Update header files to match source files (#2143)
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@@ -3,11 +3,11 @@
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void PlayerStep(u8 direction, u16 newKeys, u16 heldKeys);
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void ClearPlayerAvatarInfo(void);
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void SetPlayerAvatarExtraStateTransition(u8, u8);
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u8 GetPlayerAvatarGenderByGraphicsId(u8);
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bool8 TestPlayerAvatarFlags(u8);
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void SetPlayerAvatarExtraStateTransition(u8 graphicsId, u8 transitionFlag);
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u8 GetPlayerAvatarGenderByGraphicsId(u8 gfxId);
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u8 TestPlayerAvatarFlags(u8 flag);
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u8 GetPlayerAvatarSpriteId(void);
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void PlayerGetDestCoords(s16 *, s16 *);
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void PlayerGetDestCoords(s16 *x, s16 *y);
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u8 GetPlayerFacingDirection(void);
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u8 GetPlayerMovementDirection(void);
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u8 PlayerGetCopyableMovement(void);
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@@ -36,8 +36,8 @@ void CancelPlayerForcedMovement(void);
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void InitPlayerAvatar(s16 x, s16 y, u8 direction, u8 gender);
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void PlayerFreeze(void);
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void StopPlayerAvatar(void);
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void SetSpinStartFacingDir(u8);
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void GetXYCoordsOneStepInFrontOfPlayer(s16 *xPtr, s16 *yPtr);
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void SetSpinStartFacingDir(u8 direction);
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void GetXYCoordsOneStepInFrontOfPlayer(s16 *x, s16 *y);
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u8 GetRivalAvatarGraphicsIdByStateIdAndGender(u8 state, u8 gender);
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void SetPlayerAvatarFieldMove(void);
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u8 GetPlayerAvatarGraphicsIdByCurrentState(void);
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@@ -50,8 +50,8 @@ bool8 IsPlayerSurfingNorth(void);
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void SetPlayerAvatarWatering(u8 direction);
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u8 GetPlayerAvatarFlags(void);
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void UpdatePlayerAvatarTransitionState(void);
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u8 GetFRLGAvatarGraphicsIdByGender(u8);
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u8 GetRSAvatarGraphicsIdByGender(u8);
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u8 GetFRLGAvatarGraphicsIdByGender(u8 gender);
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u8 GetRSAvatarGraphicsIdByGender(u8 gender);
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void PlayerWheelieInPlace(u8 direction);
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void PlayerWheelieMove(u8 direction);
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void PlayerPopWheelieWhileMoving(u8 direction);
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