *);
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void UpdateShadowFieldEffect(struct Sprite *);
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void UpdateTallGrassFieldEffect(struct Sprite *);
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void WaitFieldEffectSpriteAnim(struct Sprite *);
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void UpdateAshFieldEffect(struct Sprite *);
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void UpdateSurfBlobFieldEffect(struct Sprite *);
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void UpdateJumpImpactEffect(struct Sprite *);
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void UpdateFootprintsTireTracksFieldEffect(struct Sprite *);
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void UpdateSplashFieldEffect(struct Sprite *);
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void UpdateLongGrassFieldEffect(struct Sprite *);
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void UpdateSandPileFieldEffect(struct Sprite *);
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void UpdateDisguiseFieldEffect(struct Sprite *);
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void UpdateShortGrassFieldEffect(struct Sprite *);
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void UpdateHotSpringsWaterFieldEffect(struct Sprite *);
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void UpdateBubblesFieldEffect(struct Sprite *);
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void UpdateSparkleFieldEffect(struct Sprite *);
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void UpdateRayquazaSpotlightEffect(struct Sprite *sprite);
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void UpdateShadowFieldEffect(struct Sprite *sprite);
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void UpdateTallGrassFieldEffect(struct Sprite *sprite);
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void WaitFieldEffectSpriteAnim(struct Sprite *sprite);
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void UpdateAshFieldEffect(struct Sprite *sprite);
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void UpdateSurfBlobFieldEffect(struct Sprite *sprite);
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void UpdateJumpImpactEffect(struct Sprite *sprite);
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void UpdateFootprintsTireTracksFieldEffect(struct Sprite *sprite);
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void UpdateSplashFieldEffect(struct Sprite *sprite);
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void UpdateLongGrassFieldEffect(struct Sprite *sprite);
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void UpdateSandPileFieldEffect(struct Sprite *sprite);
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void UpdateDisguiseFieldEffect(struct Sprite *sprite);
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void UpdateShortGrassFieldEffect(struct Sprite *sprite);
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void UpdateHotSpringsWaterFieldEffect(struct Sprite *sprite);
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void UpdateBubblesFieldEffect(struct Sprite *sprite);
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void UpdateSparkleFieldEffect(struct Sprite *sprite);
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void SetSpriteInvisible(u8 spriteId);
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void ShowWarpArrowSprite(u8 spriteId, u8 direction, s16 x, s16 y);
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